Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-03 | * See what the grammar nazis made me do? | Tim Angus | |
2013-01-03 | * Fix buffer problems in CG_Say preventing locations from showing | Christopher Schwarz | |
* Fix showing your own location in CG_Say | |||
2013-01-03 | * (bug #2799) The grammar nazis ATTACK | Tim Angus | |
2013-01-03 | * (bug #3462) Trails with a fadeOutTime don't fade | Tim Angus | |
2013-01-03 | * (bug #4265) Fix CG_WorldToScreen to accomdate cg_viewsize | Tim Angus | |
* (bug #4265) Clip health bars to the cg_viewsize viewport | |||
2013-01-03 | * Revert r1800 at Timbo request | Christopher Schwarz | |
2013-01-03 | * (bug 4265) Fix buildable health display not accomodating cg_viewsize (Rezyn) | Christopher Schwarz | |
2013-01-03 | * Fix random whitespace | Tim Angus | |
2013-01-03 | * Various small style fixes/corrections/changes (Undeference, Timbo, benmachine) | Christopher Schwarz | |
* Restore /ignore functionality to a couple message types I forgot (Undeference) * Fix some color bleeds on names (Rezyn) * Fix an uninitialized buffer in featured labels (Rezyn) * Apply team colors to only the letter and not the brackets too, in cg_chatteamprefix (Undeference) * Default cg_drawcrosshairs 2, crosshairs for everything (kevlarman) | |||
2013-01-03 | * New ownerdraw for speedometer | Ben Millwood | |
- Controlled by cg_drawSpeed, which is a bitfield Bit 1 controls the text draw, bit 2 controls the graph, and bit 4 ignores vertical speed in the calculation. | |||
2013-01-03 | * (bug 4306) Fix display formatting between different types of chat text | Christopher Schwarz | |
* Support parsing /say_area out of /say * General cleanups/refactors to messaging code | |||
2013-01-03 | * (bug 2991) Add teamoverlay, an optional hud display showing names, health, ↵ | Christopher Schwarz | |
class/equipment, and locations of teammates - Disable with cg_drawTeamOverlay 0 or remove it from your hud - Control number of teammates to show with cg_teamOverlayMaxPlayers - When teamoverlay is enabled, show health of teammates next to their name when the crosshair is over them - Servers who dislike gameplay effects or want to save on bandwidth use can use g_allowTeamOverlay 0 to disable the feature for players - Special thanks to Risujin for bring this idea and the original patch to Tremulous * Cache teaminfo on the server and send only when needed (Undeference) * Increase frequency of sending updated teaminfo (Undeference) | |||
2013-01-03 | * (bug 4302) Fix server join list | Christopher Schwarz | |
- Merge featured / regluar server list back into one list, with featured sorted to the top and sporting emoticons to show their distinction - Show a key for the featured server type icons (Exclamation) * (bug 4303) Disallow (escape) emoticons in server hostnames | |||
2013-01-03 | * Merge ioq3-r1666 | Tim Angus | |
2013-01-03 | * Add [trap_R|RE]_SetClipRegion to prevent rendering outside a specified area | Tim Angus | |
* Rewrite CG_DrawTeamSpectators to scroll on a pixel basis rather than a character basis | |||
2013-01-03 | * Move more things to cgame | M. Kristall | |
* Bring back "teamoverlay" cvar and default it to 1 * Add "cg_chatTeamPrefix" cvar | |||
2013-01-03 | * (bug 4301) Clear decon markers when entering sudden death (Rezyn) | Christopher Schwarz | |
* Fix ability to call sudden death votes when regular entry to sudden death is disabled * Add sudden_death to the printed list of valid vote types * Fix AdvGranger abilities appearing in tutorial text for regular Granger | |||
2013-01-03 | * Tabs -> spaces | Tim Angus | |
2013-01-03 | * Cleanup r1769 (kevlarman) | Christopher Schwarz | |
2013-01-03 | * Tweak previous commit to satisfy picky compilers | Christopher Schwarz | |
2013-01-03 | * Prevent location hud item from being cut off incorrectly | Christopher Schwarz | |
2013-01-03 | * Whitespace/floating point tweaks | Tim Angus | |
2013-01-03 | * (bug 3998) linewrap cp, parse newlines in cp and motd | Christopher Schwarz | |
2013-01-03 | * (bug 3713) Scoreboard marquee causes text display problems | Christopher Schwarz | |
