Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-03 | * Fix a couple typos in sudden death votes, including one that allowed a second | M. Kristall | |
(and third and fourth...) sudden death vote to be called after one had already passed | |||
2013-01-03 | * Fix votes from needing to be unanimous to pass, introduced in r1754 | Christopher Schwarz | |
2013-01-03 | * More consistency in build/decon message colorcodes | Christopher Schwarz | |
2013-01-03 | * Add options in the ingame UI to callvote sudden_death and callvote nextmap ↵ | Christopher Schwarz | |
(Exclamation) * Prevent up arrow, down arrow, tab, and mouse buttons from unexpectedly sending Say: menu text * Fix a crash introduced by r1813 when using teamsay on a map without location entities | |||
2013-01-03 | * Revert revision 1566 since it is no longer necessary | M. Kristall | |
2013-01-03 | * Fix mispredicts in previous commit (taunt timer) by actually transmitting ↵ | Christopher Schwarz | |
the value like it should be. Thanks Ensiform. | |||
2013-01-03 | * (bug 3961) Fix the taunt delay to no longer be cancelled by jumping. Note ↵ | Christopher Schwarz | |
that even with this change it is still possible to spam taunt sounds on the client end due to mispredicts. However, others will not hear/see them. (Thanks kevlarman, Cadynum) | |||
2013-01-03 | (bug 3545) Maintain velocity when evolving (Ben Millwood) | Christopher Schwarz | |
2013-01-03 | * Fix location hud item to line up correctly and no longer overlap demostate | Christopher Schwarz | |
2013-01-03 | * Add game_memory and cgame_memory commands to give a breakdown of memory | M. Kristall | |
* Make clientlist team colors more consistent with team colors elsewhere | |||
2013-01-03 | * Minor fixes for revision 1829 | M. Kristall | |
2013-01-03 | * Use binary searching instead of linear searching for many static arrays | M. Kristall | |
2013-01-03 | * Change team colors in !listplayers to be more consistent with team prefixes in | M. Kristall | |
chat | |||
2013-01-03 | * Remove GUID stub display from most admin functions (still in !namelog for now) | M. Kristall | |
* Display a hint in !listplayers by players you can target with !setlevel * Fix for incorrect "a.k.a." information displaying for non-admins and incognito admins | |||
2013-01-03 | * Merge ioq3-r1680 | Tim Angus | |
2013-01-03 | * Fix admin log messages + admin command message outputs appearing in the ↵ | Christopher Schwarz | |
wrong order in console | |||
2013-01-03 | * (bug 4310) Rework admin.log | Christopher Schwarz | |
- Remove admin.log and fold its information into games.log because its information is rarely useful without the context that games.log brings - Don't show guid/flags in AdminCmd: log items. Show registered name instead. - Add an AdminAuth: log item that contains this info, occurring at connect, setlevel, and readconfig - Always attach an admin's registered name to bans so the correct people are complained about rather than aliases - General g_admin.c shrinking and refactoring | |||
2013-01-03 | * (bug 4309) Add options to !restart that allow for keeping/switching player ↵ | Christopher Schwarz | |
teams, and optionally also to lock them. | |||
2013-01-03 | * (bug 2923) Add ability to have a "warmup" time where players cannot join a ↵ | Christopher Schwarz | |
team, in order to prevent dretches with fast computers from camping the other base before the humans even load the map. Disabled by default; set g_doWarmup 1 to enable. | |||
2013-01-03 | * (bug 4305) Refactor/simplify UI_Text_Paint functions (Rezyn) | Christopher Schwarz | |
2013-01-03 | * Make position of "ALLFLAGS" admin flag irrelevant | M. Kristall | |
* Keep track of clients' admin statuses better and refactor large amounts of related admin code | |||
2013-01-03 | * Better fix for !showbans -10 not working properly | M. Kristall | |
2013-01-03 | * say_area can only be used while alive | Ben Millwood | |
2013-01-03 | * Remove redundant colour in G_AdminMessage | Ben Millwood | |
