Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-09-27 | * weapon.cfg files changed a bit to include sections for alternate fire modes | Tim Angus | |
* Close to zero weapon specific client side code now remains * Poison cloud effect now uses new particle system * Fixed a couple of bugs in the particle system | |||
2003-09-03 | * Ditched the Bank and Floatmine | Tim Angus | |
2003-09-01 | * Exorcised gitem_t | Tim Angus | |
2003-08-31 | * Changed the variable names pteam, pclass and pitem to be more descriptive | Tim Angus | |
* Removed defering stuff from model loader * Modified CG_ScanForExistingClientInfo to load from corpseinfo | |||
2003-08-31 | * Fixed hovel problems | Tim Angus | |
2003-08-19 | * Buildables now take time to "warp in" | Tim Angus | |
* A few cleanups here and there * Bye bye cg_creep.c | |||
2003-08-15 | * Prelim introduction of the blaster | Tim Angus | |
2003-08-12 | * Bug fix to listbox reset feature | Tim Angus | |
* Client side creep significantly reworked * MinNormal is actually tested for now * Overmind no longer attacks after dying * Some internal hivemind->overmind confusion fixups | |||
2003-08-12 | * Disabled automatically bringing up spawn menus to prevent cutting off chat | Tim Angus | |
* EV_NEXT_WEAPON event now only triggers on the correct client * Creep slowdown totally reworked, it's now predicted and might actually work * Listboxes now have their selection set to 0 whenever displayed | |||
2003-08-05 | * Balance tweaks | Tim Angus | |
* Changed Predictable events to regular events in g_cmds.c | |||
2003-08-05 | * Added sanity checks to spawn code to (hopefully) prevent that "really ↵ | Tim Angus | |
bizarre bug" | |||
2003-08-02 | * Fixed bug with blank upgrade menu when no upgrade possible | Tim Angus | |
* Fixed bug where credits weren't blanked between team changes * Flamer ejection point now a tag * Jetpack ejection point now a tag + jetpack flash | |||
2003-07-05 | * Hopefully eliminated all the BG_Find... fallthroughs for the classes | Tim Angus | |
* Introduced a really hacky fix to a model caching bug (ClientInfoChanged) | |||
2003-06-16 | * Exchanged Dragoon and Hydra to better fit the models | Tim Angus | |
* Adjusted relavant attributes * Disabled bank * Credits now non-volatile * In stages where the advanced builder is allowed it is now available from the egg | |||
2003-03-24 | * Fixed a bug where aliens are assumed to have an extra kill | Tim Angus | |
* "give funds" now takes a parameter - the credit to add | |||
2003-03-23 | * Serverside menu triggering now uses server commands for increased reliability | Tim Angus | |
* Finished code support for new armoury menu | |||
2003-03-22 | * Code support for the new armoury menu | Tim Angus | |
2003-03-21 | * Eggs regenerate faster | Tim Angus | |
* Human weapons stronger * Radically changed the alien evolution process * Buy menu now only shows things you are able to buy | |||
2003-02-23 | * Aliens should now bleed green | Tim Angus | |
* Added debug logging for the "Cannot build item" bug | |||
2003-02-22 | * Removed "You fragged x" message | Tim Angus | |
* Slowed down turrets * Increased points value of aliens * Hopefully fixed bank/armoury bugs (ps.persistant[] clamped to 16bits?) * G_Printf( ); only prints in nondedicated mode * Commented out annoying ClientUserinfo changed LogPrintf | |||
2003-02-14 | * Fixed the huge gaping bugs in the battlesuit model switching | Tim Angus | |
* Patch before this introduced nearby object for corpses | |||
2003-02-08 | * Hacked up vsprintf to support vec3_t | Tim Angus | |
2003-01-27 | * Fixed a stupid HUD bug | Tim Angus | |
* Changes to viewheights, BBOXes and FOVs * Added some code to nudge the spawn origin of an infest spawning alien * Infesting view now traces to find position * Some changes to weapon ranges | |||
2002-12-02 | * Bounding box fiddles | Tim Angus | |
* Added a small radius search to the use action * Fixed a couple of crash bugs | |||
2002-09-19 | * Cleaned up redundant events | Tim Angus | |
* Fixed "buildable blocking door" bug * Renamed MCU to Armoury * A few whitespace fixes | |||
2002-09-16 | * Added global header tremulous.h in preparation for balancing | Tim Angus | |
* Constants propogated throughout the source * Various random fixes and tweaks | |||
2002-09-09 | * General tidy up and beautification of code | Tim Angus | |
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?) | |||
2002-09-03 | * Large purge of legacy Q3A code | Tim Angus | |
* Removed Q3A team system * Removed "gametype" stuff * Removed items * Refactored buildable physics * Other general cleanups | |||
2002-09-02 | * Bug fixes to TA console | Tim Angus | |
* Implemented most of WP_GROUD_POUND | |||
2002-08-28 | * Poison cloud WP_GRAB_CLAW_UPG server and client side | Tim Angus | |
* Bug fixes to new wall walking code * Removed synced weapons * A few random bug fixes * Refactored and improved CG_LaunchSprite a little | |||
2002-08-13 | * Added ownerdrawn FPS, timer, snapshots and lagometer | Tim Angus | |
* Fixed bugs in selection after buying/selling upgrades | |||
2002-08-09 | * Removal of Q3A armor[sic] system - freed up a STAT_ in the process | Tim Angus | |
2002-08-09 | * Human repair ability | Tim Angus | |
* Alien buildable regeneration * Alien class regeneration | |||
2002-08-07 | * "deconstruct" command to destroy buildables without damage | Tim Angus | |
2002-08-06 | * Bank menu code support | Tim Angus | |
2002-07-29 | * Scoreboard | Tim Angus | |
* Level 1 class blob fire * Loading screen * "SPECTATOR" display uses TA UI * Buildable weapon delays * Display of build points on huds | |||
2002-03-25 | Ammo upgrade packages | Tim Angus | |
2002-03-20 | Improved organ storing | Tim Angus | |
2002-03-04 | Organ bank | Tim Angus | |
2002-02-17 | Added cg_wwFollow and fixed a subtle bug in the process | Tim Angus | |
2002-02-16 | Alien sense updates, among other things | Tim Angus | |
2002-01-28 | General corpse updates | Tim Angus | |
2002-01-27 | Instant credits for humans. Corpse's now disappear and change ownership over ↵ | Tim Angus | |
time. | |||
2002-01-13 | Staging transitions. Battpack. Half jetpack | Tim Angus | |
2002-01-09 | A bunch of stuff | Tim Angus | |
2002-01-04 | DCC dependancies | Tim Angus | |
2002-01-03 | Fix stupid bug in stage buildable check | Tim Angus | |
2002-01-02 | Random tweaks and bug fixes | Tim Angus | |
2002-01-02 | Rudimentary staging code. Simplified building rules - they were over complex | Tim Angus | |
2001-12-31 | Hovel updates | Tim Angus | |