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2006-01-24* Merged ioq3-r522Tim Angus
- i586 is now default -march - Couple of OpenAL "bug" fixes - Fancy autocompletion - Delete key on *nix fixed - Client now sleeps when inactive - Persistent console history
2006-01-20* Master server now logs version and renderer stringsTim Angus
* Master server now responsible for logging game statistics
2006-01-20* Fixed a couple of subtle bugs in the tutorial systemTim Angus
2006-01-18* Merged ioq3-r506Tim Angus
* Removed copyfiles rule from Makefile
2006-01-18* Changed order of build errorsTim Angus
2006-01-18* Added BG_FindUsableForUpgradeTim Angus
* Added BG_UpgradeClassAvailable * Added generalised BG_*IsAllowed functions * Added some binding traps to cgame * Added tutorial mode (cg_tutorial)
2006-01-15* Fix "make dist"Tim Angus
2006-01-15* Merged ioq3-r492Tim Angus
2006-01-15* Small entities.def correctionTim Angus
2006-01-14* s/i386/x86/Tim Angus
* s/qagame/game/
2006-01-12* Increase boost time to 30 seconds from 20 secondsTim Angus
2006-01-12* Gameplay changes updates to the manualTim Angus
2006-01-12* Fixed lcannon charge storage exploitTim Angus
* Fixed psaw/cgun inappropriate effects bug * Lcannon now has a minimum charge value
2006-01-11* Flamer damage down to 20 from 31Tim Angus
* Zap repeat rate down to 1500ms from 2000ms * Knockback from pouncing now 3 times as strong * Updates to the particle and trail systems sections of the manual * Merged ioq3-r470
2006-01-10* Rename winquake.rc to win_resource.rcTim Angus
2006-01-10* Removed Q3 iconsTim Angus
* Removed ludwig's loki setup dir * Added Tremulous icons
2006-01-09* Merged ioq3-468Tim Angus
2006-01-06* Added traps to query demo stateTim Angus
* Demo state now displayed from cgame * Merged ioq3-r464 - gcc4/-O0 bug fix - zone/hunk megs faffage
2006-01-05* Merged ioq3-460Tim Angus
- avi exporter - cl_autoRecordDemo - .asm dependencies
2005-12-29* OopsTim Angus
2005-12-29* Merged ioq3-r451 into trunkTim Angus
2005-12-29* Added script to merge ioq3 into tremTim Angus
2005-12-28* Some win32 fixesTim Angus
2005-12-28* Use select instead of poll for the master server -- apparently windows has noTim Angus
poll implementation
2005-12-28* Added master server to source, based on dpmasterTim Angus
* Removed gametype, fraglimit and dmflags cvars * Removed CD key authentication stuff * Implemented a means to save and restore cmd context * Bumped protocol version up to 69 (same as 68) * Removed various references to punkbuster * Maps on create server menu now sorted by name * Fixed some warnings
2005-12-23* Crudely removed CD key authenticationTim Angus
* Changed defaults for r_picmip and r_textureMode * Changed internal alien weapon names * Removed playback of the intro movie * Fixed painblend reset bug * Added multiple chat sounds * Player splash wake now uses mark system
2005-12-20* Restore the say/team say displayTim Angus
2005-12-20* New collision type, for improved light flaresTim Angus
2005-12-11* Added trap_FS_GetFileList to cgame, so it's not longer necessary to hackTim Angus
around it not being there * Removed Q3 console notify code and improved cgame rendered notify area * Sorted out pain blend texture coordinates
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
* De-quaked various bits and pieces * Integrated Tremulous into the ioq3 source * Relicensed Tremulous to be GPL * It compiles!!!!!!!!11111111!!!!1
2005-12-10* Move the game source from mod/src/ to src/Tim Angus
2005-12-10* Copied ioq3 src to trunkTim Angus
2005-12-10* Copied ioq3 Makefile to trunkTim Angus
2005-12-10* Moved existing src directory out the way whilst I merge ioq3Tim Angus
2005-12-10* Well I fucked that up then...Tim Angus
2005-12-10* Branch upstream ioq3-r437 into trunkTim Angus
2005-12-10* Move some things out of the way to make way for the merge of ioq3Tim Angus
2005-12-08* Merged in a bunch of game side fixed from ioq3Tim Angus
2005-12-08* Reduced Dragoon pounce range to 64 from 96Tim Angus
* Dragoon pounce now incurs 400ms wait before other weapons may be used * Trapper cost down to 8 from 10 * Hovel is now free, but only one can be built * Teslagen damage up to 9 from 7 * Non locational damage does not apply locational armour anymore; instead it averages the armour regions together * Tweaks to pain blends * Added cg_animation.c, which apparently I forgot * Added generate-infopanes.sh and infopanes.def.h
2005-12-08* Removed the tremulous-manual and tremulous_ui directories since I merged themTim Angus
before
2005-12-08Added tremulous-manual and tremulous_ui from sf CVS repository.Tim Angus
2005-12-06* Pain blendsTim Angus
2005-12-02* Added target_alien_win and target_human_winTim Angus
* Made the test for particles at rest less strict * Fixed a bug with the game element disabling stuff
2005-11-29* Typo in entities.defTim Angus
2005-11-29* Lowered steptime for spectatorTim Angus
* Added worldspawn keys to disable specific game elements
2005-11-27* Fixed death by poison MOD s/antitox/medkit/Tim Angus
* Fixed Marauders momentarily disappearing when wall jumping * Fixed a potential crash bug involving the use of generic1 * Fixed being able to build multiple coincident repeaters if there is no reactor * Fixed incorrect message when invoking "buy ammo" with an energy weapon and no reactor present * Fixed invoking "reload" during a weapon reload causing an unnecessary reload * Fixed aliens having the wrong blood colour when shot with a las gun * Fixed hovel causing invisible builders
2005-11-25* Removal of remaining hard coded effectsTim Angus
* Removal of local entities system * Particle system enhancements to replace functionality lost by removing localents
2005-11-24* 3D particlesTim Angus
* Brass ejections now done via particle system * static_tranform particle move type * thirdPersonOnly particle and trail system property * Trail jitter now done in two dimensions
2005-11-20* Abstract attachment systemTim Angus
* Scriptable trails system * Various other stuff I'm too tired to try and remember now
2005-10-18* 1.0.2 updatesTim Angus