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2013-01-03* Added improved team join messages (original patch thanks to peoro)Christopher Schwarz
* Uses a proper events-system message interpreted by cgame * Includes notification of leaving teams instead of just joining them * These messages are also now logged to games.log and the server console * Minor cleanups of cmd_team_f * /team human*, /team alien*, and /team spec* now join those teams, since those are specific enough and people seemed to have a difficult time figuring out /team spectate
2013-01-03* trample damage repeat slightly nerfed (50->75)Roman Tetelman
* updated help files
2013-01-03* (bug 3379) !adjustban command to change reason and duration of bans (flag b)M. Kristall
* (bug 3746) Lookup table for UI commands (Ben Millwood) * and some other refactoring * Fix a couple null dereferences introduced in 1120
2013-01-03* CG_PLAYER_LOCATION now determined by the clientRoman Tetelman
* add trap_R_inPVS to cg_local.h/cg_syscalls.asm
2013-01-03 * More testing code to fix ready stateBen Millwood
2013-01-03 * Merge STAT_WEAPONS[2] into STAT_WEAPON and dispose of unnecessary STAT_SLOTSBen Millwood
* Testing patch to fix ready mask
2013-01-03* alien buildable bleed particle no longer hardcodedRoman Tetelman
* tweaks to the human buildable bleed particle
2013-01-03* buildable bleed wip codeRoman Tetelman
2013-01-03 * Range-check array indices in CG_ParseTeamInfo (Roman "kevlarman" Tetelman)Ben Millwood
* Don't send tinfo servercommands by default
2013-01-03* crosshairs now use the center of the rectangle defined by the hud for ↵Roman Tetelman
their position, instead of cg_crosshairX/cg_crosshairY
2013-01-03* oopsRoman Tetelman
2013-01-03* CG_PLAYER_LOCATION now respects textalignRoman Tetelman
2013-01-03* Add hud support for location entities (ownerdraw CG_PLAYER_LOCATION)Roman Tetelman
* Fix dumb typo left from debugging in last revision
2013-01-03* redo changeset r250 to avoid hardcoding colorsRoman Tetelman
2013-01-03* Remove unnecessary (and harmful) memset Tim Angus
2013-01-03* Allow alternative weapon model to be used in 3rd personTim Angus
2013-01-03* Merge ioq3-r1464Tim Angus
* Use WM cursor when running windowed and UI module has input
2013-01-03 * Crosshairs dim when targeting teammatesBen Millwood
* Fix indentation in crosshairs.shader * remove some hopefully redundant cursordraw stuff
2013-01-03* add cg_unlagged to allow clients to disable backward reconcilliation for ↵Roman Tetelman
their own attacks only
2013-01-03* Merge ioq3-r1423Tim Angus
+ IPv6 + VoIP + Stereo rendering + Other minor stuff
2013-01-03 * Adjust the error text for no BP based on markdeconstructBen Millwood
* Re-order some buy messages to be more useful
2013-01-03* (bug 3631) Macro safety for MIN() and MAX() (Ben Millwood)M. Kristall
* (bug 3645) Lag correction field in server info menus is always empty (Ben Millwood) * (bug 3653) stack corruption in G_SendGameStat() (/dev/humancontroller) * (bug 3662) Players who fall of the edge of the world can block the spawn queue (/dev/humancontroller) * Remove unused argument to G_ClientNumberFromString() * Remove unused variables in G_admin_setlevel() * Remove a number of superfluous va()s * Shut up erroneous warnings about uninitialized variables
2013-01-03 * Grammatical tweaks to menu messagesBen Millwood
* De-tabbing whitespace
2013-01-03Merge bugs:Ben Millwood
* Alien evolve menu fixed * Pain sound on spawn fixed
2013-01-03* Round thresholds server-side to save bandwidth and prevent server command ↵Ben Millwood
overflows * Downgrade weapon anim messages to a warning (because we're not really expecting any to exist) Merge bugs: * Fix human spawn menu * Protocol version 69 (oops!)
