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path: root/src/game/g_buildable.c
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2017-02-07fix some usages of abs(), part 2: potentially gamelogic-changing changes/dev/humancontroller
detected by Clang
2013-02-16Update copyright noticesTim Angus
2013-01-12Fix a bunch of warningsTim Angus
2013-01-03* (bug 5000) refactor: use ARRAY_LEN; remove undefined functions; more size_tM. Kristall
(/dev/humancontroller)
2013-01-03* (bug 5269) reverted buildables don't have the original builder named inM. Kristall
/buildlog (/dev/humancontroller)
2013-01-03* Revert didn't restore marked statusM. Kristall
2013-01-03* Remove unused variableM. Kristall
2013-01-03* (bug 4984) Show who built a destroyed structure in buildlogM. Kristall
* A non-builder was sometimes credited when a structure self-destructed
2013-01-03* (bug 3781) Improve randomness in some cases (Lakitu7 made me do it)M. Kristall
2013-01-03* Silence some set-but-unused variable warnings. There are still more. Many ↵Christopher Schwarz
others will be handled in the next upstream merge.
2013-01-03* (bug 5039) Fix buildables to initialize with the correct normal vector, ↵Christopher Schwarz
which should improve falsely self-destructing eggs (/dev/humancontroller)
2013-01-03* (bug 5001) Fix repeater BP queueing, build them with full BP available ↵Christopher Schwarz
(/dev/humancontroller) - Set the queue time short to encourage builders to wait for the queue rather than replace the repeater (Norfenstein)
2013-01-03* (bug 5074) Fix inconsistency in tesla firing range computation ↵Christopher Schwarz
(/dev/humancontroller)
2013-01-03* (bug 4997) Use spherical regions for hive and boost ranges instead of ↵Christopher Schwarz
boxes (/dev/humancontroller)
2013-01-03* Fix delay/animation of human buildables suiciding from no power ↵Christopher Schwarz
(/dev/humancontroller, thanks UniqPhoeniX)
2013-01-03* Fix incorrect human buildable power sources in some cases, and the ability ↵Christopher Schwarz
to exploit this to make infinite unpowered buildables (thanks /dev/humancontroller, UniqPhoenix) * Fix unpowered human buildables spawned by layouts not exploding * Change unpowered human buildables to still explode when there is no reactor
2013-01-03* const in G_CheckSpawnPointBen Millwood
2013-01-03* Fix revert while the game is paused from killing players in the way ↵Christopher Schwarz
without attempting to push them first. (thanks Rezyn)
2013-01-03* (bug 4908) Show BP from marked buildables on the HUDChristopher Schwarz
2013-01-03* Make parameters to G_Build constTim Angus
2013-01-03* (bug 4525) Fix mark decon removing more buildables than necessary in some ↵Christopher Schwarz
circumstances (thanks Asvarox, Undeference, Timbo)
2013-01-03* Fix revert BP queueing in TK cases, which I broke in r2929 (Rezyn)Christopher Schwarz
2013-01-03* (bug 4818) Do not queue BP from reactors when a reactor is built nearby ↵Christopher Schwarz
(thanks Asvarox)
2013-01-03* Fix revert when rewinding through replacement and removal of the same ↵John Ellis
buildable.
2013-01-03* (bug 4815) Add /pause admin commandChristopher Schwarz
2013-01-03* Fix "overmind has awakened" CP from being sent at the incorrect timeChristopher Schwarz
2013-01-03* Indentation fixChristopher Schwarz
2013-01-03Centerprint message for Overmind awakening (thanks Lakitu7)Asa Kravets
2013-01-03* Fix the search cache in G_Reactor and G_OvermindBen Millwood
2013-01-03* (bug 4382) Allow marked repeater BP to be recovered for use whenJohn Ellis
building in the reactor power zone.
2013-01-03* (bug 4638) Fix behavior of structure power when moving the reactor into ↵Christopher Schwarz
repeaters' BP zones causes it to be providing more than its max power (Rezyn)
2013-01-03* (bug 3291) Add /buildlog and /revert commands to combat grief building ↵Christopher Schwarz
(Undeference, Rezyn, and originally Benmachine)
2013-01-03* When a buildable is killed by the egg spawn bbox hax (building something ↵Christopher Schwarz
too close to an egg), attribute that death to the builder so the points are not queued. (thanks CU|Ams)
2013-01-03* Fix the instant-return of BP from TKs of Repeaters (Rezyn)Christopher Schwarz
2013-01-03* Exempt MOD_NOCREEP and MOD_REPLACE from being affected by ↵Christopher Schwarz
g_friendlyBuildableFire and from triggering DCC warnings * Attribute damage for MOD_REPLACE to the deconner (forgot to do this in the last commit) * Return to not printing buildable destroy messages for human no-power structure deaths (MOD_NOCREEP) because they're really confusing (they're still logged though). * Various code style/formatting changes (msk)
2013-01-03* Queue BP according to the proportion of damage that came from ↵Christopher Schwarz
not-friendly-fire (e.g. things killed entirely by FF have their BP returned instantly, and those killed by enemies/other have their BP queued, and others split accordingly) * Human buildings dying from no power now uses MOD_NOCREEP instead of MOD_SUICIDE * Attribute deaths caused by nopower, nocreep, and human buildable blowup-chain-reactions to the person that killed the egg/power/original building that started the chain * Minor cleanups of unused functions/variables
2013-01-03* (bug 4573) Use markdecon (instant of instant-decon) when buildings are ↵Christopher Schwarz
unpowered but are about to be powered by a currently-building
2013-01-03* (bug 3243) /notarget cheat extended to buildables (thanks benmachine)Christopher Schwarz
2013-01-03* (bug 4538) Unpowered marked buildables are not ignored when freeing build ↵Christopher Schwarz
points (Rezyn)
2013-01-03* (bug 4325) Last spawn deconstruction check ignores available marked build ↵Christopher Schwarz
points (Rezyn)
2013-01-03* Remove hovelM. Kristall
* Require buildable names instead of buildnums in layouts
2013-01-03* Renamed MAX_STAMINA to STAMINA_MAX and moved to tremulous.hAsa Kravets
2013-01-03* Update copyright noticesTim Angus
2013-01-03* Fix for lonely buildables dividing by zeroBen Millwood
2013-01-03* Stop using numeric constants in logs because they are unreliable (log parsersM. Kristall
will need to be updated)
2013-01-03* WhitespaceTim Angus
2013-01-03* Fix a bug that allowed building multiple reac/om (Roman Tetelman)Christopher Schwarz
2013-01-03* Trivial fix to r1854 (Rezyn)Christopher Schwarz
2013-01-03* (bug 3627) Defense buildables no longer favor those with lower client ↵Christopher Schwarz
numbers when choosing a target (thanks benmachine)
2013-01-03* (bug 4006) Prevent human buildables from playing idle sounds while ↵Christopher Schwarz
unpowered and give them new slightly-different animations so they also look different. In the case of turrets, 'droop' a bit when unpowered. (Rezyn)