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The server software used for the Der Bunker Tremulous servers.
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bg_pmove.c
Age
Commit message (
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Author
2013-02-16
Update copyright notices
Tim Angus
2013-01-03
* (bug 3781) Improve randomness in some cases (Lakitu7 made me do it)
M. Kristall
2013-01-03
* (bug 4267) Fix ob1 in weapons code in pmove (/dev/humancontroller)
Christopher Schwarz
2013-01-03
* Fix more wallwalk brokenness that only happens to linux users by applying t...
Christopher Schwarz
2013-01-03
* Fix float literal formatting
Tim Angus
2013-01-03
* Fix the "light bug" where wallwalking over small bumps on the ceiling (such...
Christopher Schwarz
2013-01-03
* Fix for the camera freaking out when a wallwalker gets too close to another...
Christopher Schwarz
2013-01-03
* Remove hovel
M. Kristall
2013-01-03
Gameplay changes
Asa Kravets
2013-01-03
* Update copyright notices
Tim Angus
2013-01-03
* Tutorial text no longer prints how to use a buildable if you aren't near a ...
Christopher Schwarz
2013-01-03
* Fix holding sprint while walking from allowing you to walk slightly faster ...
Christopher Schwarz
2013-01-03
* Stamina changes/fixes (kevlarman)
Christopher Schwarz
2013-01-03
* (bug 3961) Fix the taunt delay to no longer be cancelled by jumping. Note t...
Christopher Schwarz
2013-01-03
* Fix various fuck-ups introduced during the merge
Tim Angus
2013-01-03
Scrap PMF_TIME_KNOCKOFF so pm_flags fit in 16 bits
Ben Millwood
2013-01-03
Remove some unused code
Ben Millwood
2013-01-03
* fix #58, huge thanks to bob, wireddd, and khalsa for helping track down and...
Roman Tetelman
2013-01-03
Improve timing of weapon change feedback
Ben Millwood
2013-01-03
* weaken dodge whene slowed by creep/gas/spit (closes #73)
Roman Tetelman
2013-01-03
Fix crouch check on dodge (fixes #71)
Ben Millwood
2013-01-03
* make sprinting take stamina again
Roman Tetelman
2013-01-03
* separate dodge and sprint onto their own keys (dodge +button6, sprint +butt...
Roman Tetelman
2013-01-03
* remove extra landing friction from dodge
Roman Tetelman
2013-01-03
* Restructure G_WideTrace a bit
Tim Angus
2013-01-03
* Various changes resulting from sanity checking against mgdev HEAD
Tim Angus
2013-01-03
* Slight cleanup and futureproofing of r1164 (Timbo)
Christopher Schwarz
2013-01-03
* (bug 3734) Prevent exploitative use of roll axis by hacked clients (DevHC)
Christopher Schwarz
2013-01-03
* humans can no longer bunny hop right after dodging
Roman Tetelman
2013-01-03
* fix for stamina sometimes being drained when sprinting and walking at
Roman Tetelman
2013-01-03
* Don't play EV_FALL_FAR sound if dead
Ben Millwood
2013-01-03
* Fix compiler warning about G_FindOvermind
Ben Millwood
2013-01-03
* Allow boosters to give poison within the first 30 seconds of the game
Ben Millwood
2013-01-03
* Remove SS_INFESTING and PM_SPINTERMISSION since they were not used
Ben Millwood
2013-01-03
* Remove extra trailing newline from admin chat commands (oops)
Ben Millwood
2013-01-03
* no more marauders on ice (fix for bug i introduced in r238)
Roman Tetelman
2013-01-03
* marauder has a timeout after jumping before being able to walljump again
Roman Tetelman
2013-01-03
* fix for jump sometimes giving less height than intended (bug 3634)
Roman Tetelman
2013-01-03
Ensure non-walljumping classes can't walljump
Ben Millwood
2013-01-03
* trample stops after LEVEL4_TRAMPLE_DURATION - LEVEL4_TRAMPLE_CHARGE_MIN be...
Roman Tetelman
2013-01-03
fix stupid mistake to shut up compiler warning
Roman Tetelman
2013-01-03
oops, no more walljumping on slanted floors
Roman Tetelman
2013-01-03
Partially unrevert Risujin's walljump changes (r147):
Roman Tetelman
2013-01-03
fix for trample's rate of charge depending on pitch
Roman Tetelman
2013-01-03
* it is no longer possible to charge trample by walking into a wall
Roman Tetelman
2013-01-03
* Attempt to fix the empty weapon switch bug
Ben Millwood
2013-01-03
* Update README viewvc url
Ben Millwood
2013-01-03
* Grammatical tweaks to menu messages
Ben Millwood
2013-01-03
* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,
Tim Angus
2013-01-03
* Merge clientSession_t::sessionTeam and clientSession_t::spectatorState
Tim Angus
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