Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-12-10 | * Move the game source from mod/src/ to src/ | Tim Angus | |
2005-12-10 | * Moved existing src directory out the way whilst I merge ioq3 | Tim Angus | |
2005-11-25 | * Removal of remaining hard coded effects | Tim Angus | |
* Removal of local entities system * Particle system enhancements to replace functionality lost by removing localents | |||
2005-10-03 | * Removed jump pad code (and associated media loading) | Tim Angus | |
* Removed loading of some Q3 cruft * Spilled events attached to temporary entities are now reattached to their original entities, fixing the missing flame bug * Fixed "suicide god" bug * Fixed bug where zap ignores armour * Fixed missing particle systems when follow-spectating * Fixed potential bug involving dodgy pointer arithmetic in CG_LoadClientInfo * Cleaned up logic in CG_AddPlayerWeapon * MASK_SHOT traces no longer collide with corpses * Corpses timeout in 20 seconds instead of 60 * Improved robustness of spawn validation, fixing the bug on transit * A crapload of whitespace fixes | |||
2005-07-03 | * Removed misc_spriter from the source | Tim Angus | |
2005-06-27 | * Fixed all the warnings reported after turning on -Wall | Tim Angus | |
2003-12-24 | * Added a creep projection under a locked human | Tim Angus | |
* Removed some debug messages * Severely cut down on static memory usage (130Mb) | |||
2003-10-12 | * Added misc_particle_system entity | Tim Angus | |
* Fixed depth sorting to sort in the correct direction * Particle system PVS garbage collection improved * cent validity is now computed before adding cents to scene | |||
2003-09-08 | * func_door_model -- a model based door | Tim Angus | |
* Removed a bunch of entities not applicable to Tremulous * Wrote an entities.def file for Tremulous (ugh gak horrible syntax) * Updated depend file * Various other small tweaks here and there | |||
2003-03-27 | * Light flares are now culled based on a new key "mindist" - minimum distance | Tim Angus | |
2003-02-08 | * Added utility function CG_DrawBoundingBox to um.. draw bounding boxes | Tim Angus | |
* G_Printf now outputs to the TA UI console as well as the regular one * Light flares now have an extra test to fix the "seeing through thin brushes" bug | |||
2002-10-23 | * Improved performance of real fading light flares | Tim Angus | |
* Added timed light flares and cg_ to switch between flare types | |||
2002-09-09 | * General tidy up and beautification of code | Tim Angus | |
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?) | |||
2002-09-02 | * Bug fixes to TA console | Tim Angus | |
* Implemented most of WP_GROUD_POUND | |||
2002-08-22 | * Some more improvements to light flares | Tim Angus | |
2002-08-22 | * Renamed misc_lens_flare to misc_light_flare and improved it | Tim Angus | |
2001-12-30 | bg_itemlist is dead. Yay | Tim Angus | |
2001-10-19 | License change to OSML | Tim Angus | |
2001-08-22 | Lens flares :) | Tim Angus | |
2001-08-17 | Animated map object entity | Tim Angus | |
2001-08-15 | spriter now triggers on and off, couple of spawnflags | Tim Angus | |
2001-08-15 | Added spriter - simple particle engine for mappers | Tim Angus | |
2001-08-03 | 1.29h upgrade.. oooo particles hehehehehehe | Tim Angus | |
2001-08-01 | Removed unused var | Tim Angus | |
2001-01-30 | I can't remember | Tim Angus | |
2001-01-27 | Ugh, haven't done this in weeks. Um. New creep system, half built new ↵ | Tim Angus | |
torchlight and the usual assortment of bug fixes. | |||
2001-01-07 | license change | Tim Angus | |
2001-01-03 | 1.27 upgrade | Tim Angus | |
2001-01-03 | im making a right mess of this | Tim Angus | |
2001-01-03 | 1.27 import | Tim Angus | |