2013-01-03* add variable width to emoticons support. In addition to being aTony J. White
.tga in the /emoticons/ dir of fs_game, emoticon file names need to end with "_{WIDTH}x1.tga". For example, /emoticons/dretch_1x1.tga (square) or /emoticons/rifle_2x1.tga (double-wide)
2013-01-03* UI_Text_* emoticon drawing support (e.g. [dretch] draws Tony J. White
/emoticons/dretch.tga inline with text) * emoticons are square .tga images placed in the /emoticons dir of fs_game * emoticons should probably be 64x64 to look nice * g_emoticonsAllowedInNames (default ON) is an optional server setting to prevent players from using them in names * emoticons can be escaped by prefixing with an additional [ * cvars ui_emoticons and cg_emoticons can be set to 0 to disable drawing of emoticons in ui or cgame contexts respectively * fix color code continuation on wrapped lines * prefix all wrapped lines with a space to prevent chat shenanigans
2013-01-03* Remove some inappropriate change markers from the beginning of timeTim Angus
2013-01-03* Remove some unused state structures from gameTim Angus
* Remove some unused (mainly baseq3) cgame cvars
2013-01-03* voice chat stuff (no, not like TeamSpeak)Tony J. White
2013-01-03* add new CG syscall trap_S_SoundDuration() that returns play timeTony J. White
in msec for a registered sfxHandle
2013-01-03* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,Tim Angus
BG_Upgrade * Move "overrides/*" to "configs/" and remove all the overriden data from bg_misc.c, instead requiring it to be in the cfg files * Add cfg files to source control * Clean up some naming and typing issues
2013-01-03* Fix a couple more places where files might not be closed (bug 3554)M. Kristall
* Fix off-by-one errors and some gcc warnings
2013-01-03* Merge clientSession_t::sessionTeam and clientSession_t::spectatorStateTim Angus
* Remove existing team_t (TEAM_FREE, TEAM_SPECTATOR) * s/pTeam_t/team_t/;s/buildableTeam_t/team_t/;s/WUTeam_t/team_t/ * s/pClass_t/class_t/ * s/PERS_TEAM/PERS_SPECSTATE/ * s/STAT_PTEAM/STAT_TEAM/;s/STAT_PCLASS/STAT_CLASS/
2013-01-03credits to next stage are now ceil()ed to the nearest hundredRoman Tetelman
2013-01-03* Consolidate memory allocation into bg_alloc.cTim Angus
2013-01-03* cg_printDuplicate changed to cg_noPrintDuplicate (i.e.now defaults to 1.1 ↵Ben Millwood
behaviour) * only award partial credits for incomplete buildables
2013-01-03Credit based stagesBen Millwood
2013-01-03* Basilisk animation policyTim Angus
* Fix broken lerping due to animating before positioning on parent tag
2013-01-03* Removal of now-redundant Makefile stuffBen Millwood
* Loads of whitespace fiddling to make the code closer to tremulous SVN * HUMAN_BVALUE_MODIFIER includes ALIEN_CREDITS_PER_FRAG
2013-01-03* (bug 3554) Make sure opened files get closed properly -- for real this timeM. Kristall
* (bug 3446) Allow the last spawn to be deconstructed when cheats are enabled and g_markDeconstruct is not (Ben Millwood) * (bug 3560) PTRC can be used while the original client is connected * remove unused functions from src/game/g_ptr.c
2013-01-03* Fix stupid 1st person animation copy and paste bugTim Angus
* Add animation policies for marauder * Remove reference to shotgun_hand.md3
2013-01-03* First person weapon animationTim Angus
2013-01-03* (bug 3554) Fix a few more places where opened files might not be closedM. Kristall
2013-01-03Lucifer warning sound not played for aliensBen Millwood
2013-01-03Forgot some squad marker and mass driver stuff.Michael Levin
2013-01-03* Mass driver reverted to upstream (function and effect)Michael Levin
* Squad marking removed * Marauder walljump reverted to upstream * Minijump removed Enjoy!
2013-01-03New build error and corresponding menu for attempted deconstruction of the ↵Ben Millwood
last spawn
2013-01-03* A new (256x256) version of Garoth's creep textureMichael Levin
* Hooray for physics! 0 = (k v_i)^2 + 2ad --> k^2 v_i^2 / 2a = d, i.e. the minijump scale is sqrt(1/2) for a half-jump * Oops, forgot to store/restore computed origin for cached buildable cap-traces * Seeing multiple marked players will not mess up the marker orientations anymore * Fixed warnings and increased range of squad marking to player crosshair distance
2013-01-03* Options menu video modes glitch fixed (a backport)Michael Levin
* Scores will not be reset to 0 for players whose classes change while the scoreboard is showing * Hive offset fixed so that less of the hive is sunk under the floor * Buildable positioning cap-traces are cached, saving CPU * Buildable cap-traces will not interact with bodies (players and buildables) * For Aliens holding dodge while jumping will result in a weaker jump Marauder walljump changes: * Finds a wall regardless of where player is aiming * No longer uses direction keys to direct walljump (player is using these to hug the wall!) * Will direct jump in player's view direction