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path: root/src/game/g_utils.c
AgeCommit message (Expand)Author
2017-03-09constize the input-only parameters of a bunch of functions/dev/humancontroller
2017-03-09drop the use of the origin and angles fields of entityState_t in the game module/dev/humancontroller
2017-03-09never pass a NULL ent to G_UseTargets()/dev/humancontroller
2017-03-09add a string duplicating function into the game module/dev/humancontroller
2017-03-09refactor stuff/dev/humancontroller
2013-02-16Update copyright noticesTim Angus
2013-01-03* (bug 3781) Improve randomness in some cases (Lakitu7 made me do it)M. Kristall
2013-01-03Fix incorrect test that caused some IPv6 addresses to not be recognised as suchM. Kristall
2013-01-03* Refactor G_ClosestEnt to avoid (spurious) unused variable warningBen Millwood
2013-01-03* Stop bad array indices in spawn point selection, by removing the arrays ent...Ben Millwood
2013-01-03* Require IPv4 addresses to contain at least one . (use 192./8 instead of 192/8)M. Kristall
2013-01-03* Fix teleporters so that they once again telefrag players (broken by r2020)John Ellis
2013-01-03* (bug 3291) Add /buildlog and /revert commands to combat grief building (Und...Christopher Schwarz
2013-01-03* Prevent reparsing IP addresses for subnet bansM. Kristall
2013-01-03* Refactor emoticon codeM. Kristall
2013-01-03* Update copyright noticesTim Angus
2013-01-03* ...And prevent a NULL dereferenceM. Kristall
2013-01-03* (bug 3194) potential log ambiguities (requires log parser updates)M. Kristall
2013-01-03* Fix bans by IP address without a netmask (thanks Rezyn0)M. Kristall
2013-01-03* (bug 4071) subnet bansM. Kristall
2013-01-03* s/G_TriggerMenu2/G_TriggerMenuArgs/Tim Angus
2013-01-03 * Add BG_EventName and use it to simplify a series of debugging messagesBen Millwood
2013-01-03* (bug 3631) Macro safety for MIN() and MAX() (Ben Millwood)M. Kristall
2013-01-03* Merge clientSession_t::sessionTeam and clientSession_t::spectatorStateTim Angus
2013-01-03* Gave Painsaw a crappy looking crosshairMichael Levin
2013-01-03* Reworked the dialog code a bit, removed some redundanciesMichael Levin
2007-09-21* Remove lots and lots of redundant commentsTim Angus
2007-07-16* (bug 3047) send team commands to spectating admins who can see team chatM. Kristall
2006-12-04* (bug 2934) stop inventing integer types tjw. no longer try to correctTony J. White
2006-12-04* (bug 2934) cap health sent as eventParm at 255 to prevent too many tyrantTony J. White
2006-05-16* Removal of bot codeTim Angus
2006-04-09* Removed CS_SCORE? config strings -- they were unusedTim Angus
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
2005-12-10* Move the game source from mod/src/ to src/Tim Angus
2005-12-10* Moved existing src directory out the way whilst I merge ioq3Tim Angus
2005-12-08* Merged in a bunch of game side fixed from ioq3Tim Angus
2005-11-24* 3D particlesTim Angus
2005-10-03* Removed jump pad code (and associated media loading)Tim Angus
2005-09-04* Fixed Medkit usable after death bugTim Angus
2005-08-31* Reimplemented how buildables play damage sounds to not use the event systemTim Angus
2004-03-18* Added trigger_stage entity which is fired on stage transitionsTim Angus
2003-10-12* Added misc_particle_system entityTim Angus
2003-09-01* Menus are now automatically closed upon deathTim Angus
2003-08-30* Integrated the overmind soundsTim Angus
2003-03-23* Serverside menu triggering now uses server commands for increased reliabilityTim Angus
2002-09-09* General tidy up and beautification of codeTim Angus
2002-09-03* Large purge of legacy Q3A codeTim Angus
2001-10-19License change to OSMLTim Angus
2001-10-10Buildable BBOX handling. Creep tests no longer happen at build time.Tim Angus
2001-09-06Random assorted stuffTim Angus