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zittrig-4
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The server software used for the Der Bunker Tremulous servers.
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Author
2017-01-26
remove most asset and configuration files from the source tree
/dev/humancontroller
2017-01-26
move menudef.h to src/ui/, update the include references appropriately
/dev/humancontroller
2017-01-26
remove most libraries from the source tree
/dev/humancontroller
2016-04-09
Merge branch 'master' into gpp
Tim Angus
2016-04-07
Make it compile
Tim Angus
2016-04-07
Merged ioq3 1f6703821f11be9c711c6ee42371ab290dd12776
Tim Angus
2016-04-07
OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader.
SmileTheory
2016-04-07
OpenGL2: Render metals as nonmetal on cubemaps, and some ComputeShaderColors ...
SmileTheory
2016-04-07
Remove incorrect documentation from q3a.service
Zack Middleton
2016-04-07
OpenGL2: Improve cubemap outside error.
SmileTheory
2016-04-07
Fix typo of SDL_Has3DNow() in Sys_GetProcessorFeatures()
Zack Middleton
2016-04-07
Sys_GetProcessorFeatures() didn't check for 3DNow! or Altivec.
Ryan C. Gordon
2016-04-07
OpenGL2: Fix horribly broken metallic shader.
SmileTheory
2016-04-07
OpenGL2: Fix r_lightmap.
SmileTheory
2016-04-07
OpenGL2: More ssao/depth blur improvements.
SmileTheory
2016-04-07
OpenGL2: Fixes to depth blur and ssao.
SmileTheory
2016-04-07
OpenGL2: Create FBOs if target image exists, not cvar settings.
SmileTheory
2016-04-07
OpenGL2: Speedup for SSAO & blur shaders, fix sunlight normals in lightall.
SmileTheory
2016-04-07
OpenGL2: Add r_glossType.
SmileTheory
2016-04-07
OpenGL2: Add r_shadowBlur.
SmileTheory
2016-04-07
OpenGL2: Shader optimization, and add dither to tonemap.
SmileTheory
2016-04-07
OpenGL2: Fix some GL errors and no sun shadows on older OpenGLs.
SmileTheory
2016-04-07
OpenGL2: Typos.
SmileTheory
2016-04-07
OpenGL2: Add named cubemaps and per-map env.json parsing.
SmileTheory
2016-04-07
OpenGL2: Merge several cvars into r_pbr.
SmileTheory
2016-04-07
Fix frame_msec possibly being zero in cl_input.c.
SmileTheory
2016-04-07
OpenGL2: Load existing per-map cubemaps.
SmileTheory
2016-04-07
OpenGL2: Some FBO related cleanup/fixes.
SmileTheory
2016-04-07
OpenGL2: Direct state access, part 3: Framebuffers.
SmileTheory
2016-04-07
OpenGL2: Direct state access, part 2: Uniforms.
SmileTheory
2016-04-07
OpenGL2: Direct state access, part 1: Texture binds
SmileTheory
2016-04-07
Add msvc12 project files.
SmileTheory
2016-04-07
OpenGL2: Remove specular ambient.
SmileTheory
2016-04-07
Fix some opus_decode issues
Zack Middleton
2016-04-07
Use Opus for VoIP
Zack Middleton
2016-04-07
OpenGL2: Add r_cubemapSize.
SmileTheory
2016-04-07
OpenGL2: Replace r_exportCubemaps cvar with exportCubemaps command.
SmileTheory
2016-04-07
OpenGL2: Add r_exportCubemaps for saving cubemaps on map load.
SmileTheory
2016-04-07
OpenGL2: Support picmip for DDS textures.
SmileTheory
2016-04-07
Fix error handling in RE_SaveJPGToBuffer().
SmileTheory
2016-04-07
Make jpeg loading errors non-fatal.
SmileTheory
2016-04-07
OpenGL2: Add null dereference checks to DDS loader.
SmileTheory
2016-04-07
OpenGL2: DDS (compressed textures) support.
SmileTheory
2016-04-07
OpenGL2: Some tr_image.c cleanup.
SmileTheory
2016-04-07
OpenGL2: Switch to RGTC from LATC for normal maps. Also added a RGTC compress...
SmileTheory
2016-04-07
OpenGL2: Use correct sunlight color for sunlight specular.
SmileTheory
2016-04-07
OpenGL2: Forgot a multiply.
SmileTheory
2016-04-07
OpenGL2: Parse radius entries from misc_cubemap entities.
SmileTheory
2016-04-07
OpenGL2: Add r_glossIsRoughness.
SmileTheory
2016-04-07
OpenGL2: Add option in code for alternate overbright method.
SmileTheory
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