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AgeCommit message (Collapse)Author
2013-01-03* Unregister commands advertised by the server when disconnectingM. Kristall
Now that builtin commands can't be removed, this should be safe
2013-01-03* Add ready-related text to cg_tutorial during intermissionChristopher Schwarz
2013-01-03* Silence some set-but-unused variable warnings. There are still more. Many ↵Christopher Schwarz
others will be handled in the next upstream merge.
2013-01-03* (bug 4959) Merge ioq3 r1822, r1874 (/dev/humancontroller)Christopher Schwarz
2013-01-03* (bug 5003) Improve implementation of cg_DrawSides, which is currently ↵Christopher Schwarz
unused (/dev/humancontroller)
2013-01-03* (bug 5002) Color uncolored names white in the scoreboard to match behavior ↵Christopher Schwarz
elsewhere (/dev/humancontroller)
2013-01-03* (bug 4996) Fix invalid configstring errors regarding locations in cgame. ↵Christopher Schwarz
(/dev/humancontroller)
2013-01-03* Allow display of weapon/class/upgrade icons on scoreboard when using ↵Christopher Schwarz
noclip while spectating (thanks Teapot)
2013-01-03* Silence dumb compiler warningChristopher Schwarz
2013-01-03* Make weapon registration error reporting less touchy and more informativeBen Millwood
2013-01-03* Show who received a private message and how to respond againM. Kristall
2013-01-03* (bug 4908) Show BP from marked buildables on the HUDChristopher Schwarz
2013-01-03* Cleanups to weapon/upgrade registrationBen Millwood
2013-01-03* Small enhancements to tutorial text, including telling players to sell ↵Christopher Schwarz
their old weapon first at the armoury
2013-01-03* Fix hud spectator text not displaying when using cg_stickyspec to follow a ↵Christopher Schwarz
player who is not spawned * Fix tutorial text from suggesting that a player spectating a teammate while dead can "return to free spectator mode"
2013-01-03* Implement cg_staticDeathCam to disable moving the death camera when the ↵Christopher Schwarz
killer moves
2013-01-03* (bug 2929) Prevent buildable model and bbox from being too far from each ↵Christopher Schwarz
other (glitch building). Thanks F50, gimhael.
2013-01-03* (bug 4879) Prevent teamchanges for gameplay exploit reasons by enforcing a ↵Christopher Schwarz
30 second wait before you can change again
2013-01-03* Don't display location during intermissionBen Millwood
2013-01-03* Remove used limit parameter from UI_Text_[Width|Height]Tim Angus
2013-01-03* Turns out CG_GetBindings is actually quite expensiveTim Angus
2013-01-03* (bug #4822) Added the missing bit from r2073Tim Angus
2013-01-03* Fix teamoverlay support players mode for human teamChristopher Schwarz
2013-01-03* (bug 4817) Print cgame vote display on multiple linesChristopher Schwarz
2013-01-03* (bug 4814) More options for teamoverlay in attempt to make it more usefulChristopher Schwarz
2013-01-03* (bug 4764) Fix occaisionally showing [0] for teammate health in crosshair ↵Christopher Schwarz
name text (thanks Kiwi)
2013-01-03* (bug 4268) Disable vote bind instructions when tutorial mode is offChristopher Schwarz
* (bug 4811) Fix colour bleed in vote reasons (Brian "Teapot" Shannon) * Decolour vote caller for consistency with the other vote elements
2013-01-03* (bug 4760) Display Vote Caller (thanks Brian Teapot Shannon, msk, benmachine)Christopher Schwarz
2013-01-03* Restore the 'should have run further' message when target == attackerBen Millwood
2013-01-03* Fix the fact that teamoverlay was being drawn above where the hud told it ↵Christopher Schwarz
to be, and it wasn't respecting the right-side bbox either. Make it valign in the center of its bbox. * Align columns of teamoverlay and pad/truncate where necessary * Default/GPP HUD: Move cg_tutorial down a little bit and also make it valign center. * Default/GPP HUD: Move teamoverlay down a little bit and set the scale to 0.85
2013-01-03* (bug 3960) Don't exec team configs when restarting cgame (e.g. vid_restart)Ben Millwood
* Allow team configs to contain spaces
2013-01-03* (bug 4575) CMD_CHEAT_TEAM gives the wrong error message (thanks Oops)Ben Millwood
2013-01-03* (bug 4572) Better control over random particle displacementBen Millwood
(in part thanks to Who-[Soup])
2013-01-03* (bug 4562) Prevent colour leaking on unknown obituaries (thanks Oops)Ben Millwood
2013-01-03* Prevent people from reconnecting so they can call more votesM. Kristall
* Remove a few unused variables and an unused function
2013-01-03* Generate "player renamed to ..." messages client-sideM. Kristall
2013-01-03* Separate namelog from adminM. Kristall
* Client to namelog mapping * Merge mute, denybuild, ptr in namelog; remove ptr
2013-01-03* Remove hovelM. Kristall
* Require buildable names instead of buildnums in layouts
2013-01-03* Add missing \n in a messageM. Kristall
2013-01-03* Refactor emoticon codeM. Kristall
* Remove some redundant code * Make an error non-fatal * Formatting fixes
2013-01-03* Renamed MAX_STAMINA to STAMINA_MAX and moved to tremulous.hAsa Kravets
2013-01-03* Case correction in a couple of dialogsBen Millwood
2013-01-03* Change FOV clamp so it's 90 horizontal degrees at 4:3Tim Angus
2013-01-03* Don't return an in-use trail system when no empty slot could be foundBen Millwood
2013-01-03* Fix broken scoreboardTim Angus
2013-01-03* Update copyright noticesTim Angus
2013-01-03* s/ITEM_TYPE_COMBO/ITEM_TYPE_CYCLE/Tim Angus
* Add ITEM_TYPE_COMBOBOX -- a proper combobox widget * Use ITEM_TYPE_COMBOBOX for video mode selection * General refactoring of the listbox code * Various other assorted tidy-ups
2013-01-03* Indent wrapped chat lines to avoid potential imitation exploitsTim Angus
2013-01-03* Remove the colours from the warmup warningTim Angus
2013-01-03* Server- and client-side tab completion for commands handled by the game moduleM. Kristall
* Admin commands are just like all other commands now: no more ! ("!map" was renamed to "changemap" since "map" already exists) * Text in the chat ui beginning with / or \ is treated as a command unless ui_chatCommands = 0 (default 1)