Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-12-01 | * Bugfix to PTRC system that prevented it working with sv_pure on | Tim Angus | |
* Bugfix to first person animation on WP_BLASTER | |||
2004-10-17 | * Gave some of the shared functions more sensible names | Tim Angus | |
2004-03-28 | * Fixed bug where upgraded chimera's electrical attack sometimes didn't work | Tim Angus | |
2004-03-20 | * Added lcannon warning and blowup | Tim Angus | |
* Fixed some serious bugs in the spawn queue code | |||
2004-03-18 | * Possibly fixed the scoreboard not updating | Tim Angus | |
* Possibly fixed the spectator scrolling not working * Spawn queue position is now displayed when queued * Pressing BUTTON_ATTACK removes the client from the spawn queue | |||
2004-03-02 | * Changes to the way the chasecam is triggered | Tim Angus | |
2004-02-07 | * Fixed a wall walking bug (DEAR GOD WHEN WILL IT END) | Tim Angus | |
* Shadow is now rendered on walls as well as the ground * Buildables are now vulnerable in the prebuild stage * Alien buildables take longer to build * A bunch of other stuff | |||
2004-01-25 | * Fixed two serious particle system bugs | Tim Angus | |
* Created a general buildable think function * Fixed the post armoury weapon selection for real * Balance tweaks * A pile of other crap | |||
2004-01-21 | * Improved robustness of the particle system, hopefully resulting in fewer | Tim Angus | |
floating pointers * Moved adding particles to after adding the player weapon so that the muzzle particle systems match up properly | |||
2004-01-16 | * Fixed absence of weapon flash effects with no flash model | Tim Angus | |
* Adjusted chimera repeat rates a little | |||
2004-01-15 | * Fixed physics bug where movers would displace buildables | Tim Angus | |
* Light flares are now occluded by the player in 3rd person mode * Setting s_initsound 0 no longer causes the weapon.cfg loader to complain * Limited viewangles to +/-90 degrees when grabbed | |||
2004-01-05 | * Added shotgun | Tim Angus | |
* Fixed particle system destruction bug with muzzle systems * Fixed armoury retriggering bug | |||
2003-12-11 | * Upped *.particle file size limit to 32kb | Tim Angus | |
(never thought that would be an issue :) * Added "bounce cull" to particle syntax | |||
2003-10-03 | * Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantly | Tim Angus | |
* Muzzle effects are attached to tag_weapon where tag_flash is not available * Handle particle effects properly with cg_drawGun 1 * Fixed some serious bugs in particle system that culled particle systems early | |||
2003-09-28 | * Buildable damage effects are now particle system powered | Tim Angus | |
2003-09-27 | * weapon.cfg files changed a bit to include sections for alternate fire modes | Tim Angus | |
* Close to zero weapon specific client side code now remains * Poison cloud effect now uses new particle system * Fixed a couple of bugs in the particle system | |||
2003-09-24 | * Impact and muzzle flashes now use new particle system | Tim Angus | |
* Hitscan weapons now use more generalised impact events * Added functions that are called when an entity leaves and enters the PVS | |||
2003-09-12 | * Removed the func_door_model auto scaling and positioning code - it didn't work | Tim Angus | |
* Added the server side stuff for the hive | |||
2003-08-29 | * Buildables now use ANIM_TOGGLEBIT properly | Tim Angus | |
* Remaining MOD_s added * Added WP_MGTURRET to split to mgturret from the rifle * Buildable weapons now use weapon lights and flash sounds etc * Fixed turret oscillation bug | |||
2003-08-28 | * Reworked the charge ability on the mofo | Tim Angus | |
* Chucked all that god awful knock over code * Replaced sticky field in class with acceleration and friction * A few other random tidy ups | |||
2003-08-15 | * Prelim introduction of the blaster | Tim Angus | |
2003-08-02 | * Fixed bug where the inventory would turn red on low ammo | Tim Angus | |
2003-08-02 | * Fixed bug with blank upgrade menu when no upgrade possible | Tim Angus | |
* Fixed bug where credits weren't blanked between team changes * Flamer ejection point now a tag * Jetpack ejection point now a tag + jetpack flash | |||
2003-08-01 | * Jetpack media code | Tim Angus | |
* Various other media issues * Light flare tweaks * I can spell, no really I can... (canon->cannon) * Other stuff I forgot | |||
2003-03-29 | * Missing return type fix | Tim Angus | |
2003-03-29 | * Rewrote the weapon loader to reference a set of weapon.cfg files | Tim Angus | |
* Removed the code deprecated by the above change * Fixed a typo in tremulous.h | |||
2003-01-26 | * cg_lagometer defaults to 0 | Tim Angus | |
* Rifle and Ckit now free (d'oh) * Changes to zap client side effects | |||
2002-12-02 | * Amendments to the hud drawing stuff | Tim Angus | |
2002-11-30 | * Various additions for the latest human hud | Tim Angus | |
2002-09-23 | * Fixed build timer bug | Tim Angus | |
* Crosshair per weapon * Added dlight to flame balls - bit of a performance hit * Tweaked flamer repeat rate * Fixed human buildable explosion sound (FIXME: sync with anims?) | |||
2002-09-16 | * Added global header tremulous.h in preparation for balancing | Tim Angus | |
* Constants propogated throughout the source * Various random fixes and tweaks | |||
2002-09-10 | * Cleanup of cg_local.h and side-effects | Tim Angus | |
2002-09-09 | * General tidy up and beautification of code | Tim Angus | |
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?) | |||
2002-09-02 | * Bug fixes to TA console | Tim Angus | |
* Implemented most of WP_GROUD_POUND | |||
2002-08-28 | * Poison cloud WP_GRAB_CLAW_UPG server and client side | Tim Angus | |
* Bug fixes to new wall walking code * Removed synced weapons * A few random bug fixes * Refactored and improved CG_LaunchSprite a little | |||
2002-08-24 | * Added regeneration aura for highest alien class | Tim Angus | |
* Added skeleton weapon WP_GRAB_CLAW_UPG * Mucked around with some speeds | |||
2002-08-16 | * Emergency commit - fileserver dying :/ | Tim Angus | |
2002-08-13 | * Added ownerdrawn FPS, timer, snapshots and lagometer | Tim Angus | |
* Fixed bugs in selection after buying/selling upgrades | |||
2002-06-25 | Zap now seperate from Tesla | Tim Angus | |
2002-06-24 | Fancy teslagen effects | Tim Angus | |
2002-06-24 | Integrated wolfenstein trails stuff | Tim Angus | |
2002-06-22 | Las Gun and Pain Saw | Tim Angus | |
2002-06-21 | Weapon additions??? | Tim Angus | |
2002-04-05 | Ownerdrawn weapon selection | Tim Angus | |
2002-04-01 | Partial infopanes implementation | Tim Angus | |
2002-03-29 | Bugfix to radix sort. Flamer sounds | Tim Angus | |
2002-03-26 | Flame ball has full opacity | Tim Angus | |
2002-03-26 | LEs now zsorted. Tweaks to flamer effect | Tim Angus | |
2002-03-25 | Client side flamer effects | Tim Angus | |
2002-03-25 | Partial client side flamer effect | Tim Angus | |