Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-01-12 | * Poison now does 30 damage max | Tim Angus | |
* Crosshair names (re)implemented * Mofo attack anims randomised * Mofo charge anim triggered * Switched the order of the spawn menus * Stamina no longer interferes with the jet pack | |||
2004-01-07 | * Moved slowblob to advanced builder | Tim Angus | |
* Dragoon now has linear projectile attack * Hopefully fixed bug where muzzle particle systems weren't properly destroyed * Base Chimera no longer has electrical attack * Jet pack now "malfunctions" when the user takes damage | |||
2003-12-21 | * Added a means of overriding class and buildable media settings via cfg file | Tim Angus | |
* View locking works again * Trapper projectile is displayed properly | |||
2003-09-27 | * weapon.cfg files changed a bit to include sections for alternate fire modes | Tim Angus | |
* Close to zero weapon specific client side code now remains * Poison cloud effect now uses new particle system * Fixed a couple of bugs in the particle system | |||
2003-09-12 | * Removed the func_door_model auto scaling and positioning code - it didn't work | Tim Angus | |
* Added the server side stuff for the hive | |||
2003-08-20 | * Finally got off my ass and added some MOD_s ... finish tomorrow | Tim Angus | |
2003-08-15 | * Prelim introduction of the blaster | Tim Angus | |
2003-08-02 | * Merged chest and limb armour into "light armour" | Tim Angus | |
* Upgrade icons now use sensible names * More cannon misspelling fixes | |||
2003-08-01 | * Jetpack media code | Tim Angus | |
* Various other media issues * Light flare tweaks * I can spell, no really I can... (canon->cannon) * Other stuff I forgot | |||
2002-09-16 | * Added global header tremulous.h in preparation for balancing | Tim Angus | |
* Constants propogated throughout the source * Various random fixes and tweaks | |||
2002-09-09 | * General tidy up and beautification of code | Tim Angus | |
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?) | |||
2002-08-16 | * Emergency commit - fileserver dying :/ | Tim Angus | |
2002-07-29 | * Scoreboard | Tim Angus | |
* Level 1 class blob fire * Loading screen * "SPECTATOR" display uses TA UI * Buildable weapon delays * Display of build points on huds | |||
2002-06-21 | Weapon additions??? | Tim Angus | |
2002-04-01 | Partial infopanes implementation | Tim Angus | |
2002-03-26 | LEs now zsorted. Tweaks to flamer effect | Tim Angus | |
2002-03-25 | Client side flamer effects | Tim Angus | |
2002-01-09 | Mucking around with the flamer | Tim Angus | |
2002-01-09 | A bunch of stuff | Tim Angus | |
2002-01-06 | Purged some more weapons code. | Tim Angus | |
2001-12-30 | bg_itemlist is dead. Yay | Tim Angus | |
2001-10-19 | License change to OSML | Tim Angus | |
2001-09-25 | Added 2 experimental weapons | Tim Angus | |
2001-09-19 | More integration of TA UI stuff | Tim Angus | |
2001-09-15 | Trapper buildable. Other fixes/tweaks | Tim Angus | |
2001-08-18 | Minor SB laucher changes | Tim Angus | |
2001-07-28 | Saw blade launcher | Tim Angus | |
2001-07-03 | Finished new turrets, fixed a few bugs notably the ↵ | Tim Angus | |
freeze-when-shot-by-turret bug | |||
2001-01-30 | I can't remember | Tim Angus | |
2001-01-07 | license change | Tim Angus | |
2001-01-03 | 1.27 upgrade | Tim Angus | |
2001-01-03 | im making a right mess of this | Tim Angus | |
2001-01-03 | 1.27 import | Tim Angus | |