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The server software used for the Der Bunker Tremulous servers.
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g_client.c
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2013-01-03
* Right-align location field
Ben Millwood
2013-01-03
* add cg_unlagged to allow clients to disable backward reconcilliation for th...
Roman Tetelman
2013-01-03
* (bug 3719) IP address fields in admin system are not large enough for IPv6
M. Kristall
2013-01-03
* (bug 3631) Macro safety for MIN() and MAX() (Ben Millwood)
M. Kristall
2013-01-03
* UI_Text_* emoticon drawing support (e.g. [dretch] draws
Tony J. White
2013-01-03
* (bug 3595) /sell upgrades doesn't change player model for battlesuit
M. Kristall
2013-01-03
* Remove some unused state structures from game
Tim Angus
2013-01-03
* voice chat stuff (no, not like TeamSpeak)
Tony J. White
2013-01-03
* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,
Tim Angus
2013-01-03
* Fix a couple more places where files might not be closed (bug 3554)
M. Kristall
2013-01-03
* Merge clientSession_t::sessionTeam and clientSession_t::spectatorState
Tim Angus
2013-01-03
* Removal of now-redundant Makefile stuff
Ben Millwood
2013-01-03
* (bug 3554) Make sure opened files get closed properly -- for real this time
M. Kristall
2013-01-03
* (bug 3554) Fix a few more places where opened files might not be closed
M. Kristall
2013-01-03
* (bug 3057) Granger breaks under certain conditions (Risujin)
M. Kristall
2013-01-03
* Buildable health accuracy increased to 8 bits, flags moved to eFlags (EF_B_*)
Michael Levin
2013-01-03
* Humans hit with Basilisk gas now show a particle effect until it wears off
Michael Levin
2013-01-03
* Build delay pie slices are now 5 sec each for both teams
Michael Levin
2013-01-03
* Spawn queue displays ordinals ("You are 2nd in the spawn queue")
Michael Levin
2013-01-03
* Fixed name-change color bleeding bug
Michael Levin
2013-01-03
Forgot to respect cap parameter in G_AddCreditToClient. Should be able to sel...
Michael Levin
2013-01-03
* Per Lakitu7's suggestion, changed spectator bounding box to match the dretc...
Michael Levin
2013-01-03
* I'm sick of entering \give 9999 every time I need to test something. Whenev...
Michael Levin
2013-01-03
Added armour files to version control.
Michael Levin
2007-10-02
* Merge of ioq3-r1189
Tim Angus
2007-09-25
* Replace "powerups" state data with "misc"
Tim Angus
2007-09-21
* Remove lots and lots of redundant comments
Tim Angus
2007-09-16
* (bug 3246) votes don't account for players leaving the game
M. Kristall
2007-04-27
* (bug 2958) new function G_LeaveTeam() takes care of cancelling out a player's
Tony J. White
2007-04-03
* PCL_HUMAN_BSUIT is now a full fledged player class now. This means that the
Tony J. White
2007-03-25
* ingame menus redesigned
Tony J. White
2007-03-13
* (bug 3052) fix issues with !ban and !namelog when multiple players have the
Tony J. White
2006-12-29
* Buildable destruction marking (via g_markDeconstruct)
Tim Angus
2006-12-27
* Fix for extended nomenclature resulting in slight server instability
Tony J. White
2006-12-09
* (bug 2903) Added g_unlagged. This is based on Neil Toronto's unlagged
Tony J. White
2006-11-11
* (bug 2879) zombie clients getting stuck in spawns (Martin Doucha)
Tony J. White
2006-10-24
* (bug 2849) reverted something I added in changeset 815 that turned out
Tony J. White
2006-09-05
Bug 2849
Tony J. White
2006-08-13
* Nobody expects the whitespace police
Tim Angus
2006-07-31
* tjw's spiffy admin system (tjw, obviously)
Tim Angus
2006-07-31
* Fix to ClientSpawn: spawn is NULL bug #2732 (tjw)
Tim Angus
2006-06-17
* Disallow name changes more frequently than once every 5 seconds (by default)
Tim Angus
2006-05-16
* Removal of bot code
Tim Angus
2006-04-16
* Fix to infamous "sarge" bug (R1CH)
Tim Angus
2006-04-09
* Removed CS_SCORE? config strings -- they were unused
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Move the game source from mod/src/ to src/
Tim Angus
2005-12-10
* Moved existing src directory out the way whilst I merge ioq3
Tim Angus
2005-11-25
* Removal of remaining hard coded effects
Tim Angus
2005-10-03
* Removed jump pad code (and associated media loading)
Tim Angus
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