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path: root/src/game/bg_public.h
AgeCommit message (Expand)Author
2001-10-07Random disorganised edits over freshers week :)Tim Angus
2001-09-25Added 2 experimental weaponsTim Angus
2001-09-23Random tweaksTim Angus
2001-09-19More integration of TA UI stuffTim Angus
2001-09-15Trapper tweaksTim Angus
2001-09-15Trapper buildable. Other fixes/tweaksTim Angus
2001-09-10Remains of bank, metal gibs for buildablesTim Angus
2001-09-09Remains of medistation, beginnings of bankTim Angus
2001-09-09Added skeleton medistationTim Angus
2001-09-09Added dccTim Angus
2001-09-06Random assorted stuffTim Angus
2001-08-28Ceiling eggsTim Angus
2001-08-26Added extra build weaponsTim Angus
2001-08-25Stupid fixTim Angus
2001-08-25Generalised building moreTim Angus
2001-08-25Float minesTim Angus
2001-08-22Lens flares :)Tim Angus
2001-08-19Buildable points now configurable via worldspawnTim Angus
2001-08-18Buildable animation in a working stateTim Angus
2001-08-17Animated map object entityTim Angus
2001-08-15spriter now triggers on and off, couple of spawnflagsTim Angus
2001-08-15Added spriter - simple particle engine for mappersTim Angus
2001-08-12Preliminary buildable animation listTim Angus
2001-08-07Moved WW smoothing to client side. snarfed glibc acosTim Angus
2001-08-06FINALLY fixed wall walking to handle the general case properlyTim Angus
2001-08-031.29h upgrade.. oooo particles heheheheheheTim Angus
2001-07-28Saw blade launcherTim Angus
2001-07-25QVM based MP3 player :)Tim Angus
2001-07-13Saved a couple of STAT_ indices. Added the pounce and clawing weaponTim Angus
2001-07-10Mechanism for locking players in place (for grab weapon)Tim Angus
2001-07-08Added more alt fire stuffTim Angus
2001-07-05Tweaks. Start of alt fire mechanismTim Angus
2001-07-03Some restructuring to g_buildable.c and bg_misc.c. Commented g_buildable.c a ...Tim Angus
2001-07-02Added remaining human turret typesTim Angus
2001-06-30Hopefully finally fixed precaching mechanismTim Angus
2001-06-30Partially implemented poisoningTim Angus
2001-06-30Fiddled WP_VENOM to auto attackTim Angus
2001-06-23Various tweaks and additions. Additive lights hacked in (pre-source 1.29 rele...Tim Angus
2001-06-21Upgrades now cost material.Tim Angus
2001-06-20Partially finished human economyTim Angus
2001-06-16Restructured dynamic menu handlingTim Angus
2001-05-06More work on the slot system. Generalised the weapon buy function. Added a se...Tim Angus
2001-05-04Start of a system to limit the upgrades/weapons humans carry at once. Hencefo...Tim Angus
2001-04-27Abstracted the buildable renderer a bit and added preliminary animation routinesTim Angus
2001-04-01Added hivemind and associated infacstructureTim Angus
2001-03-31Added to and reorganised menusTim Angus
2001-03-29Fixed a couple of power bugs. Implemented a client side power meter.Tim Angus
2001-03-28Refined power some more. An actual limit is present now.Tim Angus
2001-03-25Power buildables more or less completeTim Angus
2001-03-24Beginnings of a power system for the humansTim Angus