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zittrig-4
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The server software used for the Der Bunker Tremulous servers.
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Author
2013-01-03
* Normalise alien values
Tim Angus
2013-01-03
* Reduce generic1 to 10 bits
Tim Angus
2013-01-03
* Add the Q_EXPORTs I missed from merging ioq3
Tim Angus
2013-01-03
* Merge ioq3-r1637
Tim Angus
2013-01-03
* Fix various fuck-ups introduced during the merge
Tim Angus
2013-01-03
* Move the human spawn functions around to avoid requiring forward declarations
Tim Angus
2013-01-03
* Remove big blob of commented code in G_GetBuildPoints
Tim Angus
2013-01-03
* Rename some types and variables related to building point zones to be more
Tim Angus
2013-01-03
* Featured server system
Ben Millwood
2013-01-03
* Convert master address resolution to IPv6-compatible API
Ben Millwood
2013-01-03
Fix weapon icon ammo counting
Ben Millwood
2013-01-03
Hive nerf
Asa Kravets
2013-01-03
* Decrease zOffset of dretch model so it doesn't appear to float anymore (fix...
Christopher Schwarz
2013-01-03
display unpowered icon for telenodes (fixes #something)
Ben Millwood
2013-01-03
get rid of the rest of the basiturretgrab code
Ben Millwood
2013-01-03
Remove basilisk turret grab sound
Ben Millwood
2013-01-03
Fix missing build errors (thanks gimhael)
Ben Millwood
2013-01-03
* For non 4:3 resolutions, preserve vertical FOV instead of horizontal FOV
Tim Angus
2013-01-03
* fix some more credit copying issues
Roman Tetelman
2013-01-03
* fix regular basilisk from doing twice the intended damage (fixes #93)
Roman Tetelman
2013-01-03
* store credits in pers.credit instead of ps.stats[ PERS_CREDIT ]
Roman Tetelman
2013-01-03
* Fix bounds checks on cg.weaponSelect (/dev/humancontroller, bug #4267)
Ben Millwood
2013-01-03
Scrap PMF_TIME_KNOCKOFF so pm_flags fit in 16 bits
Ben Millwood
2013-01-03
Fix BG_PlayerCanChangeWeapon
Ben Millwood
2013-01-03
Remove some unused code
Ben Millwood
2013-01-03
* make poison cloud disorientation start/end more smoothly
Roman Tetelman
2013-01-03
g_markDeconstruct default changed 1 -> 3
Roman Tetelman
2013-01-03
Granger FOV increased to advanced's value 80 -> 110
Roman Tetelman
2013-01-03
* put a cap of 2.5 seconds on the fov warping from pcloud
Roman Tetelman
2013-01-03
* Cleanup thirdperson spec code
Christopher Schwarz
2013-01-03
* Explicitly specify ITEM_TYPE_TEXT since it's no longer the default
Ben Millwood
2013-01-03
Removed basilisk turret grabbing
Asa Kravets
2013-01-03
* Strict type-checking of menu item keywords that use the typeData union
Ben Millwood
2013-01-03
* Remove redundant type specifications in some menu files
Ben Millwood
2013-01-03
* Provide helpful error messages when hardcoded limits are hit in the UI
Ben Millwood
2013-01-03
Updated sprint and dodge help sections
Asa Kravets
2013-01-03
Readjusted attack ranges for upgraded classes to compensate for model size di...
Asa Kravets
2013-01-03
Advanced dragoon bounding box and model scale reduced: 64x64x67 -> 58x58x66, ...
Asa Kravets
2013-01-03
* fix #58, huge thanks to bob, wireddd, and khalsa for helping track down and...
Roman Tetelman
2013-01-03
* Make sv_dlUrl default to use the official downloads repository (Khalsa)
Christopher Schwarz
2013-01-03
* Make the master server require hostname in infoResponses
Ben Millwood
2013-01-03
Fix camper credits
Roman Tetelman
2013-01-03
Don't queue from reactor pool when power source can't be found
Roman Tetelman
2013-01-03
* Support enum { ITEM, ITEM2 = 100, ITEM3 }; in menu parsers
Ben Millwood
2013-01-03
* Fix a parser bug relating to whitespace at the end of scripts
Ben Millwood
2013-01-03
* Get rid of uselessly-named itemDef_t->special and replace with
Ben Millwood
2013-01-03
* Prevent option controls and edit fields from twitching bizarrely when used
Ben Millwood
2013-01-03
* bring back camper credits
Roman Tetelman
2013-01-03
Balance tweak
Asa Kravets
2013-01-03
* Cheat protect cgame cvars that indirectly set timescale
Ben Millwood
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