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path: root/src/cgame/cg_main.c
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2003-02-08* Renamed TAUIConsole -> CG_TAUIConsoleTim Angus
2003-02-08* Added utility function CG_DrawBoundingBox to um.. draw bounding boxesTim Angus
* G_Printf now outputs to the TA UI console as well as the regular one * Light flares now have an extra test to fix the "seeing through thin brushes" bug
2003-01-26* cg_lagometer defaults to 0Tim Angus
* Rifle and Ckit now free (d'oh) * Changes to zap client side effects
2002-10-23* Improved performance of real fading light flaresTim Angus
* Added timed light flares and cg_ to switch between flare types
2002-10-22* 1.32 point release updateTim Angus
2002-09-23* Fixed build timer bugTim Angus
* Crosshair per weapon * Added dlight to flame balls - bit of a performance hit * Tweaked flamer repeat rate * Fixed human buildable explosion sound (FIXME: sync with anims?)
2002-09-16* Added global header tremulous.h in preparation for balancingTim Angus
* Constants propogated throughout the source * Various random fixes and tweaks
2002-09-10* Cleanup of cg_local.h and side-effectsTim Angus
2002-09-09* General tidy up and beautification of codeTim Angus
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?)
2002-09-03* Large purge of legacy Q3A codeTim Angus
* Removed Q3A team system * Removed "gametype" stuff * Removed items * Refactored buildable physics * Other general cleanups
2002-09-02* Bug fixes to TA consoleTim Angus
* Implemented most of WP_GROUD_POUND
2002-08-30* Ownerdrawn TA based console :)Tim Angus
2002-08-28* Poison cloud WP_GRAB_CLAW_UPG server and client sideTim Angus
* Bug fixes to new wall walking code * Removed synced weapons * A few random bug fixes * Refactored and improved CG_LaunchSprite a little
2002-08-08* Display of buildable health and power statusTim Angus
2002-07-29* ScoreboardTim Angus
* Level 1 class blob fire * Loading screen * "SPECTATOR" display uses TA UI * Buildable weapon delays * Display of build points on huds
2002-06-25Zap now seperate from TeslaTim Angus
2002-06-24Integrated wolfenstein trails stuffTim Angus
2002-04-06Staging announcementsTim Angus
2002-04-06Jetpack sounds and graphicsTim Angus
2002-03-29Bugfix to radix sort. Flamer soundsTim Angus
2002-03-26LEs now zsorted. Tweaks to flamer effectTim Angus
2002-03-04Silly bugfixTim Angus
2002-03-04Ownerdrawn error dialogsTim Angus
2002-02-17Added cg_wwFollow and fixed a subtle bug in the processTim Angus
2002-02-09Booster. Alien SenseTim Angus
2002-01-19TA Hud stuff mostly integratedTim Angus
2002-01-04StuffTim Angus
2002-01-02Rudimentary staging code. Simplified building rules - they were over complexTim Angus
2001-12-30bg_itemlist is dead. YayTim Angus
2001-12-24Alien HovelTim Angus
2001-12-22Bug fixes to droid->alien conversion :)Tim Angus
2001-12-21After changing aliens->droids, changed droids->aliens *sigh*Tim Angus
2001-12-21New menus (including dynamic ones)Tim Angus
2001-10-25More hacking of the ctags setupTim Angus
2001-10-19License change to OSMLTim Angus
2001-10-17Starcraft style building inprogressTim Angus
2001-10-13Tesla gen changes done at GSTim Angus
2001-10-12Tesla Gen and effectsTim Angus
2001-09-19More integration of TA UI stuffTim Angus
2001-09-10Added particles to buildable explosionsTim Angus
2001-09-10Remains of bank, metal gibs for buildablesTim Angus
2001-08-15Added spriter - simple particle engine for mappersTim Angus
2001-08-07Moved WW smoothing to client side. snarfed glibc acosTim Angus
2001-08-031.29h upgrade.. oooo particles heheheheheheTim Angus
2001-07-25QVM based MP3 player :)Tim Angus
2001-06-30Hopefully finally fixed precaching mechanismTim Angus
2001-06-23Various tweaks and additions. Additive lights hacked in (pre-source 1.29 ↵Tim Angus
release)
2001-04-27Abstracted the buildable renderer a bit and added preliminary animation routinesTim Angus
2001-03-20Small precaching bug fixTim Angus
2001-01-30I can't rememberTim Angus