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The server software used for the Der Bunker Tremulous servers.
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g_mover.c
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Author
2017-03-09
implement a function to safely remove any entity
/dev/humancontroller
2017-03-09
give buildable placeholders the "builder" classname; give the "func_door_mode...
/dev/humancontroller
2017-03-09
fix mover placement bugs resulting in from the stupid use of InitMover()
/dev/humancontroller
2017-03-09
drop the use of the origin and angles fields of entityState_t in the game module
/dev/humancontroller
2017-03-09
remove redundant code
/dev/humancontroller
2017-03-09
rewrite the mover team code
/dev/humancontroller
2017-03-09
change setviewpos to work as it sounds like
/dev/humancontroller
2017-03-09
refactor stuff
/dev/humancontroller
2017-03-09
never set groundEntityNum to -1, use ENTITYNUM_NONE instead
/dev/humancontroller
2017-03-09
do not treat a clipmask of 0 as MASK_DEADSOLID in some cases
/dev/humancontroller
2013-02-16
Update copyright notices
Tim Angus
2013-01-03
* (bug 4959) Merge some vm changes from upstream (thanks /dev/humancontroller)
Christopher Schwarz
2013-01-03
* Change how r2097 makes map-set values non-persistent and make map configs work
M. Kristall
2013-01-03
* g_disabled* cvars are used by ui but were not communicated to the client
M. Kristall
2013-01-03
* Update copyright notices
Tim Angus
2013-01-03
* Merge clientSession_t::sessionTeam and clientSession_t::spectatorState
Tim Angus
2007-09-25
* Replace "powerups" state data with "misc"
Tim Angus
2007-09-21
* Remove lots and lots of redundant comments
Tim Angus
2006-06-11
* Added DONT_WAIT spawnflag to func_plat
Tim Angus
2006-01-09
* Merged ioq3-468
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Move the game source from mod/src/ to src/
Tim Angus
2005-12-10
* Moved existing src directory out the way whilst I merge ioq3
Tim Angus
2005-10-03
* Removed jump pad code (and associated media loading)
Tim Angus
2005-06-27
* Fixed all the warnings reported after turning on -Wall
Tim Angus
2004-10-02
* Fixed Who's uncreation bug
Tim Angus
2004-06-03
* func_trains are now triggerable and optionally stop when blocked
Tim Angus
2004-06-01
* Surfaceparms "nobuildsurface", "noalienbuildsurface" and "nohumanbuildsurface"
Tim Angus
2004-02-13
* Jetpack is disabled with no reactor present
Tim Angus
2004-01-21
* (Experimental) fix for a remaining broken buildable bug
Tim Angus
2004-01-15
* Fixed physics bug where movers would displace buildables
Tim Angus
2003-09-12
* Removed the func_door_model auto scaling and positioning code - it didn't work
Tim Angus
2003-09-08
* func_door_model -- a model based door
Tim Angus
2003-09-04
* Bug fixes to rotating doors
Tim Angus
2003-09-04
* Rotating doors thanks to:
Tim Angus
2003-08-03
* Disable shootable doors
Tim Angus
2003-03-24
* Changed the displacement the Q3A spectator-door-skipping code uses
Tim Angus
2003-02-06
* Added some (slightly hacky) code to allow spectators to skip manually trigg...
Tim Angus
2003-01-25
* Door/Plat/Button sounds configurable now
Tim Angus
2002-09-19
* Cleaned up redundant events
Tim Angus
2002-09-09
* General tidy up and beautification of code
Tim Angus
2002-09-03
* Large purge of legacy Q3A code
Tim Angus
2001-10-19
License change to OSML
Tim Angus
2001-08-03
1.29h upgrade.. oooo particles hehehehehehe
Tim Angus
2001-02-01
Body spawning improved. The usual bug fixes
Tim Angus
2001-01-07
license change
Tim Angus
2001-01-03
1.27 upgrade
Tim Angus
2001-01-03
im making a right mess of this
Tim Angus
2001-01-03
1.27 import
Tim Angus