| Age | Commit message (Collapse) | Author | 
 | 
 | 
 | 
markers
use the entity 64-bit client-masking extension when available
 | 
 | 
 | 
 | 
remove the clipmask == 0 special cases from G_TestEntityPosition() and G_Physics(). when spawning corpses, set their clipmask to MASK_DEADSOLID instead of 0.
 | 
 | 
 | 
 | 
 | 
 | 
last rev
 | 
 | 
BG_Upgrade
* Move "overrides/*" to "configs/" and remove all the overriden data from
  bg_misc.c, instead requiring it to be in the cfg files
* Add cfg files to source control
* Clean up some naming and typing issues
 | 
 | 
* s/MASK_PLAYERSOLID & ~CONTENTS_BODY/MASK_DEADSOLID/
* When finding a player in the server browser, only list each server once
 | 
 | 
* Don't display creep over a certain height
 | 
 | 
2677: Credit transfer,
  2691: Disallow deconstruct during SD,
  2698: nextweap bug on OS X,
  2700: Fix to buildables underground bug,
  2701: Fix to dretch exploit,
  2706: Fix to jetpack uninit memory read
 | 
 | 
* De-quaked various bits and pieces
* Integrated Tremulous into the ioq3 source
* Relicensed Tremulous to be GPL
* It compiles!!!!!!!!11111111!!!!1
 | 
 | 
 | 
 | 
 | 
 | 
* Removed loading of some Q3 cruft
* Spilled events attached to temporary entities are now reattached to their
  original entities, fixing the missing flame bug
* Fixed "suicide god" bug
* Fixed bug where zap ignores armour
* Fixed missing particle systems when follow-spectating
* Fixed potential bug involving dodgy pointer arithmetic in CG_LoadClientInfo
* Cleaned up logic in CG_AddPlayerWeapon
* MASK_SHOT traces no longer collide with corpses
* Corpses timeout in 20 seconds instead of 60
* Improved robustness of spawn validation, fixing the bug on transit
* A crapload of whitespace fixes
 | 
 | 
 | 
 | 
* Shadow is now rendered on walls as well as the ground
* Buildables are now vulnerable in the prebuild stage
* Alien buildables take longer to build
* A bunch of other stuff
 | 
 | 
* Created a general buildable think function
* Fixed the post armoury weapon selection for real
* Balance tweaks
* A pile of other crap
 | 
 | 
* A few cleanups here and there
* Bye bye cg_creep.c
 | 
 | 
* Removed Q3A team system
* Removed "gametype" stuff
* Removed items
* Refactored buildable physics
* Other general cleanups
 |