Age | Commit message (Expand) | Author |
2001-10-19 | License change to OSML | Tim Angus |
2001-10-17 | Starcraft style building inprogress | Tim Angus |
2001-10-12 | Tesla Gen and effects | Tim Angus |
2001-10-07 | Random disorganised edits over freshers week :) | Tim Angus |
2001-09-25 | Added 2 experimental weapons | Tim Angus |
2001-09-23 | Random tweaks | Tim Angus |
2001-09-19 | More integration of TA UI stuff | Tim Angus |
2001-09-15 | Trapper tweaks | Tim Angus |
2001-09-15 | Trapper buildable. Other fixes/tweaks | Tim Angus |
2001-09-10 | Remains of bank, metal gibs for buildables | Tim Angus |
2001-09-09 | Remains of medistation, beginnings of bank | Tim Angus |
2001-09-09 | Added skeleton medistation | Tim Angus |
2001-09-09 | Added dcc | Tim Angus |
2001-09-06 | Random assorted stuff | Tim Angus |
2001-08-28 | Ceiling eggs | Tim Angus |
2001-08-26 | Added extra build weapons | Tim Angus |
2001-08-25 | Stupid fix | Tim Angus |
2001-08-25 | Generalised building more | Tim Angus |
2001-08-25 | Float mines | Tim Angus |
2001-08-22 | Lens flares :) | Tim Angus |
2001-08-19 | Buildable points now configurable via worldspawn | Tim Angus |
2001-08-18 | Buildable animation in a working state | Tim Angus |
2001-08-17 | Animated map object entity | Tim Angus |
2001-08-15 | spriter now triggers on and off, couple of spawnflags | Tim Angus |
2001-08-15 | Added spriter - simple particle engine for mappers | Tim Angus |
2001-08-12 | Preliminary buildable animation list | Tim Angus |
2001-08-07 | Moved WW smoothing to client side. snarfed glibc acos | Tim Angus |
2001-08-06 | FINALLY fixed wall walking to handle the general case properly | Tim Angus |
2001-08-03 | 1.29h upgrade.. oooo particles hehehehehehe | Tim Angus |
2001-07-28 | Saw blade launcher | Tim Angus |
2001-07-25 | QVM based MP3 player :) | Tim Angus |
2001-07-13 | Saved a couple of STAT_ indices. Added the pounce and clawing weapon | Tim Angus |
2001-07-10 | Mechanism for locking players in place (for grab weapon) | Tim Angus |
2001-07-08 | Added more alt fire stuff | Tim Angus |
2001-07-05 | Tweaks. Start of alt fire mechanism | Tim Angus |
2001-07-03 | Some restructuring to g_buildable.c and bg_misc.c. Commented g_buildable.c a ... | Tim Angus |
2001-07-02 | Added remaining human turret types | Tim Angus |
2001-06-30 | Hopefully finally fixed precaching mechanism | Tim Angus |
2001-06-30 | Partially implemented poisoning | Tim Angus |
2001-06-30 | Fiddled WP_VENOM to auto attack | Tim Angus |
2001-06-23 | Various tweaks and additions. Additive lights hacked in (pre-source 1.29 rele... | Tim Angus |
2001-06-21 | Upgrades now cost material. | Tim Angus |
2001-06-20 | Partially finished human economy | Tim Angus |
2001-06-16 | Restructured dynamic menu handling | Tim Angus |
2001-05-06 | More work on the slot system. Generalised the weapon buy function. Added a se... | Tim Angus |
2001-05-04 | Start of a system to limit the upgrades/weapons humans carry at once. Hencefo... | Tim Angus |
2001-04-27 | Abstracted the buildable renderer a bit and added preliminary animation routines | Tim Angus |
2001-04-01 | Added hivemind and associated infacstructure | Tim Angus |
2001-03-31 | Added to and reorganised menus | Tim Angus |
2001-03-29 | Fixed a couple of power bugs. Implemented a client side power meter. | Tim Angus |