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The server software used for the Der Bunker Tremulous servers.
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cg_local.h
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2006-06-18
* Move Mass Driver zoom control to secondary attack
Tim Angus
2006-02-26
* Fixed bogus tutorial text when spectating
Tim Angus
2006-01-18
* Added BG_FindUsableForUpgrade
Tim Angus
2006-01-06
* Added traps to query demo state
Tim Angus
2005-12-23
* Crudely removed CD key authentication
Tim Angus
2005-12-20
* New collision type, for improved light flares
Tim Angus
2005-12-11
* Added trap_FS_GetFileList to cgame, so it's not longer necessary to hack
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Move the game source from mod/src/ to src/
Tim Angus
2005-12-10
* Moved existing src directory out the way whilst I merge ioq3
Tim Angus
2005-12-08
* Merged in a bunch of game side fixed from ioq3
Tim Angus
2005-12-08
* Reduced Dragoon pounce range to 64 from 96
Tim Angus
2005-12-06
* Pain blends
Tim Angus
2005-11-27
* Fixed death by poison MOD s/antitox/medkit/
Tim Angus
2005-11-25
* Removal of remaining hard coded effects
Tim Angus
2005-11-24
* 3D particles
Tim Angus
2005-11-20
* Abstract attachment system
Tim Angus
2005-10-03
* Removed jump pad code (and associated media loading)
Tim Angus
2005-09-02
* Added option for changing whether or not the wallwalk control is a toggle o...
Tim Angus
2005-08-31
* Fixed the issue where the Mac qvm JIT compiler would not compile Tremulous
Tim Angus
2005-08-31
* Reimplemented how buildables play damage sounds to not use the event system
Tim Angus
2005-07-30
* Trapper targetting bug should be fixed/occur less frequently
Tim Angus
2005-07-28
* Extended the chat period at the end of games
Tim Angus
2005-07-21
* Added icons to the scoreboard representing the current class/upgrades held
Tim Angus
2005-07-21
* Change death by dragoon obituary from "clawed" to "chomped"
Tim Angus
2005-07-03
* Removed misc_spriter from the source
Tim Angus
2005-06-27
* Fixed all the warnings reported after turning on -Wall
Tim Angus
2005-06-05
* Added flashing alien icon if already at maximum class
Tim Angus
2004-11-30
* PTRC (post timeout restoration code) system
Tim Angus
2004-09-29
* A smattering of fondulations
Tim Angus
2004-05-29
* Added code to report number of spawns remaining when spawning
Tim Angus
2004-03-20
* Added lcannon warning and blowup
Tim Angus
2004-03-18
* Possibly fixed the scoreboard not updating
Tim Angus
2004-02-08
* Fixed dropping off the ceiling as a wall walker
Tim Angus
2004-01-30
* Rethought custom footsteps a bit -- now includes clunk sounds
Tim Angus
2004-01-30
* Wall walking models now smoothly move over transitions
Tim Angus
2004-01-25
* Fixed two serious particle system bugs
Tim Angus
2004-01-22
* Particle system should complain less if it can't find a specific system
Tim Angus
2004-01-21
* Improved robustness of the particle system, hopefully resulting in fewer
Tim Angus
2004-01-20
* Changed taunt animation handling on nonseg models
Tim Angus
2004-01-15
* Fixed physics bug where movers would displace buildables
Tim Angus
2004-01-11
* Sorted out hydra gas screwups
Tim Angus
2004-01-09
* Custom footsteps and disabled footsteps added to animation.cfg parseage
Tim Angus
2004-01-05
* Added shotgun
Tim Angus
2004-01-04
* Rather serious remote client particle system bug fixed
Tim Angus
2003-12-24
* Added a creep projection under a locked human
Tim Angus
2003-12-11
* Upped *.particle file size limit to 32kb
Tim Angus
2003-10-12
* Added misc_particle_system entity
Tim Angus
2003-10-10
* Wall jumping for chimera
Tim Angus
2003-10-03
* Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantly
Tim Angus
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