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The server software used for the Der Bunker Tremulous servers.
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g_cmds.c
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2003-09-27
* weapon.cfg files changed a bit to include sections for alternate fire modes
Tim Angus
2003-09-03
* Ditched the Bank and Floatmine
Tim Angus
2003-09-01
* Exorcised gitem_t
Tim Angus
2003-08-31
* Changed the variable names pteam, pclass and pitem to be more descriptive
Tim Angus
2003-08-31
* Fixed hovel problems
Tim Angus
2003-08-19
* Buildables now take time to "warp in"
Tim Angus
2003-08-15
* Prelim introduction of the blaster
Tim Angus
2003-08-12
* Bug fix to listbox reset feature
Tim Angus
2003-08-12
* Disabled automatically bringing up spawn menus to prevent cutting off chat
Tim Angus
2003-08-05
* Balance tweaks
Tim Angus
2003-08-05
* Added sanity checks to spawn code to (hopefully) prevent that "really bizar...
Tim Angus
2003-08-02
* Fixed bug with blank upgrade menu when no upgrade possible
Tim Angus
2003-07-05
* Hopefully eliminated all the BG_Find... fallthroughs for the classes
Tim Angus
2003-06-16
* Exchanged Dragoon and Hydra to better fit the models
Tim Angus
2003-03-24
* Fixed a bug where aliens are assumed to have an extra kill
Tim Angus
2003-03-23
* Serverside menu triggering now uses server commands for increased reliability
Tim Angus
2003-03-22
* Code support for the new armoury menu
Tim Angus
2003-03-21
* Eggs regenerate faster
Tim Angus
2003-02-23
* Aliens should now bleed green
Tim Angus
2003-02-22
* Removed "You fragged x" message
Tim Angus
2003-02-14
* Fixed the huge gaping bugs in the battlesuit model switching
Tim Angus
2003-02-08
* Hacked up vsprintf to support vec3_t
Tim Angus
2003-01-27
* Fixed a stupid HUD bug
Tim Angus
2002-12-02
* Bounding box fiddles
Tim Angus
2002-09-19
* Cleaned up redundant events
Tim Angus
2002-09-16
* Added global header tremulous.h in preparation for balancing
Tim Angus
2002-09-09
* General tidy up and beautification of code
Tim Angus
2002-09-03
* Large purge of legacy Q3A code
Tim Angus
2002-09-02
* Bug fixes to TA console
Tim Angus
2002-08-28
* Poison cloud WP_GRAB_CLAW_UPG server and client side
Tim Angus
2002-08-13
* Added ownerdrawn FPS, timer, snapshots and lagometer
Tim Angus
2002-08-09
* Removal of Q3A armor[sic] system - freed up a STAT_ in the process
Tim Angus
2002-08-09
* Human repair ability
Tim Angus
2002-08-07
* "deconstruct" command to destroy buildables without damage
Tim Angus
2002-08-06
* Bank menu code support
Tim Angus
2002-07-29
* Scoreboard
Tim Angus
2002-03-25
Ammo upgrade packages
Tim Angus
2002-03-20
Improved organ storing
Tim Angus
2002-03-04
Organ bank
Tim Angus
2002-02-17
Added cg_wwFollow and fixed a subtle bug in the process
Tim Angus
2002-02-16
Alien sense updates, among other things
Tim Angus
2002-01-28
General corpse updates
Tim Angus
2002-01-27
Instant credits for humans. Corpse's now disappear and change ownership over ...
Tim Angus
2002-01-13
Staging transitions. Battpack. Half jetpack
Tim Angus
2002-01-09
A bunch of stuff
Tim Angus
2002-01-04
DCC dependancies
Tim Angus
2002-01-03
Fix stupid bug in stage buildable check
Tim Angus
2002-01-02
Random tweaks and bug fixes
Tim Angus
2002-01-02
Rudimentary staging code. Simplified building rules - they were over complex
Tim Angus
2001-12-31
Hovel updates
Tim Angus
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