summaryrefslogtreecommitdiff
path: root/src/game/g_buildable.c
AgeCommit message (Expand)Author
2005-07-23* Added some code to complain if com_hunkMegs is set too lowTim Angus
2005-07-22* Added a report of which stages each team had reached to the intermission sc...Tim Angus
2005-07-19* Added a sound to buying ammoTim Angus
2005-07-18* Repeater is now freeTim Angus
2005-07-14* "sell weapons" now respects the build timerTim Angus
2005-07-02* Turrets can now be grabbed by lev1s, which slows them downTim Angus
2005-06-27* Fixed all the warnings reported after turning on -WallTim Angus
2005-06-05* Added flashing alien icon if already at maximum classTim Angus
2005-01-30* Slow release frags/creditTim Angus
2004-10-17* Gave some of the shared functions more sensible namesTim Angus
2004-10-10* Heavily revised alien frag sharingTim Angus
2004-10-02* Fixed Who's uncreation bugTim Angus
2004-08-20* Slowed lasgun downTim Angus
2004-07-28* Most of the changes in the forum thread "Shake up"Tim Angus
2004-06-01* Surfaceparms "nobuildsurface", "noalienbuildsurface" and "nohumanbuildsurface"Tim Angus
2004-05-16* Fixed the gigantic spawn queue fuck upTim Angus
2004-05-01* A plethora of assorted fiddlesTim Angus
2004-03-25* Fixed particle system infinite loop bug in trem2Tim Angus
2004-03-19* Fixed TA listbox bug where user could select beyond the length of the listTim Angus
2004-03-18* Possibly fixed the scoreboard not updatingTim Angus
2004-03-03* Fixed chasecam engagement bugTim Angus
2004-02-29* Added zoom function to weaponsTim Angus
2004-02-27* Spawns can no longer spawn clients without delayTim Angus
2004-02-14* Fixed vieworg leaving PVS on death for classes with small BBOXTim Angus
2004-02-13* Jetpack is disabled with no reactor presentTim Angus
2004-02-07* Fixed a wall walking bug (DEAR GOD WHEN WILL IT END)Tim Angus
2004-01-30* Wall walking models now smoothly move over transitionsTim Angus
2004-01-25* Fixed two serious particle system bugsTim Angus
2004-01-21* (Experimental) fix for a remaining broken buildable bugTim Angus
2004-01-19* Forced a weapon change when buying a weaponTim Angus
2004-01-14* Fixed the bug where trem menus were ineffectualTim Angus
2004-01-13* Changed charge feedback and timing a bitTim Angus
2004-01-13* Reduced strength of teslagenTim Angus
2004-01-12* Poison now does 30 damage maxTim Angus
2004-01-11* Sorted out hydra gas screwupsTim Angus
2003-12-24* Added a creep projection under a locked humanTim Angus
2003-09-30* Human and alien buildable destructions are now particle system poweredTim Angus
2003-09-27* weapon.cfg files changed a bit to include sections for alternate fire modesTim Angus
2003-09-12* Removed the func_door_model auto scaling and positioning code - it didn't workTim Angus
2003-09-03* Really fixed the creep bugTim Angus
2003-09-03* Fixed missing creep scaledownTim Angus
2003-09-03* Ditched the Bank and FloatmineTim Angus
2003-09-03* Disallow building on anything other than ENTITYNUM_WORLDTim Angus
2003-09-03* Added SURF_NOALIENBUILD and SURF_NOHUMANBUILD so that building can beTim Angus
2003-08-31* Fixed hovel problemsTim Angus
2003-08-30* Poison kills are now properly creditedTim Angus
2003-08-30* Rewrote TeslaGen AITim Angus
2003-08-30* Integrated the overmind soundsTim Angus
2003-08-29* Buildables now use ANIM_TOGGLEBIT properlyTim Angus
2003-08-29* Dumped setting buildable animations using events (pretty fucking dumb inTim Angus