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The server software used for the Der Bunker Tremulous servers.
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Author
2013-01-03
* Remove unnecessary (and harmful) memset
Tim Angus
2013-01-03
* Allow alternative weapon model to be used in 3rd person
Tim Angus
2013-01-03
* Merge ioq3-r1464
Tim Angus
2013-01-03
* Crosshairs dim when targeting teammates
Ben Millwood
2013-01-03
* add cg_unlagged to allow clients to disable backward reconcilliation for th...
Roman Tetelman
2013-01-03
* Merge ioq3-r1423
Tim Angus
2013-01-03
* Adjust the error text for no BP based on markdeconstruct
Ben Millwood
2013-01-03
* (bug 3631) Macro safety for MIN() and MAX() (Ben Millwood)
M. Kristall
2013-01-03
* Grammatical tweaks to menu messages
Ben Millwood
2013-01-03
Merge bugs:
Ben Millwood
2013-01-03
* Round thresholds server-side to save bandwidth and prevent server command o...
Ben Millwood
2013-01-03
* add variable width to emoticons support. In addition to being a
Tony J. White
2013-01-03
* UI_Text_* emoticon drawing support (e.g. [dretch] draws
Tony J. White
2013-01-03
* Remove some inappropriate change markers from the beginning of time
Tim Angus
2013-01-03
* Remove some unused state structures from game
Tim Angus
2013-01-03
* voice chat stuff (no, not like TeamSpeak)
Tony J. White
2013-01-03
* add new CG syscall trap_S_SoundDuration() that returns play time
Tony J. White
2013-01-03
* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,
Tim Angus
2013-01-03
* Fix a couple more places where files might not be closed (bug 3554)
M. Kristall
2013-01-03
* Merge clientSession_t::sessionTeam and clientSession_t::spectatorState
Tim Angus
2013-01-03
credits to next stage are now ceil()ed to the nearest hundred
Roman Tetelman
2013-01-03
* Consolidate memory allocation into bg_alloc.c
Tim Angus
2013-01-03
* cg_printDuplicate changed to cg_noPrintDuplicate (i.e.now defaults to 1.1 b...
Ben Millwood
2013-01-03
Credit based stages
Ben Millwood
2013-01-03
* Basilisk animation policy
Tim Angus
2013-01-03
* Removal of now-redundant Makefile stuff
Ben Millwood
2013-01-03
* (bug 3554) Make sure opened files get closed properly -- for real this time
M. Kristall
2013-01-03
* Fix stupid 1st person animation copy and paste bug
Tim Angus
2013-01-03
* First person weapon animation
Tim Angus
2013-01-03
* (bug 3554) Fix a few more places where opened files might not be closed
M. Kristall
2013-01-03
Lucifer warning sound not played for aliens
Ben Millwood
2013-01-03
Forgot some squad marker and mass driver stuff.
Michael Levin
2013-01-03
* Mass driver reverted to upstream (function and effect)
Michael Levin
2013-01-03
New build error and corresponding menu for attempted deconstruction of the la...
Ben Millwood
2013-01-03
* A new (256x256) version of Garoth's creep texture
Michael Levin
2013-01-03
* Options menu video modes glitch fixed (a backport)
Michael Levin
2013-01-03
Fixed a bug that kept squad markers from working.
Michael Levin
2013-01-03
MN_B_SURRENDER didn't seem to have a corresponding CG_Menu entry. Fixed.
Ben Millwood
2013-01-03
* Disabled mipmaps for crosshair shaders -- should prevent them from going bl...
Michael Levin
2013-01-03
Put MN_H_NOENERGYAMMOHERE back.
Michael Levin
2013-01-03
* Buildable health accuracy increased to 8 bits, flags moved to eFlags (EF_B_*)
Michael Levin
2013-01-03
* Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo...
Michael Levin
2013-01-03
* Lucifer cannon projectile a little bigger with charge
Michael Levin
2013-01-03
What's a weapo?
Ben Millwood
2013-01-03
* Adding cg_disable(Upgrade|Build|Command)Dialogs to give greater control ove...
Ben Millwood
2013-01-03
Oops, small mistake. Construction kit won't show a charge bar now.
Michael Levin
2013-01-03
* Humans hit with Basilisk gas now show a particle effect until it wears off
Michael Levin
2013-01-03
* Added charge meter to the UI, can be disabled via GUI
Michael Levin
2013-01-03
* Build delay pie slices are now 5 sec each for both teams
Michael Levin
2013-01-03
* Spawn queue displays ordinals ("You are 2nd in the spawn queue")
Michael Levin
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