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AgeCommit message (Expand)Author
2013-01-03* Allow alternative weapon model to be used in 3rd personTim Angus
2013-01-03* Merge ioq3-r1464Tim Angus
2013-01-03 * Crosshairs dim when targeting teammatesBen Millwood
2013-01-03* add cg_unlagged to allow clients to disable backward reconcilliation for th...Roman Tetelman
2013-01-03* Merge ioq3-r1423Tim Angus
2013-01-03 * Adjust the error text for no BP based on markdeconstructBen Millwood
2013-01-03* (bug 3631) Macro safety for MIN() and MAX() (Ben Millwood)M. Kristall
2013-01-03 * Grammatical tweaks to menu messagesBen Millwood
2013-01-03Merge bugs:Ben Millwood
2013-01-03* Round thresholds server-side to save bandwidth and prevent server command o...Ben Millwood
2013-01-03* add variable width to emoticons support. In addition to being aTony J. White
2013-01-03* UI_Text_* emoticon drawing support (e.g. [dretch] draws Tony J. White
2013-01-03* Remove some inappropriate change markers from the beginning of timeTim Angus
2013-01-03* Remove some unused state structures from gameTim Angus
2013-01-03* voice chat stuff (no, not like TeamSpeak)Tony J. White
2013-01-03* add new CG syscall trap_S_SoundDuration() that returns play timeTony J. White
2013-01-03* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,Tim Angus
2013-01-03* Fix a couple more places where files might not be closed (bug 3554)M. Kristall
2013-01-03* Merge clientSession_t::sessionTeam and clientSession_t::spectatorStateTim Angus
2013-01-03credits to next stage are now ceil()ed to the nearest hundredRoman Tetelman
2013-01-03* Consolidate memory allocation into bg_alloc.cTim Angus
2013-01-03* cg_printDuplicate changed to cg_noPrintDuplicate (i.e.now defaults to 1.1 b...Ben Millwood
2013-01-03Credit based stagesBen Millwood
2013-01-03* Basilisk animation policyTim Angus
2013-01-03* Removal of now-redundant Makefile stuffBen Millwood
2013-01-03* (bug 3554) Make sure opened files get closed properly -- for real this timeM. Kristall
2013-01-03* Fix stupid 1st person animation copy and paste bugTim Angus
2013-01-03* First person weapon animationTim Angus
2013-01-03* (bug 3554) Fix a few more places where opened files might not be closedM. Kristall
2013-01-03Lucifer warning sound not played for aliensBen Millwood
2013-01-03Forgot some squad marker and mass driver stuff.Michael Levin
2013-01-03* Mass driver reverted to upstream (function and effect)Michael Levin
2013-01-03New build error and corresponding menu for attempted deconstruction of the la...Ben Millwood
2013-01-03* A new (256x256) version of Garoth's creep textureMichael Levin
2013-01-03* Options menu video modes glitch fixed (a backport)Michael Levin
2013-01-03Fixed a bug that kept squad markers from working.Michael Levin
2013-01-03MN_B_SURRENDER didn't seem to have a corresponding CG_Menu entry. Fixed.Ben Millwood
2013-01-03* Disabled mipmaps for crosshair shaders -- should prevent them from going bl...Michael Levin
2013-01-03Put MN_H_NOENERGYAMMOHERE back.Michael Levin
2013-01-03* Buildable health accuracy increased to 8 bits, flags moved to eFlags (EF_B_*)Michael Levin
2013-01-03* Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo...Michael Levin
2013-01-03* Lucifer cannon projectile a little bigger with chargeMichael Levin
2013-01-03What's a weapo?Ben Millwood
2013-01-03* Adding cg_disable(Upgrade|Build|Command)Dialogs to give greater control ove...Ben Millwood
2013-01-03Oops, small mistake. Construction kit won't show a charge bar now.Michael Levin
2013-01-03* Humans hit with Basilisk gas now show a particle effect until it wears offMichael Levin
2013-01-03* Added charge meter to the UI, can be disabled via GUIMichael Levin
2013-01-03* Build delay pie slices are now 5 sec each for both teamsMichael Levin
2013-01-03* Spawn queue displays ordinals ("You are 2nd in the spawn queue")Michael Levin
2013-01-03* Reworked the dialog code a bit, removed some redundanciesMichael Levin