Age | Commit message (Collapse) | Author |
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modules
new effective defines are BUILD_ONLY_GAME=1 and BUILD_ONLY_CGUI=1. the former overrides the latter.
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the fs_overpath cvar
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remove Sys_GetCwd()
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change the library loader appropriately
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component (eg., fs_homepath = "dir1/dir2"), or when a path contains multiple consecutive separators (eg. "dir//file")
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detected by Clang
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detected by Clang
changes in tr_main.c reviewed by SmileTheory
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WRONG ! this is possibly outdated by now; also, it isn't complete
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TODO: uhm, _snprintf()... WRONG ?
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remove the USE_LOCAL_HEADERS option (it was broken anyway)
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(system libraries)
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- do not use a BASEGAME subdirectory for intermediate (cgame/game/ui module) object files
- place all final outputs (executables, libraries and VMs) in the "out" subdirectory of the build directory
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use "bld" (by default)
also update the .gitignore appropriately
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variable; reference GNUmakefile.local instead of Makefile.local
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because it uses GNU Make extensions
also update the .gitignore appropriately
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tree, and cruft from the .gitignore
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cleanup.
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rate, snaps, and cl_maxpackets cvars only affect client.
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