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The server software used for the Der Bunker Tremulous servers.
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2003-03-24
* Changed the displacement the Q3A spectator-door-skipping code uses
Tim Angus
2003-03-23
* Serverside menu triggering now uses server commands for increased reliability
Tim Angus
2003-03-22
* Code support for the new armoury menu
Tim Angus
2003-03-22
* Updated the armoury menu to be somewhat more usable
Tim Angus
2003-03-21
* Eggs regenerate faster
Tim Angus
2003-03-20
* Fixed corpse death pose bug
Tim Angus
2003-02-27
* Locational damage and armour actually work now
Tim Angus
2003-02-23
* Fixed mutually recursive mine loop
Tim Angus
2003-02-23
* Aliens should now bleed green
Tim Angus
2003-02-22
* Reset stages on map load
Tim Angus
2003-02-22
* Removed "You fragged x" message
Tim Angus
2003-02-18
* Removed debug output
Tim Angus
2003-02-17
* dbuild -> abuild
Tim Angus
2003-02-17
* Aliens no longer employ weapon models
Tim Angus
2003-02-16
* Performance improvements to light flares
Tim Angus
2003-02-14
* Fixed the huge gaping bugs in the battlesuit model switching
Tim Angus
2003-02-14
* Model precaching moved entirely to the client side
Tim Angus
2003-02-12
* Updated most of the scripts to play the new menu sounds
Tim Angus
2003-02-11
* All nonsegemented model animations now triggered with the exception of PAIN...
Tim Angus
2003-02-11
* Death animations now play correctly for nonsegmented models
Tim Angus
2003-02-10
* Chimera now uses "prowl" model
Tim Angus
2003-02-10
* Nonsegemented model system now animated - partially
Tim Angus
2003-02-09
* More work on the alternative model format. Model now in game, sans animations
Tim Angus
2003-02-09
* Started construction of a new model format, similar to Q2's
Tim Angus
2003-02-08
* Minor chanes to CG_DrawSurfNormal
Tim Angus
2003-02-08
* Hacked up vsprintf to support vec3_t
Tim Angus
2003-02-08
* Renamed TAUIConsole -> CG_TAUIConsole
Tim Angus
2003-02-08
* Removed commented lines
Tim Angus
2003-02-08
* Added utility function CG_DrawBoundingBox to um.. draw bounding boxes
Tim Angus
2003-02-06
* Added some (slightly hacky) code to allow spectators to skip manually trigg...
Tim Angus
2003-02-03
* Fix to SCA_NOFOOTSTEPS
Tim Angus
2003-02-03
* Added ownerdraws for alien sense, human scanner and usable buildable
Tim Angus
2003-02-03
* Makefile edit to include menudef.h in ctags
Tim Angus
2003-01-27
* Fixed a stupid HUD bug
Tim Angus
2003-01-26
* cg_lagometer defaults to 0
Tim Angus
2003-01-25
* Door/Plat/Button sounds configurable now
Tim Angus
2003-01-25
* Random bug fixes
Tim Angus
2003-01-11
* Oops. Fixed the changes I backed out.
Tim Angus
2003-01-11
* Alien hud changes
Tim Angus
2003-01-05
* Hud changes
Tim Angus
2003-01-05
* Various bits for the alien hud
Tim Angus
2002-12-18
* BBOX edits on buildables
Tim Angus
2002-12-02
* Bounding box fiddles
Tim Angus
2002-12-02
* Amendments to the hud drawing stuff
Tim Angus
2002-12-01
* New ownerdraws for the alien hud
Tim Angus
2002-11-30
* New human hud
Tim Angus
2002-11-30
* Various additions for the latest human hud
Tim Angus
2002-11-18
* More infopanes
Tim Angus
2002-11-18
* Tweakage of values
Tim Angus
2002-11-16
* Fixed default hud drawing
Tim Angus
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