Age | Commit message (Collapse) | Author |
|
|
|
* Testing patch to fix ready mask
|
|
* tweaks to the human buildable bleed particle
|
|
|
|
* Don't send tinfo servercommands by default
|
|
their position, instead of cg_crosshairX/cg_crosshairY
|
|
|
|
|
|
* Fix dumb typo left from debugging in last revision
|
|
|
|
|
|
|
|
* Use WM cursor when running windowed and UI module has input
|
|
* Fix indentation in crosshairs.shader
* remove some hopefully redundant cursordraw stuff
|
|
their own attacks only
|
|
+ IPv6
+ VoIP
+ Stereo rendering
+ Other minor stuff
|
|
* Re-order some buy messages to be more useful
|
|
* (bug 3645) Lag correction field in server info menus is always empty
(Ben Millwood)
* (bug 3653) stack corruption in G_SendGameStat() (/dev/humancontroller)
* (bug 3662) Players who fall of the edge of the world can block the spawn queue
(/dev/humancontroller)
* Remove unused argument to G_ClientNumberFromString()
* Remove unused variables in G_admin_setlevel()
* Remove a number of superfluous va()s
* Shut up erroneous warnings about uninitialized variables
|
|
* De-tabbing whitespace
|
|
* Alien evolve menu fixed
* Pain sound on spawn fixed
|
|
overflows
* Downgrade weapon anim messages to a warning (because we're not really expecting any to exist)
Merge bugs:
* Fix human spawn menu
* Protocol version 69 (oops!)
|
|
.tga in the /emoticons/ dir of fs_game, emoticon file names need
to end with "_{WIDTH}x1.tga". For example, /emoticons/dretch_1x1.tga
(square) or /emoticons/rifle_2x1.tga (double-wide)
|
|
/emoticons/dretch.tga inline with text)
* emoticons are square .tga images placed in the /emoticons dir of fs_game
* emoticons should probably be 64x64 to look nice
* g_emoticonsAllowedInNames (default ON) is an optional server setting to
prevent players from using them in names
* emoticons can be escaped by prefixing with an additional [
* cvars ui_emoticons and cg_emoticons can be set to 0 to disable drawing
of emoticons in ui or cgame contexts respectively
* fix color code continuation on wrapped lines
* prefix all wrapped lines with a space to prevent chat shenanigans
|
|
|
|
* Remove some unused (mainly baseq3) cgame cvars
|
|
|
|
in msec for a registered sfxHandle
|
|
BG_Upgrade
* Move "overrides/*" to "configs/" and remove all the overriden data from
bg_misc.c, instead requiring it to be in the cfg files
* Add cfg files to source control
* Clean up some naming and typing issues
|
|
* Fix off-by-one errors and some gcc warnings
|
|
* Remove existing team_t (TEAM_FREE, TEAM_SPECTATOR)
* s/pTeam_t/team_t/;s/buildableTeam_t/team_t/;s/WUTeam_t/team_t/
* s/pClass_t/class_t/
* s/PERS_TEAM/PERS_SPECSTATE/
* s/STAT_PTEAM/STAT_TEAM/;s/STAT_PCLASS/STAT_CLASS/
|
|
|
|
|
|
behaviour)
* only award partial credits for incomplete buildables
|
|
|
|
* Fix broken lerping due to animating before positioning on parent tag
|
|
* Loads of whitespace fiddling to make the code closer to tremulous SVN
* HUMAN_BVALUE_MODIFIER includes ALIEN_CREDITS_PER_FRAG
|
|
* (bug 3446) Allow the last spawn to be deconstructed when cheats are enabled
and g_markDeconstruct is not (Ben Millwood)
* (bug 3560) PTRC can be used while the original client is connected
* remove unused functions from src/game/g_ptr.c
|
|
* Add animation policies for marauder
* Remove reference to shotgun_hand.md3
|
|
|
|
|
|
|
|
|
|
* Squad marking removed
* Marauder walljump reverted to upstream
* Minijump removed
Enjoy!
|
|
last spawn
|
|
* Hooray for physics! 0 = (k v_i)^2 + 2ad --> k^2 v_i^2 / 2a = d, i.e. the minijump scale is sqrt(1/2) for a half-jump
* Oops, forgot to store/restore computed origin for cached buildable cap-traces
* Seeing multiple marked players will not mess up the marker orientations anymore
* Fixed warnings and increased range of squad marking to player crosshair distance
|
|
* Scores will not be reset to 0 for players whose classes change while the scoreboard is showing
* Hive offset fixed so that less of the hive is sunk under the floor
* Buildable positioning cap-traces are cached, saving CPU
* Buildable cap-traces will not interact with bodies (players and buildables)
* For Aliens holding dodge while jumping will result in a weaker jump
Marauder walljump changes:
* Finds a wall regardless of where player is aiming
* No longer uses direction keys to direct walljump (player is using these to hug the wall!)
* Will direct jump in player's view direction
|
|
|
|
|
|
blurry or glitching sometimes
* New feature: Squad Marking -- bind in Options -> Misc, marks teammates in your squad by displaying a triangle above them when they are near
|
|
|