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AgeCommit message (Expand)Author
2013-01-03* Started updating infopanes with Badger, need to do moreMichael Levin
2013-01-03Reverted Lucifer Cannon sound changes. Only you can hear your own overcharge ...Michael Levin
2013-01-03* Pulse Rifle has a small impact "particle system" to show impact flashMichael Levin
2013-01-03* Removed forced crouching for Tyrant crush, Tyrants should no longer bounce ...Michael Levin
2013-01-03Add tutorial text support for sprint/dodgeBen Millwood
2013-01-03* Per Lakitu7's suggestion, changed spectator bounding box to match the dretc...Michael Levin
2013-01-03Some more work on the Mass Driver:Michael Levin
2013-01-03* I'm sick of entering \give 9999 every time I need to test something. Whenev...Michael Levin
2013-01-03Added armour files to version control.Michael Levin
2007-11-27* Remove lots of Q3/Team Arena related code from the UI moduleTim Angus
2007-11-08* Merge and move text paint functions into ui_shared.cTim Angus
2007-11-02* s/ui_loading/ui_hideCursor/Tim Angus
2007-10-30* (bug 3384) Remove server side armoury refresh and replace with UI sideTim Angus
2007-10-03* (bug 3373) Missing colour sanitisation on attackerName (Josh <jkeyes05@gmai...Tim Angus
2007-10-02* Merge of ioq3-r1189Tim Angus
2007-10-01* Fix to bug where crouching and moving wouldn't replenish staminaTim Angus
2007-09-27* (bug 3249) Improve repeater interaction with marked deconstructionTim Angus
2007-09-26* (bug 3305) Remove inappropriate SnapVectorTim Angus
2007-09-25* Remove B_REMOVED_TOGGLEBIT, use ps->misc per player insteadTim Angus
2007-09-25* Remove more powerups stuffTim Angus
2007-09-25* Replace "powerups" state data with "misc"Tim Angus
2007-09-24* Highlight marked buildables that will be removed by building a newTim Angus
2007-09-23* Revert 898 and 899 (marked buildable replacement) and rewriteTim Angus
2007-09-22* (bug 3309) Fix to angle clamping (/dev/humancontroller)Tim Angus
2007-09-21* Remove lots and lots of redundant commentsTim Angus
2007-09-16* && != &Tim Angus
2007-09-16* (bug 2783) Rework lcannon firing logicTim Angus
2007-04-14* cg_bounceParticles 0 now takes the extra step of culling particles thatTony J. White
2007-04-12* cg_drawCrosshair now has 3 settings:Tony J. White
2007-04-03* PCL_HUMAN_BSUIT is now a full fledged player class now. This means that theTony J. White
2007-03-25* ingame menus redesignedTony J. White
2007-03-22* Fixes to some GCC 4 warningsTim Angus
2007-03-21* clearer fix for particle system crashTony J. White
2007-03-21* prevent a crash when the particle system fills upTony J. White
2007-03-21* new 2D status bars for buildingsTony J. White
2007-03-20* calling teamvotes would often cause strange client behaviour. CommonTony J. White
2007-03-02* (bug 3043) adds cg_bounceParticles which defaults to 0 on all but theTony J. White
2007-02-25* (bug 2658) windfly.wav and jumppad.wav removed from target_push andTony J. White
2006-12-30* (bug 2692) Stage report now shown when not spawnedTim Angus
2006-12-30* (bug 2960) Pain indication no longer displayed during intermissionTim Angus
2006-12-29* (bug 2935) Creep penetrating surfaces it shouldn'tTim Angus
2006-12-29* (bug 2828) Removal of hack for scaled up knockback on teslagenTim Angus
2006-12-29* (bug 2926) Tesla range reduced to sphere, instead of cubeTim Angus
2006-12-29* Buildable destruction marking (via g_markDeconstruct)Tim Angus
2006-12-29* Clean up serverinfoTim Angus
2006-12-27* Hovel tutorial textTim Angus
2006-12-27* (bug 2937) fixed crash from cg_projectileNudge patch when using vm_cgame 0Tony J. White
2006-12-20* (bug 2773) improved weapon/upgrade selection in human HUD (Dustin Howett)Tony J. White
2006-12-13* (bug 2944) cg_drawClock addedTony J. White
2006-12-09* (bug 2937) adds cg_projectileNudge. This is originally from Neil Toronto'sTony J. White