Age | Commit message (Collapse) | Author |
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the same fix from r2115 (light bug) more generally
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(such as lights) could cause you to invert. Special thanks to PhilH, Odin, Roman Tetelman, Timbo, Khalsa, and Lava_Croft for help in nailing it down and/or trying to help me do so.
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another player (with thanks to kevlarman and Timbo)
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* Require buildable names instead of buildnums in layouts
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* Dragoon base bite range increased 72 -> 80
* Dragoon base pounce range decreased 54 -> 40
* Flamer splash damage reduced 25 -> 12
* Stamina stop restore increased 25 -> 30
* Stamina sprint take reduced 8 -> 6
* Stamina threshold for jumping and dodging changed to the slowing threshold plus the cost of jumping or dodging
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usable buildable
* Tutorial text explains low-stamina states
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(thanks Roman Tetelman)
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- Restore blacking out when you run out of stamina
- Add cg_sprintToggle, allowing the sprint button to act as a toggle between always-sprinting or not
- Walk overrides sprint, by popular demand
- Modify the stamina "bolt" to better differentiate between states
- Allow one to begin a sprint when stamina is negative (even though it is generally a bad idea for them, at least their button presses do something!)
* When avilable, use predictedplayerstate for cg_drawSpeed to reduce latency (kevlarman)
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that even with this change it is still possible to spam taunt sounds on the client end due to mispredicts. However, others will not hear/see them. (Thanks kevlarman, Cadynum)
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+ Re-add error case when parsing damage scripts
+ Reinstate G_CountSpawns
+ Add missing call to PM_StartTorsoAnim
+ staticise G_IsCreepHere
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and fix this
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* FIXME: this is a hack
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+button8)
* hold the sprint key to move faster
* FIXME: remove references to SS_SPEEDBOOST and cg_alwayssprint
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* Fix a load of 1.f style floats to 1.0f
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the same time (fixes #8)
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* Merging some fixes from mgdev, courtesy of Michael "Risujin" Levin:
- Ensure SnapVector always snaps downwards, rather than always towards 0
- Don't send score information that won't be displayed
- /give poison as a human poisons rather than boosting
* Remove some trailing whitespace
* Remove some useless intermediate variables in cg_draw.c
* Ammo/clips/build timer display depends on primary weapon rather than equipped
- (this also fixes bug 3837)
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* Random fixes/rearrangements in deconstruct and PM_Weapon
* Merge tremulous r1137
- noclipping specs
- other noclip stuff
- fix ammo check
- maprotation fixes
- no taunting when dead
- code-level crap
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* Allow /noclip and /where to be used by spectators
* Allow /noclip and /setviewpos to be used by specs even when cheats are off
* Run PM_Weapon and set view height while noclipping
* Make player speed while spectating or noclipping configurable via cg_flySpeed
* Remove requirement for cgame's cvartable to have a non-null vmCvar pointer
* Make PM_Paralyzed a macro and add a similar category, PM_Live
* Stop dretches from biting dead buildings
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* Merge SS_WALLCLIMBINGCEILING and EF_WALLCLIMBCEILING
* Remove ui_emoticons, using the value of cg_emoticons for both contexts.
* Add PM_Paralyzed() to get rid of all the silly >= PM_DEAD comparisons
* Don't allow players to taunt while dead
* Fix full ammo check in reload (oops)
* Fiddle with bg_lib.h _MAX/_MIN defines, fix min(), add [u]intX_t typedefs
* Remove non-functional cgame command (thanks Amanieu for spotting)
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* Rename private message, admin message functions for consistency
* Cancel a reload when switching weapons, and prevent reloading a full clip
* Simplify admin command formatting and in doing so prevent some compiler
warnings on OS X
* Fix some admin messages (s/kicked/banned/, no bans to show, can't perm ban)
* Have tremulous_alien_common_hud include tremulous_common_hud since they're
always used together anyway
* Remove some redundant uses of va()
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* make SnapVector definition more msvc friendly
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because it's not particularly useful after that point
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* Marauders can now jump off of sloped walls
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* Fix Lag Correction field in server info
* Some other crap to reduce patch size
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* De-tabbing whitespace
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BG_Upgrade
* Move "overrides/*" to "configs/" and remove all the overriden data from
bg_misc.c, instead requiring it to be in the cfg files
* Add cfg files to source control
* Clean up some naming and typing issues
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