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path: root/src/game/g_spawn.c
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2013-01-03* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,Tim Angus
BG_Upgrade * Move "overrides/*" to "configs/" and remove all the overriden data from bg_misc.c, instead requiring it to be in the cfg files * Add cfg files to source control * Clean up some naming and typing issues
2013-01-03* Consolidate memory allocation into bg_alloc.cTim Angus
2007-09-21* Remove lots and lots of redundant commentsTim Angus
2006-12-31* (bug 2973) added a special name for the map's built-in layout "*BUILTIN*"Tony J. White
so this can be named in the list of layouts to be selected from without having to create a .dat file for it.
2006-12-29* (bug 2973) support for multiple initial base layouts ( Risujin, vcxzet, tjw )Tony J. White
2006-06-10* Fix to worldspawn defaults bugTim Angus
* Fix to > max damage zap bug * Add g_mapConfigs * Fix item switch when run out of ammo * Fix client side buildable tracing * Fix misc_portal_surface documentation
2006-06-04* Added target_hurtTim Angus
* Various other map entity fixes/enhancements * Hovel exploit fixed * Fixed tesla trail disappearing at edge of range * Default player name now inherited from OS * Fixed spelling of Veda's surname :x
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
* De-quaked various bits and pieces * Integrated Tremulous into the ioq3 source * Relicensed Tremulous to be GPL * It compiles!!!!!!!!11111111!!!!1
2005-12-10* Move the game source from mod/src/ to src/Tim Angus
2005-12-10* Moved existing src directory out the way whilst I merge ioq3Tim Angus
2005-12-08* Merged in a bunch of game side fixed from ioq3Tim Angus
2005-12-02* Added target_alien_win and target_human_winTim Angus
* Made the test for particles at rest less strict * Fixed a bug with the game element disabling stuff
2005-11-29* Lowered steptime for spectatorTim Angus
* Added worldspawn keys to disable specific game elements
2005-10-03* Removed jump pad code (and associated media loading)Tim Angus
* Removed loading of some Q3 cruft * Spilled events attached to temporary entities are now reattached to their original entities, fixing the missing flame bug * Fixed "suicide god" bug * Fixed bug where zap ignores armour * Fixed missing particle systems when follow-spectating * Fixed potential bug involving dodgy pointer arithmetic in CG_LoadClientInfo * Cleaned up logic in CG_AddPlayerWeapon * MASK_SHOT traces no longer collide with corpses * Corpses timeout in 20 seconds instead of 60 * Improved robustness of spawn validation, fixing the bug on transit * A crapload of whitespace fixes
2005-08-05* Fixed a potential bug where build points might not have gotten reset ↵Tim Angus
following a map with a custom amount
2005-08-04* Added trigger_winTim Angus
2005-07-03* Removed misc_spriter from the sourceTim Angus
2005-06-27* Fixed all the warnings reported after turning on -WallTim Angus
2005-06-26* Toned done the chaingun a touchTim Angus
* Inverted the direction in which a player is spawned * Fixed the alien buildable axis explosion bug * Fixed some class name foul ups in the obituaries * Disabled friendly fire by default
2004-06-29* Added a bunch of map entities: trigger_buildable, trigger_class,Tim Angus
trigger_equipment, trigger_heal, trigger_ammo, triggerable func_trains, target_rumble, trigger_gravity
2004-03-18* Added trigger_stage entity which is fired on stage transitionsTim Angus
* Alien evolution is no longer allowed within range of humans * Reduced human damage boost from 10% to 7% * Reduced reactor base health to 1250
2004-02-14* Fixed vieworg leaving PVS on death for classes with small BBOXTim Angus
* Medistat now only heals one at a time * Alien blood never red now * Scaled down build points, hud now shows actual value * Added a "width" parameter to every melee attack * Added "sell weapons" and "sell upgrades" commands * Reduced pulse rifle strength a bit
2004-01-31* Stage thresholds aren't reset to 15 and 30 nowTim Angus
* Stage changes now occur based on team players rather than global players
2004-01-25* Fixed two serious particle system bugsTim Angus
* Created a general buildable think function * Fixed the post armoury weapon selection for real * Balance tweaks * A pile of other crap
2003-10-12* Added misc_particle_system entityTim Angus
* Fixed depth sorting to sort in the correct direction * Particle system PVS garbage collection improved * cent validity is now computed before adding cents to scene
2003-09-08* func_door_model -- a model based doorTim Angus
* Removed a bunch of entities not applicable to Tremulous * Wrote an entities.def file for Tremulous (ugh gak horrible syntax) * Updated depend file * Various other small tweaks here and there
2003-09-04* Rotating doors thanks to:Tim Angus
http://www.planetquake.com/code3arena/tutorials/tutorial29.shtml
2003-09-01* Exorcised gitem_tTim Angus
2003-06-16* Exchanged Dragoon and Hydra to better fit the modelsTim Angus
* Adjusted relavant attributes * Disabled bank * Credits now non-volatile * In stages where the advanced builder is allowed it is now available from the egg
2002-10-19* Removed supposed improvements to key parsing code :)Tim Angus
2002-10-11* Alien staging health modificationTim Angus
* Fixed a bunch of SIG_SEGV bugs
2002-09-09* General tidy up and beautification of codeTim Angus
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?)
2002-09-03* Large purge of legacy Q3A codeTim Angus
* Removed Q3A team system * Removed "gametype" stuff * Removed items * Refactored buildable physics * Other general cleanups
2002-08-22* Renamed misc_lens_flare to misc_light_flare and improved itTim Angus
2002-08-04* Mispelling of "threshold" fixedTim Angus
* Only Tremulous servers are listed in server list * Only Tremulous maps listed in map list
2002-01-13Staging transitions. Battpack. Half jetpackTim Angus
2001-12-21After changing aliens->droids, changed droids->aliens *sigh*Tim Angus
2001-12-18Got rid of bg_itemlist buildables. Refactored buildable spawningTim Angus
2001-10-19License change to OSMLTim Angus
2001-08-22Lens flares :)Tim Angus
2001-08-19Buildable points now configurable via worldspawnTim Angus
2001-08-17Animated map object entityTim Angus
2001-08-15Added spriter - simple particle engine for mappersTim Angus
2001-08-031.29h upgrade.. oooo particles heheheheheheTim Angus
2001-08-01Small fixes from c3aTim Angus
2001-01-07license changeTim Angus
2001-01-031.27 upgradeTim Angus
2001-01-03im making a right mess of thisTim Angus
2001-01-031.27 importTim Angus