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The server software used for the Der Bunker Tremulous servers.
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g_utils.c
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Author
2017-03-09
implement a function to safely remove any entity
/dev/humancontroller
2017-03-09
theoretically allow non-player entities to telefrag other entities
/dev/humancontroller
2017-03-09
constize the input-only parameters of a bunch of functions
/dev/humancontroller
2017-03-09
drop the use of the origin and angles fields of entityState_t in the game module
/dev/humancontroller
2017-03-09
never pass a NULL ent to G_UseTargets()
/dev/humancontroller
2017-03-09
add a string duplicating function into the game module
/dev/humancontroller
2017-03-09
refactor stuff
/dev/humancontroller
2013-02-16
Update copyright notices
Tim Angus
2013-01-03
* (bug 3781) Improve randomness in some cases (Lakitu7 made me do it)
M. Kristall
2013-01-03
Fix incorrect test that caused some IPv6 addresses to not be recognised as such
M. Kristall
2013-01-03
* Refactor G_ClosestEnt to avoid (spurious) unused variable warning
Ben Millwood
2013-01-03
* Stop bad array indices in spawn point selection, by removing the arrays ent...
Ben Millwood
2013-01-03
* Require IPv4 addresses to contain at least one . (use 192./8 instead of 192/8)
M. Kristall
2013-01-03
* Fix teleporters so that they once again telefrag players (broken by r2020)
John Ellis
2013-01-03
* (bug 3291) Add /buildlog and /revert commands to combat grief building (Und...
Christopher Schwarz
2013-01-03
* Prevent reparsing IP addresses for subnet bans
M. Kristall
2013-01-03
* Refactor emoticon code
M. Kristall
2013-01-03
* Update copyright notices
Tim Angus
2013-01-03
* ...And prevent a NULL dereference
M. Kristall
2013-01-03
* (bug 3194) potential log ambiguities (requires log parser updates)
M. Kristall
2013-01-03
* Fix bans by IP address without a netmask (thanks Rezyn0)
M. Kristall
2013-01-03
* (bug 4071) subnet bans
M. Kristall
2013-01-03
* s/G_TriggerMenu2/G_TriggerMenuArgs/
Tim Angus
2013-01-03
* Add BG_EventName and use it to simplify a series of debugging messages
Ben Millwood
2013-01-03
* (bug 3631) Macro safety for MIN() and MAX() (Ben Millwood)
M. Kristall
2013-01-03
* Merge clientSession_t::sessionTeam and clientSession_t::spectatorState
Tim Angus
2013-01-03
* Gave Painsaw a crappy looking crosshair
Michael Levin
2013-01-03
* Reworked the dialog code a bit, removed some redundancies
Michael Levin
2007-09-21
* Remove lots and lots of redundant comments
Tim Angus
2007-07-16
* (bug 3047) send team commands to spectating admins who can see team chat
M. Kristall
2006-12-04
* (bug 2934) stop inventing integer types tjw. no longer try to correct
Tony J. White
2006-12-04
* (bug 2934) cap health sent as eventParm at 255 to prevent too many tyrant
Tony J. White
2006-05-16
* Removal of bot code
Tim Angus
2006-04-09
* Removed CS_SCORE? config strings -- they were unused
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Move the game source from mod/src/ to src/
Tim Angus
2005-12-10
* Moved existing src directory out the way whilst I merge ioq3
Tim Angus
2005-12-08
* Merged in a bunch of game side fixed from ioq3
Tim Angus
2005-11-24
* 3D particles
Tim Angus
2005-10-03
* Removed jump pad code (and associated media loading)
Tim Angus
2005-09-04
* Fixed Medkit usable after death bug
Tim Angus
2005-08-31
* Reimplemented how buildables play damage sounds to not use the event system
Tim Angus
2004-03-18
* Added trigger_stage entity which is fired on stage transitions
Tim Angus
2003-10-12
* Added misc_particle_system entity
Tim Angus
2003-09-01
* Menus are now automatically closed upon death
Tim Angus
2003-08-30
* Integrated the overmind sounds
Tim Angus
2003-03-23
* Serverside menu triggering now uses server commands for increased reliability
Tim Angus
2002-09-09
* General tidy up and beautification of code
Tim Angus
2002-09-03
* Large purge of legacy Q3A code
Tim Angus
2001-10-19
License change to OSML
Tim Angus
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