summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2017-02-07protect the server against the game module passing OOB passEntityNum values ↵/dev/humancontroller
(ie. -1 instead of ENTITYNUM_NONE) in trace calls
2017-02-07in the vote calling functions, protect against the dreaded exploit of ↵/dev/humancontroller
'\n'-interpretation inside quotes
2017-02-07add a makefile option to build only the game module or only the cgame and ui ↵/dev/humancontroller
modules new effective defines are BUILD_ONLY_GAME=1 and BUILD_ONLY_CGUI=1. the former overrides the latter.
2017-02-07add a makefile option not to acquire revision information from Git/dev/humancontroller
2017-02-07load libraries only, and load VMs additionally, from the path specified by ↵/dev/humancontroller
the fs_overpath cvar
2017-02-07be more cautious in assigning default fs_ paths/dev/humancontroller
2017-02-07stop referencing the current working directory/dev/humancontroller
remove Sys_GetCwd()
2017-02-07stop embedding the architecture in the filenames of binaries and libraries; ↵/dev/humancontroller
change the library loader appropriately
2017-02-07fix crashing when an fs_*path is relative, but does not have an initial "." ↵/dev/humancontroller
component (eg., fs_homepath = "dir1/dir2"), or when a path contains multiple consecutive separators (eg. "dir//file")
2017-02-07fix some usages of abs(), part 3: potentially tool-changing changes/dev/humancontroller
2017-02-07fix some usages of abs(), part 2: potentially gamelogic-changing changes/dev/humancontroller
detected by Clang
2017-02-07fix some usages of abs(), part 1: non-gamelogic-changing changes/dev/humancontroller
detected by Clang changes in tr_main.c reviewed by SmileTheory
2017-02-07fix some format specifiers in printf()-like function calls/dev/humancontroller
2017-02-07fix usage of the specularScale variable/dev/humancontroller
2017-02-07silence some MSVC warnings/dev/humancontroller
2017-02-07silence a bunch of compiler warnings/dev/humancontroller
2017-02-07include a modern, working MSVC solution/dev/humancontroller
WRONG ! this is possibly outdated by now; also, it isn't complete
2017-02-07fix compilation with MSVC/dev/humancontroller
TODO: uhm, _snprintf()... WRONG ?
2017-02-06MODERN(TM)ize the Makefile a bit/dev/humancontroller
2017-02-06fix compilation without USE_CURL/dev/humancontroller
2017-02-06use system libraries more properly; introduce a dependency on Minizip/dev/humancontroller
remove the USE_LOCAL_HEADERS option (it was broken anyway)
2017-02-06reserve (by default) the "dep" directory for the repository of dependencies ↵/dev/humancontroller
(system libraries)
2017-02-06rearrange the build directory structure a bit/dev/humancontroller
- do not use a BASEGAME subdirectory for intermediate (cgame/game/ui module) object files - place all final outputs (executables, libraries and VMs) in the "out" subdirectory of the build directory
2017-02-06stop using profile/platform/architecture-specific build directories, just ↵/dev/humancontroller
use "bld" (by default) also update the .gitignore appropriately
2017-02-06allow additional makefiles to be included via the new SETTINGS_MAKEFILES ↵/dev/humancontroller
variable; reference GNUmakefile.local instead of Makefile.local
2017-02-06rename the Makefile to GNUmakefile/dev/humancontroller
because it uses GNU Make extensions also update the .gitignore appropriately
2017-02-06make the .gitignore more specific/dev/humancontroller
2017-02-06remove the (non-working) MSVC solution, a bunch of scripts from the source ↵/dev/humancontroller
tree, and cruft from the .gitignore
2017-01-26move the CC and GPL files to misc//dev/humancontroller
2017-01-26remove ChangeLog and botlib/dev/humancontroller
2017-01-26remove most asset and configuration files from the source tree/dev/humancontroller
2017-01-26move menudef.h to src/ui/, update the include references appropriately/dev/humancontroller
2017-01-26remove most libraries from the source tree/dev/humancontroller
2016-04-09Merge branch 'master' into gppTim Angus
2016-04-07Make it compileTim Angus
2016-04-07Merged ioq3 1f6703821f11be9c711c6ee42371ab290dd12776Tim Angus
2016-04-07OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader.SmileTheory
2016-04-07OpenGL2: Render metals as nonmetal on cubemaps, and some ComputeShaderColors ↵SmileTheory
cleanup.
2016-04-07Remove incorrect documentation from q3a.serviceZack Middleton
rate, snaps, and cl_maxpackets cvars only affect client.
2016-04-07OpenGL2: Improve cubemap outside error.SmileTheory
2016-04-07Fix typo of SDL_Has3DNow() in Sys_GetProcessorFeatures()Zack Middleton
2016-04-07Sys_GetProcessorFeatures() didn't check for 3DNow! or Altivec.Ryan C. Gordon
2016-04-07OpenGL2: Fix horribly broken metallic shader.SmileTheory
2016-04-07OpenGL2: Fix r_lightmap.SmileTheory
2016-04-07OpenGL2: More ssao/depth blur improvements.SmileTheory
2016-04-07OpenGL2: Fixes to depth blur and ssao.SmileTheory
2016-04-07OpenGL2: Create FBOs if target image exists, not cvar settings.SmileTheory
2016-04-07OpenGL2: Speedup for SSAO & blur shaders, fix sunlight normals in lightall.SmileTheory
2016-04-07OpenGL2: Add r_glossType.SmileTheory
2016-04-07OpenGL2: Add r_shadowBlur.SmileTheory