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The server software used for the Der Bunker Tremulous servers.
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cg_main.c
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Author
2015-06-08
merge some changes from the old "gpp" branch: add cg_hudFilesEnable, disable ...
/dev/humancontroller
2013-02-16
Update copyright notices
Tim Angus
2013-01-03
* Simplify some weapon-related code (re r1431)
M. Kristall
2013-01-03
* (bug 5000) refactor: use ARRAY_LEN; remove undefined functions; more size_t
M. Kristall
2013-01-03
* Unregister commands advertised by the server when disconnecting
M. Kristall
2013-01-03
* Add ready-related text to cg_tutorial during intermission
Christopher Schwarz
2013-01-03
* (bug 5002) Color uncolored names white in the scoreboard to match behavior ...
Christopher Schwarz
2013-01-03
* Allow display of weapon/class/upgrade icons on scoreboard when using noclip...
Christopher Schwarz
2013-01-03
* Implement cg_staticDeathCam to disable moving the death camera when the kil...
Christopher Schwarz
2013-01-03
* Remove used limit parameter from UI_Text_[Width|Height]
Tim Angus
2013-01-03
* (bug #4822) Added the missing bit from r2073
Tim Angus
2013-01-03
* (bug 4814) More options for teamoverlay in attempt to make it more useful
Christopher Schwarz
2013-01-03
* Refactor emoticon code
M. Kristall
2013-01-03
* Update copyright notices
Tim Angus
2013-01-03
* s/ITEM_TYPE_COMBO/ITEM_TYPE_CYCLE/
Tim Angus
2013-01-03
* Stamina changes/fixes (kevlarman)
Christopher Schwarz
2013-01-03
* Remove cg_hudfilesenable because it was a temporary hack for dev server tha...
Christopher Schwarz
2013-01-03
* Various small style fixes/corrections/changes (Undeference, Timbo, benmachine)
Christopher Schwarz
2013-01-03
* New ownerdraw for speedometer
Ben Millwood
2013-01-03
* (bug 2991) Add teamoverlay, an optional hud display showing names, health, ...
Christopher Schwarz
2013-01-03
* Merge ioq3-r1666
Tim Angus
2013-01-03
* Add [trap_R|RE]_SetClipRegion to prevent rendering outside a specified area
Tim Angus
2013-01-03
* Move more things to cgame
M. Kristall
2013-01-03
* (bug 3713) Scoreboard marquee causes text display problems
Christopher Schwarz
2013-01-03
* (bug #3836) Add [SV|trap]_SetConfigstringRestrictions which prevents some
Tim Angus
2013-01-03
* Massive refactor of voting code
M. Kristall
2013-01-03
* Parse "team" in cl_voipSendTarget using a new cgame vmcall
Ben Millwood
2013-01-03
* Remove many unused cvars that don't do anything
Christopher Schwarz
2013-01-03
* Add the Q_EXPORTs I missed from merging ioq3
Tim Angus
2013-01-03
* Cleanup thirdperson spec code
Christopher Schwarz
2013-01-03
* Get rid of uselessly-named itemDef_t->special and replace with
Ben Millwood
2013-01-03
* Cheat protect cgame cvars that indirectly set timescale
Ben Millwood
2013-01-03
add cg_disableBlueprintErrors and un-cvarize g_humanRepeaterAllowOverlap
Ben Millwood
2013-01-03
* Fix a new formatting issue from revision 1189
M. Kristall
2013-01-03
* Remove unused references to bank
Ben Millwood
2013-01-03
* Fix text alignment of UI items that display cvar contents
Ben Millwood
2013-01-03
* (bug 3964) Fix votedisplaystrings printing as blank in some circumstances (...
Christopher Schwarz
2013-01-03
* Don't display team join message if previous clientinfo was invalid (bug 3960)
Ben Millwood
2013-01-03
* More thirdperson follow and shoulder-cam stuff:
Christopher Schwarz
2013-01-03
* Allow boosters to give poison within the first 30 seconds of the game
Ben Millwood
2013-01-03
* Almost completely redo the meat of the thirdperson spec code again
Christopher Schwarz
2013-01-03
* Update thirdpersonspec to rotate around the correct axis and fix the FOV.
Christopher Schwarz
2013-01-03
* Use chat rather than print for adminchat server commands
Ben Millwood
2013-01-03
* Fix spectator occasionally displaying crosshairs
Ben Millwood
2013-01-03
Ready code probably fixed
Ben Millwood
2013-01-03
* More testing code to fix ready state
Ben Millwood
2013-01-03
* Merge STAT_WEAPONS[2] into STAT_WEAPON and dispose of unnecessary STAT_SLOTS
Ben Millwood
2013-01-03
* alien buildable bleed particle no longer hardcoded
Roman Tetelman
2013-01-03
* buildable bleed wip code
Roman Tetelman
2013-01-03
* crosshairs now use the center of the rectangle defined by the hud for their...
Roman Tetelman
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