Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-02-16 | Update copyright notices | Tim Angus | |
2013-01-03 | * Update copyright notices | Tim Angus | |
2013-01-03 | Shut up compiler warnings (and possible bugfix) | Ben Millwood | |
2013-01-03 | Fix compiling on OSX | Ben Millwood | |
2005-12-10 | * s/Quake III Arena source code/Tremulous/ | Tim Angus | |
* De-quaked various bits and pieces * Integrated Tremulous into the ioq3 source * Relicensed Tremulous to be GPL * It compiles!!!!!!!!11111111!!!!1 | |||
2005-12-10 | * Move the game source from mod/src/ to src/ | Tim Angus | |
2005-12-10 | * Moved existing src directory out the way whilst I merge ioq3 | Tim Angus | |
2005-10-03 | * Removed jump pad code (and associated media loading) | Tim Angus | |
* Removed loading of some Q3 cruft * Spilled events attached to temporary entities are now reattached to their original entities, fixing the missing flame bug * Fixed "suicide god" bug * Fixed bug where zap ignores armour * Fixed missing particle systems when follow-spectating * Fixed potential bug involving dodgy pointer arithmetic in CG_LoadClientInfo * Cleaned up logic in CG_AddPlayerWeapon * MASK_SHOT traces no longer collide with corpses * Corpses timeout in 20 seconds instead of 60 * Improved robustness of spawn validation, fixing the bug on transit * A crapload of whitespace fixes | |||
2004-01-15 | * Reduced FALLING_THRESHOLD slightly | Tim Angus | |
* Fixed (id) bug in pmove that prevented the jump animation being triggered * Combined EV_PLAYER_RESPAWN and EV_ALIEN_EVOLVE | |||
2004-01-12 | * Charge no longer works backwards | Tim Angus | |
* Dragoon pounce numbers fiddled a bit | |||
2003-10-16 | * Added EV_FALLING to trigger the *falling1.wav sound | Tim Angus | |
2003-10-04 | * Switched Dragoon and Chimera in preparation for wall jumping | Tim Angus | |
* Removed SCA_CANJUMP and replaced with BG_FindJumpMagnitudeForClass * Fixed bug where holding crouch on a non-crouching class distorted speed | |||
2003-09-02 | * Ladders. Use "surfaceParm ladder" in ladder shaders | Tim Angus | |
2003-02-11 | * All nonsegemented model animations now triggered with the exception of ↵ | Tim Angus | |
PAIN[12] * Makefile altered to define __GAME__, __CGAME__ and __UI__ | |||
2002-09-09 | * General tidy up and beautification of code | Tim Angus | |
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?) | |||
2002-01-26 | Stepping filter for WW | Tim Angus | |
2001-10-19 | License change to OSML | Tim Angus | |
2001-08-07 | Moved WW smoothing to client side. snarfed glibc acos | Tim Angus | |
2001-08-06 | Makefile uses q3lcc now | Tim Angus | |
2001-06-28 | Walling toggle fixed for multiple clients | Tim Angus | |
2001-01-08 | More wall walking fixes | Tim Angus | |
2001-01-07 | license change | Tim Angus | |
2001-01-03 | 1.27 upgrade | Tim Angus | |
2001-01-03 | im making a right mess of this | Tim Angus | |
2001-01-03 | 1.27 import | Tim Angus | |