2013-01-03 | * See what the grammar nazis made me do? | Tim Angus | |
2013-01-03 | * Fix buffer problems in CG_Say preventing locations from showing | Christopher Schwarz | |
* Fix showing your own location in CG_Say | |||
2013-01-03 | * (bug #2799) The grammar nazis ATTACK | Tim Angus | |
2013-01-03 | * (bug #3994) Dependencies for master server (DavidSev) | Tim Angus | |
2013-01-03 | * (bug #3949) Paint menus in stack order (Amanieu) | Tim Angus | |
2013-01-03 | * (bug #3545) Remove missing trap_CvarVariableValue | Tim Angus | |
2013-01-03 | * (bug #3462) Trails with a fadeOutTime don't fade | Tim Angus | |
2013-01-03 | * (bug #3705) Collision bugfix/optimisation from Tr3B | Tim Angus | |
2013-01-03 | * Guard against buildable health going negative | Tim Angus | |
2013-01-03 | * Fix wonky say text field behavior when you press insert (Rezyn) | Christopher Schwarz | |
* Properly prevent deconstructing the last spawn when it's markdeconstruct with no power (Rezyn) * Fix typo on nextmap votes (Byron Johnson) | |||
2013-01-03 | * That's the last time I trust myself to make even super-trivial fixes to ↵ | Christopher Schwarz | |
patches without testing them again :-( | |||
2013-01-03 | * (bug 4303) Disallow blank hostnames and non-printing characters in the ↵ | Christopher Schwarz | |
server browser (thanks Khalsa) | |||
2013-01-03 | * (bug #4265) Fix CG_WorldToScreen to accomdate cg_viewsize | Tim Angus | |
* (bug #4265) Clip health bars to the cg_viewsize viewport | |||
2013-01-03 | * Revert r1800 at Timbo request | Christopher Schwarz | |
2013-01-03 | * (bug 4265) Fix buildable health display not accomodating cg_viewsize (Rezyn) | Christopher Schwarz | |
2013-01-03 | * Fix random whitespace | Tim Angus | |
2013-01-03 | * (bug 4300) Sort cvars in Server Info menu (Rezyn) | Christopher Schwarz | |
2013-01-03 | * Fix most votes not executing | M. Kristall | |
2013-01-03 | * Restore loading of ui/tremulous_dialogs.menu so that dialogs while not on ↵ | Christopher Schwarz | |
a team are actually displayed * Update ui/tremulous_dialogs.menu to correctly use ITEM_TYPE_TEXT | |||
2013-01-03 | * Merge ioq3-r1669 | Tim Angus | |
2013-01-03 | * Various small style fixes/corrections/changes (Undeference, Timbo, benmachine) | Christopher Schwarz | |
* Restore /ignore functionality to a couple message types I forgot (Undeference) * Fix some color bleeds on names (Rezyn) * Fix an uninitialized buffer in featured labels (Rezyn) * Apply team colors to only the letter and not the brackets too, in cg_chatteamprefix (Undeference) * Default cg_drawcrosshairs 2, crosshairs for everything (kevlarman) | |||
2013-01-03 | * Report source file in some error messages | Ben Millwood | |
2013-01-03 | * New ownerdraw for speedometer | Ben Millwood | |
- Controlled by cg_drawSpeed, which is a bitfield Bit 1 controls the text draw, bit 2 controls the graph, and bit 4 ignores vertical speed in the calculation. | |||
2013-01-03 | * (bug 4306) Fix display formatting between different types of chat text | Christopher Schwarz | |
* Support parsing /say_area out of /say * General cleanups/refactors to messaging code | |||
2013-01-03 | * (bug 3640) Don't close all client menus upon death because it annoys the ↵ | Christopher Schwarz | |
crap out of people for no good reason | |||
2013-01-03 | * (bug 2991) Add teamoverlay, an optional hud display showing names, health, ↵ | Christopher Schwarz | |
class/equipment, and locations of teammates - Disable with cg_drawTeamOverlay 0 or remove it from your hud - Control number of teammates to show with cg_teamOverlayMaxPlayers - When teamoverlay is enabled, show health of teammates next to their name when the crosshair is over them - Servers who dislike gameplay effects or want to save on bandwidth use can use g_allowTeamOverlay 0 to disable the feature for players - Special thanks to Risujin for bring this idea and the original patch to Tremulous * Cache teaminfo on the server and send only when needed (Undeference) * Increase frequency of sending updated teaminfo (Undeference) |