Age | Commit message (Expand) | Author |
2005-09-04 | Initial revision | Tim Angus |
2005-09-04 | * Fixed Medkit usable after death bug | Tim Angus |
2005-09-02 | * Added option for changing whether or not the wallwalk control is a toggle o... | Tim Angus |
2005-09-02 | * Added "Wallwalk Control Toggles" option | Tim Angus |
2005-09-02 | * Added width to zap trace | Tim Angus |
2005-09-02 | * Fixed a spectating bug introduced by the new weapon switching | Tim Angus |
2005-09-01 | * Reworked how weapon changes are performed, fixing bugs in the process | Tim Angus |
2005-08-31 | * Fixed "sell upgrades" so it doesn't sell the medkit | Tim Angus |
2005-08-31 | * Fixed the issue where the Mac qvm JIT compiler would not compile Tremulous | Tim Angus |
2005-08-31 | * Reimplemented how buildables play damage sounds to not use the event system | Tim Angus |
2005-08-29 | * Added "Use Medkit" option | Tim Angus |
2005-08-10 | * Fixed a last minute bug that allowed evolution after death | Tim Angus |
2005-08-06 | * Free frags are no longer awarded after the sudden death time | Tim Angus |
2005-08-06 | * Reverted to non-interruptable level 1 grab | Tim Angus |
2005-08-05 | * Fixed a potential bug where build points might not have gotten reset follow... | Tim Angus |
2005-08-05 | * Added g_suddenDeathTime - when this time is passed all build points are tak... | Tim Angus |
2005-08-05 | * Basilisk needs less time to regain grabbing ability after being hit | Tim Angus |
2005-08-05 | * Disabled weapon dropping after buying ammo for now | Tim Angus |
2005-08-04 | * Added trigger_win | Tim Angus |
2005-08-03 | * Build timer does not go up so much when building repeaters | Tim Angus |
2005-08-03 | * Removed debug messages introduced in last commit :x | Tim Angus |
2005-08-03 | * Weapon switch forced when buying a weapon/ammo | Tim Angus |
2005-07-31 | * Removed anticamp code | Tim Angus |
2005-07-30 | * Trapper targetting bug should be fixed/occur less frequently | Tim Angus |
2005-07-28 | * Extended the chat period at the end of games | Tim Angus |
2005-07-28 | * Changed "Object" to "Structure" in controls options | Tim Angus |
2005-07-23 | * Lagometer now disabled on demo playback | Tim Angus |
2005-07-23 | * Changed lagometer from FILLED to EMPTY | Tim Angus |
2005-07-23 | * Added some code to complain if com_hunkMegs is set too low | Tim Angus |
2005-07-22 | * Added a report of which stages each team had reached to the intermission sc... | Tim Angus |
2005-07-21 | * Added icons to the scoreboard representing the current class/upgrades held | Tim Angus |
2005-07-21 | * Added columns for class icons | Tim Angus |
2005-07-21 | * Change death by dragoon obituary from "clawed" to "chomped" | Tim Angus |
2005-07-21 | * Fixed the lagometer colours | Tim Angus |
2005-07-19 | * Added a sound to buying ammo | Tim Angus |
2005-07-19 | * Reduced human build timer again | Tim Angus |
2005-07-18 | * Humans spawn with max stamina | Tim Angus |
2005-07-18 | * Added a mechanism to buildable overrides to change model scale | Tim Angus |
2005-07-18 | * Repeater is now free | Tim Angus |
2005-07-17 | * Plugged the "sell and buy gets you full ammo" exploit | Tim Angus |
2005-07-17 | * Hopefully fixed scoreboard issues | Tim Angus |
2005-07-17 | * Realigned scoreboard headings | Tim Angus |
2005-07-14 | * "sell weapons" now respects the build timer | Tim Angus |
2005-07-14 | * Expanded human inventory size to 7 items | Tim Angus |
2005-07-03 | * Removed misc_spriter from the source | Tim Angus |
2005-07-03 | * Fixed the other [ 962477 ] Chasecam bug | Tim Angus |
2005-07-03 | * Booster needs to spawn before boosting | Tim Angus |
2005-07-02 | * Turrets can now be grabbed by lev1s, which slows them down | Tim Angus |
2005-07-02 | * Fixed the PTRC system interfering with the observer mode | Tim Angus |
2005-06-29 | * Fixed a bug where menus would appear during demo playback | Tim Angus |