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AgeCommit message (Collapse)Author
2001-07-13Minor tweaks to classes before a new buildTim Angus
2001-07-13Saved a couple of STAT_ indices. Added the pounce and clawing weaponTim Angus
2001-07-11Grabbing now worksTim Angus
2001-07-10Mechanism for locking players in place (for grab weapon)Tim Angus
2001-07-08Added more alt fire stuffTim Angus
2001-07-05Tweaks. Start of alt fire mechanismTim Angus
2001-07-03Further restructuring to g_buildable.cTim Angus
2001-07-03Some restructuring to g_buildable.c and bg_misc.c. Commented g_buildable.c a ↵Tim Angus
bit better
2001-07-03Finished new turrets, fixed a few bugs notably the ↵Tim Angus
freeze-when-shot-by-turret bug
2001-07-02Added remaining human turret typesTim Angus
2001-07-01Random tweaksTim Angus
2001-07-01Compile fixTim Angus
2001-07-01Changed jounce->jerkTim Angus
2001-07-01Added an alternative (but more expensive) target lead algorithmTim Angus
2001-06-30Reloading is now automatic. Altered client loading screenTim Angus
2001-06-30Hopefully finally fixed precaching mechanismTim Angus
2001-06-30Removed human armour (ie STAT_ARMOR)Tim Angus
2001-06-30Partially implemented poisoningTim Angus
2001-06-30Fiddled WP_VENOM to auto attackTim Angus
2001-06-28Walling toggle fixed for multiple clientsTim Angus
2001-06-28Fixed client dependant stamina speedTim Angus
2001-06-25Implemented armourTim Angus
2001-06-24Bug fix to the wall walking toggleTim Angus
2001-06-24Wall walking now a toggleTim Angus
2001-06-23Various tweaks and additions. Additive lights hacked in (pre-source 1.29 ↵Tim Angus
release)
2001-06-21Type fixTim Angus
2001-06-21Random bug fixesTim Angus
2001-06-21Upgrades now cost material.Tim Angus
2001-06-20Partially finished human economyTim Angus
2001-06-16Restructured dynamic menu handlingTim Angus
2001-06-13Random updates to human upgrade systemTim Angus
2001-05-07No weapon handled better.Tim Angus
2001-05-06More work on the slot system. Generalised the weapon buy function. Added a ↵Tim Angus
sell function.
2001-05-04Start of a system to limit the upgrades/weapons humans carry at once. ↵Tim Angus
Henceforth the 'slot system'
2001-04-27Abstracted the buildable renderer a bit and added preliminary animation routinesTim Angus
2001-04-17Removed the locdamage debug spamTim Angus
2001-04-17Fixed special cases in locational damageTim Angus
2001-04-13Locational Damage! Also, possibly fixed a power bug.Tim Angus
2001-04-04Small code tidyupTim Angus
2001-04-03Fixed the bug introduced through fixing the last bugTim Angus
2001-04-01Fixed some stupid bugsTim Angus
2001-04-01Added hivemind and associated infacstructureTim Angus
2001-03-31Added to and reorganised menusTim Angus
2001-03-31Removed redundant codeTim Angus
2001-03-31Can't build without power firstTim Angus
2001-03-29Rather large and obvious crashbug. D'ohTim Angus
2001-03-29Stupid 1 byte bug.Tim Angus
2001-03-29Fixed a couple of power bugs. Implemented a client side power meter.Tim Angus
2001-03-28Refined power some more. An actual limit is present now.Tim Angus
2001-03-25Power buildables more or less completeTim Angus