Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-02-08 | * Hacked up vsprintf to support vec3_t | Tim Angus | |
2003-01-27 | * Fixed a stupid HUD bug | Tim Angus | |
* Changes to viewheights, BBOXes and FOVs * Added some code to nudge the spawn origin of an infest spawning alien * Infesting view now traces to find position * Some changes to weapon ranges | |||
2002-12-02 | * Bounding box fiddles | Tim Angus | |
* Added a small radius search to the use action * Fixed a couple of crash bugs | |||
2002-09-19 | * Cleaned up redundant events | Tim Angus | |
* Fixed "buildable blocking door" bug * Renamed MCU to Armoury * A few whitespace fixes | |||
2002-09-16 | * Added global header tremulous.h in preparation for balancing | Tim Angus | |
* Constants propogated throughout the source * Various random fixes and tweaks | |||
2002-09-09 | * General tidy up and beautification of code | Tim Angus | |
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?) | |||
2002-09-03 | * Large purge of legacy Q3A code | Tim Angus | |
* Removed Q3A team system * Removed "gametype" stuff * Removed items * Refactored buildable physics * Other general cleanups | |||
2002-09-02 | * Bug fixes to TA console | Tim Angus | |
* Implemented most of WP_GROUD_POUND | |||
2002-08-28 | * Poison cloud WP_GRAB_CLAW_UPG server and client side | Tim Angus | |
* Bug fixes to new wall walking code * Removed synced weapons * A few random bug fixes * Refactored and improved CG_LaunchSprite a little | |||
2002-08-13 | * Added ownerdrawn FPS, timer, snapshots and lagometer | Tim Angus | |
* Fixed bugs in selection after buying/selling upgrades | |||
2002-08-09 | * Removal of Q3A armor[sic] system - freed up a STAT_ in the process | Tim Angus | |
2002-08-09 | * Human repair ability | Tim Angus | |
* Alien buildable regeneration * Alien class regeneration | |||
2002-08-07 | * "deconstruct" command to destroy buildables without damage | Tim Angus | |
2002-08-06 | * Bank menu code support | Tim Angus | |
2002-07-29 | * Scoreboard | Tim Angus | |
* Level 1 class blob fire * Loading screen * "SPECTATOR" display uses TA UI * Buildable weapon delays * Display of build points on huds | |||
2002-03-25 | Ammo upgrade packages | Tim Angus | |
2002-03-20 | Improved organ storing | Tim Angus | |
2002-03-04 | Organ bank | Tim Angus | |
2002-02-17 | Added cg_wwFollow and fixed a subtle bug in the process | Tim Angus | |
2002-02-16 | Alien sense updates, among other things | Tim Angus | |
2002-01-28 | General corpse updates | Tim Angus | |
2002-01-27 | Instant credits for humans. Corpse's now disappear and change ownership over ↵ | Tim Angus | |
time. | |||
2002-01-13 | Staging transitions. Battpack. Half jetpack | Tim Angus | |
2002-01-09 | A bunch of stuff | Tim Angus | |
2002-01-04 | DCC dependancies | Tim Angus | |
2002-01-03 | Fix stupid bug in stage buildable check | Tim Angus | |
2002-01-02 | Random tweaks and bug fixes | Tim Angus | |
2002-01-02 | Rudimentary staging code. Simplified building rules - they were over complex | Tim Angus | |
2001-12-31 | Hovel updates | Tim Angus | |
2001-12-30 | bg_itemlist is dead. Yay | Tim Angus | |
2001-12-24 | Booster | Tim Angus | |
2001-12-24 | Alien Hovel | Tim Angus | |
2001-12-22 | Bug fixes to droid->alien conversion :) | Tim Angus | |
2001-12-21 | After changing aliens->droids, changed droids->aliens *sigh* | Tim Angus | |
2001-12-21 | More of the menus are dynamically sourced | Tim Angus | |
2001-12-18 | Got rid of bg_itemlist buildables. Refactored buildable spawning | Tim Angus | |
2001-12-17 | Added check for ceiling building. Fixed missing menu bug | Tim Angus | |
2001-11-18 | Changes to building code to facilitate WW builder | Tim Angus | |
2001-10-20 | Mostly finished starcraft style building | Tim Angus | |
2001-10-19 | License change to OSML | Tim Angus | |
2001-10-10 | Buildable BBOX handling. Creep tests no longer happen at build time. | Tim Angus | |
2001-09-18 | Switch to TA ui stuff | Tim Angus | |
2001-09-10 | Remains of bank, metal gibs for buildables | Tim Angus | |
2001-09-09 | Remains of medistation, beginnings of bank | Tim Angus | |
2001-08-28 | Ceiling eggs | Tim Angus | |
2001-08-25 | Generalised building more | Tim Angus | |
2001-08-03 | 1.29h upgrade.. oooo particles hehehehehehe | Tim Angus | |
2001-07-10 | Mechanism for locking players in place (for grab weapon) | Tim Angus | |
2001-06-21 | Upgrades now cost material. | Tim Angus | |
2001-06-20 | Partially finished human economy | Tim Angus | |