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The server software used for the Der Bunker Tremulous servers.
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g_buildable.c
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Author
2013-01-03
* Acid tube animation fixed (used to include part of dying animation!)
Michael Levin
2013-01-03
Added armour files to version control.
Michael Levin
2007-12-01
* (bug 3451) Widen name column in scoreboard (thebenmachine)
Tim Angus
2007-11-28
* Don't test for spawn removal when building if there are no spawns
Tim Angus
2007-09-27
* (bug 3249) Improve repeater interaction with marked deconstruction
Tim Angus
2007-09-26
* Allow unique buildables to be replaced by non-unique buildables
Tim Angus
2007-09-25
* Fix a few warnings introduced by the previous revision
Tim Angus
2007-09-25
* Remove B_REMOVED_TOGGLEBIT, use ps->misc per player instead
Tim Angus
2007-09-24
* Highlight marked buildables that will be removed by building a new
Tim Angus
2007-09-23
* Revert 898 and 899 (marked buildable replacement) and rewrite
Tim Angus
2007-09-22
* (bug 3309) Fix to angle clamping (/dev/humancontroller)
Tim Angus
2007-08-30
* (bug 2989) committed the wrong patch for this bug originally (thanks Jacques)
Tony J. White
2007-08-12
* (bug 3290) grangers outside the map (hovel bug)
M. Kristall
2007-07-09
* (bug 3242) use correct medistat animation when unpowered (David Sev)
M. Kristall
2007-06-05
(bug 3104) save the correct variables for players who disconnect and come back
M. Kristall
2007-04-10
* g_layoutAuto was not selecting a random layout properly
Tony J. White
2007-03-25
* ingame menus redesigned
Tony J. White
2007-03-21
* new 2D status bars for buildings
Tony J. White
2007-03-16
* (bug 2989) my last "stfu overmind" patch did just the opposite when
Tony J. White
2007-03-02
* (bug 2989) stop the overmind's bitching about no eggs in sudden death too
Tony J. White
2007-03-02
* (bug 2965) remove color codes from G_LogPrintf() strings (M. Kristall)
Tony J. White
2007-02-19
* (bug 3021) don't let building on top of existing structures override the
Tony J. White
2007-02-13
* (bug 3021) allow building "on top of" existing marked buildables when
Tony J. White
2007-02-10
* (bug 2989) only let the overmind nag one time about needing spawns if there
Tony J. White
2007-01-03
* (bug 2996) better support for using "!" commands when g_admin is
Tony J. White
2006-12-31
* (bug 2973) added a special name for the map's built-in layout "*BUILTIN*"
Tony J. White
2006-12-30
* (bug 2960) Pain indication no longer displayed during intermission
Tim Angus
2006-12-29
* (bug 2973) support for multiple initial base layouts ( Risujin, vcxzet, tjw )
Tony J. White
2006-12-29
* (bug 2926) Tesla range reduced to sphere, instead of cube
Tim Angus
2006-12-29
* Move marked deconstruction variables into level_locals_t
Tim Angus
2006-12-29
* Buildable destruction marking (via g_markDeconstruct)
Tim Angus
2006-12-09
* (bug 2903) Added g_unlagged. This is based on Neil Toronto's unlagged
Tony J. White
2006-12-09
* (bug 2790) prevent a hovel from dying more than once.
Tony J. White
2006-11-03
* (bug 2909) buildable deconstruct/destroy team notification and log messages
Tony J. White
2006-10-09
* (bug 2845) when overmind is killed under certain circumstances, buildings
Tony J. White
2006-09-14
* (bug 2952) repeaters could be built in some powered zones (Martin Doucha)
Tony J. White
2006-09-05
Bug 2848
Tony J. White
2006-04-22
* Fix to an uninitialised variable (from tjw)
Tim Angus
2006-01-18
* Changed order of build errors
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Move the game source from mod/src/ to src/
Tim Angus
2005-12-10
* Moved existing src directory out the way whilst I merge ioq3
Tim Angus
2005-12-08
* Reduced Dragoon pounce range to 64 from 96
Tim Angus
2005-11-27
* Fixed death by poison MOD s/antitox/medkit/
Tim Angus
2005-11-20
* Abstract attachment system
Tim Angus
2005-10-17
* Fixed a silly bug with using the reactor/repeater
Tim Angus
2005-10-15
* Increased Tesla damage frequency
Tim Angus
2005-10-03
* Removed jump pad code (and associated media loading)
Tim Angus
2005-09-01
* Reworked how weapon changes are performed, fixing bugs in the process
Tim Angus
2005-08-31
* Reimplemented how buildables play damage sounds to not use the event system
Tim Angus
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