Age | Commit message (Expand) | Author |
2005-07-21 | * Added icons to the scoreboard representing the current class/upgrades held | Tim Angus |
2005-07-21 | * Change death by dragoon obituary from "clawed" to "chomped" | Tim Angus |
2005-07-18 | * Repeater is now free | Tim Angus |
2005-06-29 | * Fixed a bug where menus would appear during demo playback | Tim Angus |
2005-06-27 | * Fixed all the warnings reported after turning on -Wall | Tim Angus |
2005-01-31 | * An overmind is now required for aliens to upgrade | Tim Angus |
2004-11-30 | * PTRC (post timeout restoration code) system | Tim Angus |
2004-10-17 | * Gave some of the shared functions more sensible names | Tim Angus |
2004-05-29 | * Added code to report number of spawns remaining when spawning | Tim Angus |
2004-03-18 | * Added trigger_stage entity which is fired on stage transitions | Tim Angus |
2004-03-18 | * Possibly fixed the scoreboard not updating | Tim Angus |
2004-01-30 | * Wall walking models now smoothly move over transitions | Tim Angus |
2004-01-19 | * Forced a weapon change when buying a weapon | Tim Angus |
2004-01-11 | * Sorted out hydra gas screwups | Tim Angus |
2003-10-12 | * Added misc_particle_system entity | Tim Angus |
2003-10-10 | * Wall jumping for chimera | Tim Angus |
2003-09-03 | * Ditched the Bank and Floatmine | Tim Angus |
2003-09-03 | * Added SURF_NOALIENBUILD and SURF_NOHUMANBUILD so that building can be | Tim Angus |
2003-09-01 | * Menus are now automatically closed upon death | Tim Angus |
2003-08-31 | * Changed the variable names pteam, pclass and pitem to be more descriptive | Tim Angus |
2003-08-31 | * Fixed hovel problems | Tim Angus |
2003-08-15 | * Prelim introduction of the blaster | Tim Angus |
2003-08-12 | * Bug fix to listbox reset feature | Tim Angus |
2003-03-23 | * Serverside menu triggering now uses server commands for increased reliability | Tim Angus |
2003-02-08 | * Renamed TAUIConsole -> CG_TAUIConsole | Tim Angus |
2003-02-08 | * Added utility function CG_DrawBoundingBox to um.. draw bounding boxes | Tim Angus |
2002-09-10 | * Cleanup of cg_local.h and side-effects | Tim Angus |
2002-09-09 | * General tidy up and beautification of code | Tim Angus |
2002-09-03 | * Large purge of legacy Q3A code | Tim Angus |
2002-07-29 | * Scoreboard | Tim Angus |
2002-06-24 | Integrated wolfenstein trails stuff | Tim Angus |
2002-04-06 | Staging announcements | Tim Angus |
2002-01-02 | Rudimentary staging code. Simplified building rules - they were over complex | Tim Angus |
2001-10-19 | License change to OSML | Tim Angus |
2001-09-18 | Switch to TA ui stuff | Tim Angus |
2001-08-19 | Buildable points now configurable via worldspawn | Tim Angus |
2001-08-15 | Added spriter - simple particle engine for mappers | Tim Angus |
2001-08-03 | 1.29h upgrade.. oooo particles hehehehehehe | Tim Angus |
2001-07-18 | Fiddled alt fire a bit | Tim Angus |
2001-03-28 | Refined power some more. An actual limit is present now. | Tim Angus |
2001-01-07 | license change | Tim Angus |
2001-01-03 | 1.27 upgrade | Tim Angus |
2001-01-03 | im making a right mess of this | Tim Angus |
2001-01-03 | 1.27 import | Tim Angus |