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The server software used for the Der Bunker Tremulous servers.
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g_cmds.c
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Author
2002-08-09
* Removal of Q3A armor[sic] system - freed up a STAT_ in the process
Tim Angus
2002-08-09
* Human repair ability
Tim Angus
2002-08-07
* "deconstruct" command to destroy buildables without damage
Tim Angus
2002-08-06
* Bank menu code support
Tim Angus
2002-07-29
* Scoreboard
Tim Angus
2002-03-25
Ammo upgrade packages
Tim Angus
2002-03-20
Improved organ storing
Tim Angus
2002-03-04
Organ bank
Tim Angus
2002-02-17
Added cg_wwFollow and fixed a subtle bug in the process
Tim Angus
2002-02-16
Alien sense updates, among other things
Tim Angus
2002-01-28
General corpse updates
Tim Angus
2002-01-27
Instant credits for humans. Corpse's now disappear and change ownership over ...
Tim Angus
2002-01-13
Staging transitions. Battpack. Half jetpack
Tim Angus
2002-01-09
A bunch of stuff
Tim Angus
2002-01-04
DCC dependancies
Tim Angus
2002-01-03
Fix stupid bug in stage buildable check
Tim Angus
2002-01-02
Random tweaks and bug fixes
Tim Angus
2002-01-02
Rudimentary staging code. Simplified building rules - they were over complex
Tim Angus
2001-12-31
Hovel updates
Tim Angus
2001-12-30
bg_itemlist is dead. Yay
Tim Angus
2001-12-24
Booster
Tim Angus
2001-12-24
Alien Hovel
Tim Angus
2001-12-22
Bug fixes to droid->alien conversion :)
Tim Angus
2001-12-21
After changing aliens->droids, changed droids->aliens *sigh*
Tim Angus
2001-12-21
More of the menus are dynamically sourced
Tim Angus
2001-12-18
Got rid of bg_itemlist buildables. Refactored buildable spawning
Tim Angus
2001-12-17
Added check for ceiling building. Fixed missing menu bug
Tim Angus
2001-11-18
Changes to building code to facilitate WW builder
Tim Angus
2001-10-20
Mostly finished starcraft style building
Tim Angus
2001-10-19
License change to OSML
Tim Angus
2001-10-10
Buildable BBOX handling. Creep tests no longer happen at build time.
Tim Angus
2001-09-18
Switch to TA ui stuff
Tim Angus
2001-09-10
Remains of bank, metal gibs for buildables
Tim Angus
2001-09-09
Remains of medistation, beginnings of bank
Tim Angus
2001-08-28
Ceiling eggs
Tim Angus
2001-08-25
Generalised building more
Tim Angus
2001-08-03
1.29h upgrade.. oooo particles hehehehehehe
Tim Angus
2001-07-10
Mechanism for locking players in place (for grab weapon)
Tim Angus
2001-06-21
Upgrades now cost material.
Tim Angus
2001-06-20
Partially finished human economy
Tim Angus
2001-06-16
Restructured dynamic menu handling
Tim Angus
2001-05-06
More work on the slot system. Generalised the weapon buy function. Added a se...
Tim Angus
2001-04-01
Added hivemind and associated infacstructure
Tim Angus
2001-03-31
Added to and reorganised menus
Tim Angus
2001-03-29
Fixed a couple of power bugs. Implemented a client side power meter.
Tim Angus
2001-03-23
Added simple dialog boxes to build errors
Tim Angus
2001-03-22
Restructured itemFits to be more verbose
Tim Angus
2001-03-22
Restructuring of the builables routines.
Tim Angus
2001-02-15
Infesting getting fairly polished. Usual random bugfixes.
Tim Angus
2001-02-05
Significantly reogranised how class properties are propogated between client/...
Tim Angus
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