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path: root/src/game/g_mover.c
AgeCommit message (Expand)Author
2017-03-09give buildable placeholders the "builder" classname; give the "func_door_mode.../dev/humancontroller
2017-03-09fix mover placement bugs resulting in from the stupid use of InitMover()/dev/humancontroller
2017-03-09drop the use of the origin and angles fields of entityState_t in the game module/dev/humancontroller
2017-03-09remove redundant code/dev/humancontroller
2017-03-09rewrite the mover team code/dev/humancontroller
2017-03-09change setviewpos to work as it sounds like/dev/humancontroller
2017-03-09refactor stuff/dev/humancontroller
2017-03-09never set groundEntityNum to -1, use ENTITYNUM_NONE instead/dev/humancontroller
2017-03-09do not treat a clipmask of 0 as MASK_DEADSOLID in some cases/dev/humancontroller
2013-02-16Update copyright noticesTim Angus
2013-01-03* (bug 4959) Merge some vm changes from upstream (thanks /dev/humancontroller)Christopher Schwarz
2013-01-03* Change how r2097 makes map-set values non-persistent and make map configs workM. Kristall
2013-01-03* g_disabled* cvars are used by ui but were not communicated to the clientM. Kristall
2013-01-03* Update copyright noticesTim Angus
2013-01-03* Merge clientSession_t::sessionTeam and clientSession_t::spectatorStateTim Angus
2007-09-25* Replace "powerups" state data with "misc"Tim Angus
2007-09-21* Remove lots and lots of redundant commentsTim Angus
2006-06-11* Added DONT_WAIT spawnflag to func_platTim Angus
2006-01-09* Merged ioq3-468Tim Angus
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
2005-12-10* Move the game source from mod/src/ to src/Tim Angus
2005-12-10* Moved existing src directory out the way whilst I merge ioq3Tim Angus
2005-10-03* Removed jump pad code (and associated media loading)Tim Angus
2005-06-27* Fixed all the warnings reported after turning on -WallTim Angus
2004-10-02* Fixed Who's uncreation bugTim Angus
2004-06-03* func_trains are now triggerable and optionally stop when blockedTim Angus
2004-06-01* Surfaceparms "nobuildsurface", "noalienbuildsurface" and "nohumanbuildsurface"Tim Angus
2004-02-13* Jetpack is disabled with no reactor presentTim Angus
2004-01-21* (Experimental) fix for a remaining broken buildable bugTim Angus
2004-01-15* Fixed physics bug where movers would displace buildablesTim Angus
2003-09-12* Removed the func_door_model auto scaling and positioning code - it didn't workTim Angus
2003-09-08* func_door_model -- a model based doorTim Angus
2003-09-04* Bug fixes to rotating doorsTim Angus
2003-09-04* Rotating doors thanks to:Tim Angus
2003-08-03* Disable shootable doorsTim Angus
2003-03-24* Changed the displacement the Q3A spectator-door-skipping code usesTim Angus
2003-02-06* Added some (slightly hacky) code to allow spectators to skip manually trigg...Tim Angus
2003-01-25* Door/Plat/Button sounds configurable nowTim Angus
2002-09-19* Cleaned up redundant eventsTim Angus
2002-09-09* General tidy up and beautification of codeTim Angus
2002-09-03* Large purge of legacy Q3A codeTim Angus
2001-10-19License change to OSMLTim Angus
2001-08-031.29h upgrade.. oooo particles heheheheheheTim Angus
2001-02-01Body spawning improved. The usual bug fixesTim Angus
2001-01-07license changeTim Angus
2001-01-031.27 upgradeTim Angus
2001-01-03im making a right mess of thisTim Angus
2001-01-031.27 importTim Angus