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The server software used for the Der Bunker Tremulous servers.
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bg_public.h
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2006-01-18
* Added BG_FindUsableForUpgrade
Tim Angus
2006-01-12
* Increase boost time to 30 seconds from 20 seconds
Tim Angus
2006-01-12
* Fixed lcannon charge storage exploit
Tim Angus
2005-12-28
* Added master server to source, based on dpmaster
Tim Angus
2005-12-11
* Added trap_FS_GetFileList to cgame, so it's not longer necessary to hack
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Move the game source from mod/src/ to src/
Tim Angus
2005-12-10
* Moved existing src directory out the way whilst I merge ioq3
Tim Angus
2005-12-08
* Reduced Dragoon pounce range to 64 from 96
Tim Angus
2005-11-29
* Lowered steptime for spectator
Tim Angus
2005-11-20
* Abstract attachment system
Tim Angus
2005-10-03
* Removed jump pad code (and associated media loading)
Tim Angus
2005-09-02
* Added option for changing whether or not the wallwalk control is a toggle o...
Tim Angus
2005-09-01
* Reworked how weapon changes are performed, fixing bugs in the process
Tim Angus
2005-08-31
* Reimplemented how buildables play damage sounds to not use the event system
Tim Angus
2005-08-10
* Fixed a last minute bug that allowed evolution after death
Tim Angus
2005-07-21
* Change death by dragoon obituary from "clawed" to "chomped"
Tim Angus
2005-07-19
* Added a sound to buying ammo
Tim Angus
2005-07-18
* Added a mechanism to buildable overrides to change model scale
Tim Angus
2005-07-18
* Repeater is now free
Tim Angus
2005-07-14
* "sell weapons" now respects the build timer
Tim Angus
2005-07-03
* Removed misc_spriter from the source
Tim Angus
2005-06-05
* Added flashing alien icon if already at maximum class
Tim Angus
2005-01-31
* An overmind is now required for aliens to upgrade
Tim Angus
2005-01-15
* Added a missing declaration
Tim Angus
2004-10-17
* Gave some of the shared functions more sensible names
Tim Angus
2004-07-28
* Most of the changes in the forum thread "Shake up"
Tim Angus
2004-05-29
* Added code to report number of spawns remaining when spawning
Tim Angus
2004-05-01
* A plethora of assorted fiddles
Tim Angus
2004-03-28
* Fixed bug where upgraded chimera's electrical attack sometimes didn't work
Tim Angus
2004-03-18
* Added trigger_stage entity which is fired on stage transitions
Tim Angus
2004-03-18
* Possibly fixed the scoreboard not updating
Tim Angus
2004-03-15
* Added knockback scaling
Tim Angus
2004-03-03
* Fixed chasecam engagement bug
Tim Angus
2004-02-29
* Added zoom function to weapons
Tim Angus
2004-02-28
* Added missing \n after server speech
Tim Angus
2004-02-14
* Fixed vieworg leaving PVS on death for classes with small BBOX
Tim Angus
2004-02-01
* Added an extra sanity check to evolution tracing after a "void" report
Tim Angus
2004-01-31
* lcannon blast radius is more sane
Tim Angus
2004-01-30
* Wall walking models now smoothly move over transitions
Tim Angus
2004-01-19
* Forced a weapon change when buying a weapon
Tim Angus
2004-01-12
* Poison now does 30 damage max
Tim Angus
2004-01-11
* Sorted out hydra gas screwups
Tim Angus
2004-01-09
* Custom footsteps and disabled footsteps added to animation.cfg parseage
Tim Angus
2004-01-07
* Moved slowblob to advanced builder
Tim Angus
2004-01-05
* Added shotgun
Tim Angus
2004-01-04
* Rather serious remote client particle system bug fixed
Tim Angus
2003-12-24
* Added a creep projection under a locked human
Tim Angus
2003-12-21
* Added a means of overriding class and buildable media settings via cfg file
Tim Angus
2003-10-16
* Added EV_FALLING to trigger the *falling1.wav sound
Tim Angus
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