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The server software used for the Der Bunker Tremulous servers.
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g_buildable.c
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Author
2005-06-27
* Fixed all the warnings reported after turning on -Wall
Tim Angus
2005-06-05
* Added flashing alien icon if already at maximum class
Tim Angus
2005-01-30
* Slow release frags/credit
Tim Angus
2004-10-17
* Gave some of the shared functions more sensible names
Tim Angus
2004-10-10
* Heavily revised alien frag sharing
Tim Angus
2004-10-02
* Fixed Who's uncreation bug
Tim Angus
2004-08-20
* Slowed lasgun down
Tim Angus
2004-07-28
* Most of the changes in the forum thread "Shake up"
Tim Angus
2004-06-01
* Surfaceparms "nobuildsurface", "noalienbuildsurface" and "nohumanbuildsurface"
Tim Angus
2004-05-16
* Fixed the gigantic spawn queue fuck up
Tim Angus
2004-05-01
* A plethora of assorted fiddles
Tim Angus
2004-03-25
* Fixed particle system infinite loop bug in trem2
Tim Angus
2004-03-19
* Fixed TA listbox bug where user could select beyond the length of the list
Tim Angus
2004-03-18
* Possibly fixed the scoreboard not updating
Tim Angus
2004-03-03
* Fixed chasecam engagement bug
Tim Angus
2004-02-29
* Added zoom function to weapons
Tim Angus
2004-02-27
* Spawns can no longer spawn clients without delay
Tim Angus
2004-02-14
* Fixed vieworg leaving PVS on death for classes with small BBOX
Tim Angus
2004-02-13
* Jetpack is disabled with no reactor present
Tim Angus
2004-02-07
* Fixed a wall walking bug (DEAR GOD WHEN WILL IT END)
Tim Angus
2004-01-30
* Wall walking models now smoothly move over transitions
Tim Angus
2004-01-25
* Fixed two serious particle system bugs
Tim Angus
2004-01-21
* (Experimental) fix for a remaining broken buildable bug
Tim Angus
2004-01-19
* Forced a weapon change when buying a weapon
Tim Angus
2004-01-14
* Fixed the bug where trem menus were ineffectual
Tim Angus
2004-01-13
* Changed charge feedback and timing a bit
Tim Angus
2004-01-13
* Reduced strength of teslagen
Tim Angus
2004-01-12
* Poison now does 30 damage max
Tim Angus
2004-01-11
* Sorted out hydra gas screwups
Tim Angus
2003-12-24
* Added a creep projection under a locked human
Tim Angus
2003-09-30
* Human and alien buildable destructions are now particle system powered
Tim Angus
2003-09-27
* weapon.cfg files changed a bit to include sections for alternate fire modes
Tim Angus
2003-09-12
* Removed the func_door_model auto scaling and positioning code - it didn't work
Tim Angus
2003-09-03
* Really fixed the creep bug
Tim Angus
2003-09-03
* Fixed missing creep scaledown
Tim Angus
2003-09-03
* Ditched the Bank and Floatmine
Tim Angus
2003-09-03
* Disallow building on anything other than ENTITYNUM_WORLD
Tim Angus
2003-09-03
* Added SURF_NOALIENBUILD and SURF_NOHUMANBUILD so that building can be
Tim Angus
2003-08-31
* Fixed hovel problems
Tim Angus
2003-08-30
* Poison kills are now properly credited
Tim Angus
2003-08-30
* Rewrote TeslaGen AI
Tim Angus
2003-08-30
* Integrated the overmind sounds
Tim Angus
2003-08-29
* Buildables now use ANIM_TOGGLEBIT properly
Tim Angus
2003-08-29
* Dumped setting buildable animations using events (pretty fucking dumb in
Tim Angus
2003-08-29
* Changed MOD_s for a couple of buildables to more sensible values
Tim Angus
2003-08-20
* Finally got off my ass and added some MOD_s ... finish tomorrow
Tim Angus
2003-08-19
* Buildables now take time to "warp in"
Tim Angus
2003-08-13
* Sound is now played upon recharging weapons from the reactor/repeater
Tim Angus
2003-08-13
* Rewards given for spawn, reactor and overmind kills
Tim Angus
2003-08-12
* Bug fix to listbox reset feature
Tim Angus
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