2013-01-03 | * Fix tutorial text for dodge/sprint (thanks tjw) | Christopher Schwarz | |
2013-01-03 | * (bug #3836) Add [SV|trap]_SetConfigstringRestrictions which prevents some | Tim Angus | |
clients receiving a config string * Move BG_ClientList* to Com_ClientList* * Split CS_STAGES into CS_ALIEN_STAGES and CS_HUMAN_STAGES | |||
2013-01-03 | * Massive refactor of voting code | M. Kristall | |
* Remove cvar g_suddenDeath since it is no longer needed * "Sudden Death in 0 seconds!" should no longer display on map start when sudden death is disabled | |||
2013-01-03 | * Parse "team" in cl_voipSendTarget using a new cgame vmcall | Ben Millwood | |
2013-01-03 | * (bug 3604) Fix Item_Text_Wrap() (Amanieu, benmachine) | Christopher Schwarz | |
- No more color bleeding / munching - No more premature wrapping of the last lines of ui text * Revert r1738 because it's no longer needed | |||
2013-01-03 | * (bug 3677) Smoother handling of very short zooms (benmachine) | Christopher Schwarz | |
2013-01-03 | * Fix errant newline in the tutorial text | Christopher Schwarz | |
2013-01-03 | * Remove many unused cvars that don't do anything | Christopher Schwarz | |
* Remove g_adminNameProtect, force it on * Remove g_chatTeamPrefix, force it on | |||
2013-01-03 | * Remove tell, tell_target, tell_attacker. Depreciated by /m | Christopher Schwarz | |
* Remove outdated refrence to the "boost" command | |||
2013-01-03 | * Fix ordinals in spawn queue to not display 21th, 22th, 23th etc. | M. Kristall | |
* Try to be nice to log parsers | |||
2013-01-03 | * Reduce generic1 to 10 bits | Tim Angus | |
* Remove buildable health scaling/masking stuff; 10 bits is plenty now * Potentially fix bug where many PVS entering buildables would inappropriately make damaged sounds | |||
2013-01-03 | * Add the Q_EXPORTs I missed from merging ioq3 | Tim Angus | |
2013-01-03 | Fix weapon icon ammo counting | Ben Millwood | |
* Partially reverting 4f9b9168b506093020ea2fe7fd59c600972b2220 because ammo is immediately set, so the icon has to immediately change too. | |||
2013-01-03 | * For non 4:3 resolutions, preserve vertical FOV instead of horizontal FOV | Tim Angus | |
2013-01-03 | * Fix bounds checks on cg.weaponSelect (/dev/humancontroller, bug #4267) | Ben Millwood | |
2013-01-03 | * make poison cloud disorientation start/end more smoothly | Roman Tetelman | |
* add /give gas for testing | |||
2013-01-03 | * put a cap of 2.5 seconds on the fov warping from pcloud | Roman Tetelman | |
2013-01-03 | * Cleanup thirdperson spec code | Christopher Schwarz | |
- Remove the temporary manual override cvars - Bring back cg_thirdpersonangle by request even though it's only useful in non-gameplay cases - Move thirdperson view offset values to classconfigs where they belong - Attempt once again to fix cg_thirdpersonpitchfollow | |||
2013-01-03 | * Get rid of uselessly-named itemDef_t->special and replace with | Ben Millwood | |
feederID or window.borderSize where applicable. | |||
2013-01-03 | * Cheat protect cgame cvars that indirectly set timescale | Ben Millwood | |
2013-01-03 | Improve timing of weapon change feedback | Ben Millwood | |
2013-01-03 | * reduce the duration of the disorient on basilisk gas | Roman Tetelman | |
2013-01-03 | * Fix negated condition introduced in r1060 (DevHC) | Tim Angus | |
2013-01-03 | Remove repeater overlap prevention code | Ben Millwood | |
2013-01-03 | add cg_disableBlueprintErrors and un-cvarize g_humanRepeaterAllowOverlap | Ben Millwood | |
2013-01-03 | Zone BP updates, and a minor bug fix | Ben Millwood | |
* Add g_humanRepeaterAllowOverlap defaulting to 1 * Add a build error message when building a repeater would cause a power zone to overlap * Lower DC range from 10,000 -> 1,000 * Repeaters will suicide if they are *inside* of another power zone * Unpowered buildables no longer take away BP from the main reactor zone * Repeaters will only power the BP that can be built from them * Repeaters can now be moved * Don't set s.misc anymore since BP is calculated server-side * Fix G_IsDCCBuilt( ) so that it can return true even if a DC is built farther than DC_RANGE units from position 0, 0, 0 |