Age | Commit message (Expand) | Author |
2005-08-06 | * Reverted to non-interruptable level 1 grab | Tim Angus |
2005-07-31 | * Removed anticamp code | Tim Angus |
2005-07-30 | * Trapper targetting bug should be fixed/occur less frequently | Tim Angus |
2005-07-14 | * "sell weapons" now respects the build timer | Tim Angus |
2005-07-03 | * Fixed the other [ 962477 ] Chasecam bug | Tim Angus |
2005-07-03 | * Booster needs to spawn before boosting | Tim Angus |
2005-07-02 | * Fixed the PTRC system interfering with the observer mode | Tim Angus |
2005-06-29 | * Fixed a bug where menus would appear during demo playback | Tim Angus |
2005-06-28 | * Added ent->client->campingAtTheArmoury for the lamers | Tim Angus |
2005-06-27 | * Fixed all the warnings reported after turning on -Wall | Tim Angus |
2005-06-05 | * Added flashing alien icon if already at maximum class | Tim Angus |
2005-01-31 | * An overmind is now required for aliens to upgrade | Tim Angus |
2005-01-30 | * Slow release frags/credit | Tim Angus |
2004-11-30 | * PTRC (post timeout restoration code) system | Tim Angus |
2004-10-17 | * Gave some of the shared functions more sensible names | Tim Angus |
2004-10-10 | * Heavily revised alien frag sharing | Tim Angus |
2004-08-20 | * Slowed lasgun down | Tim Angus |
2004-07-28 | * Most of the changes in the forum thread "Shake up" | Tim Angus |
2004-06-29 | * Added a bunch of map entities: trigger_buildable, trigger_class, | Tim Angus |
2004-06-01 | * Surfaceparms "nobuildsurface", "noalienbuildsurface" and "nohumanbuildsurface" | Tim Angus |
2004-05-16 | * Fixed the gigantic spawn queue fuck up | Tim Angus |
2004-03-19 | * Fixed TA listbox bug where user could select beyond the length of the list | Tim Angus |
2004-03-18 | * Possibly fixed the scoreboard not updating | Tim Angus |
2004-03-03 | * Fixed chasecam engagement bug | Tim Angus |
2004-03-02 | * Changes to the way the chasecam is triggered | Tim Angus |
2004-03-01 | * Reimplemented the chasecam | Tim Angus |
2004-02-27 | * Spawns can no longer spawn clients without delay | Tim Angus |
2004-02-13 | * Jetpack is disabled with no reactor present | Tim Angus |
2004-01-30 | * Wall walking models now smoothly move over transitions | Tim Angus |
2004-01-19 | * Forced a weapon change when buying a weapon | Tim Angus |
2004-01-16 | * Fixed absence of weapon flash effects with no flash model | Tim Angus |
2004-01-15 | * Fixed physics bug where movers would displace buildables | Tim Angus |
2004-01-14 | * Fixed the bug where trem menus were ineffectual | Tim Angus |
2004-01-13 | * Changed charge feedback and timing a bit | Tim Angus |
2004-01-12 | * Charge no longer works backwards | Tim Angus |
2004-01-12 | * Poison now does 30 damage max | Tim Angus |
2004-01-07 | * Moved slowblob to advanced builder | Tim Angus |
2003-12-24 | * Added a creep projection under a locked human | Tim Angus |
2003-09-03 | * Jetpack handling rejigged a bit to cooperate with other move types better | Tim Angus |
2003-09-01 | * Exorcised gitem_t | Tim Angus |
2003-09-01 | * Realistic falling damage | Tim Angus |
2003-08-31 | * Changed the variable names pteam, pclass and pitem to be more descriptive | Tim Angus |
2003-08-31 | * Fixed hovel problems | Tim Angus |
2003-08-30 | * Poison kills are now properly credited | Tim Angus |
2003-08-28 | * Reworked the charge ability on the mofo | Tim Angus |
2003-08-27 | * Partial mofo charge ability from centuries ago | Tim Angus |
2003-08-26 | * Added a bunch of MOD_s | Tim Angus |
2003-08-19 | * Buildables now take time to "warp in" | Tim Angus |
2003-08-12 | * Disabled automatically bringing up spawn menus to prevent cutting off chat | Tim Angus |
2003-08-02 | * Merged chest and limb armour into "light armour" | Tim Angus |