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The server software used for the Der Bunker Tremulous servers.
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g_weapon.c
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Author
2017-03-09
use entityState_t::misc instead of entityState_t::generic1 in some rather imp...
/dev/humancontroller
2017-03-09
expose the zaps global variable
/dev/humancontroller
2017-03-09
drop the use of the origin and angles fields of entityState_t in the game module
/dev/humancontroller
2017-03-09
refactor stuff
/dev/humancontroller
2013-02-16
Update copyright notices
Tim Angus
2013-01-03
* Simplify some weapon-related code (re r1431)
M. Kristall
2013-01-03
* (bug 5231) use the specified trace height correctly in G_WideTrace() (r4sh)
M. Kristall
2013-01-03
* Change the distance of zap chains from 200->150, and make zap chain damage ...
Asa Kravets
2013-01-03
* (bug 3781) Improve randomness in some cases (Lakitu7 made me do it)
M. Kristall
2013-01-03
* (bug 4999) Marauder+ zap bugfixes (/dev/humancontroller)
Christopher Schwarz
2013-01-03
* (bug 5087) Improve widetrace (alien swipe) hit detection (/dev/humancontrol...
Christopher Schwarz
2013-01-03
* Silence some set-but-unused variable warnings. There are still more. Many o...
Christopher Schwarz
2013-01-03
* (bug 5088) Allow dretches to bite attack-to-activate switches (/dev/humanco...
Christopher Schwarz
2013-01-03
* (bug 5020) Allow dragoon pounces to do damage if released before the end of...
Christopher Schwarz
2013-01-03
* (bug 5074) Fix inconsistency in tesla firing range computation (/dev/humanc...
Christopher Schwarz
2013-01-03
* (bug 5092) Improve ckit repair targeting direction (/dev/humancontroller/)
Christopher Schwarz
2013-01-03
* Change trample to not lose all charge on hitting a structure, and keep trac...
Asa Kravets
2013-01-03
Fixed regular/advanced marauders using each other's claw range
Asa Kravets
2013-01-03
* Update copyright notices
Tim Angus
2013-01-03
Remove basilisk turret grab sound
Ben Millwood
2013-01-03
* fix regular basilisk from doing twice the intended damage (fixes #93)
Roman Tetelman
2013-01-03
Readjusted attack ranges for upgraded classes to compensate for model size di...
Asa Kravets
2013-01-03
I don't like redundant checks for stupid things
Ben Millwood
2013-01-03
* ckit no longer has a "don't repair" button (fixes #18)
Roman Tetelman
2013-01-03
* Restructure G_WideTrace a bit
Tim Angus
2013-01-03
* Replace BG_(Un)PackZapTargets with more generic and less muddled BG_(Un)Pac...
Tim Angus
2013-01-03
* Various changes resulting from sanity checking against mgdev HEAD
Tim Angus
2013-01-03
* make zap damage instant
Roman Tetelman
2013-01-03
* make zap display targets beyond 3 and general zap cleanup
Roman Tetelman
2013-01-03
* New zap (fixes #40)
Roman Tetelman
2013-01-03
* Fix a slightly-broken if statement in CheckVenomAttack() (Byron Johnson)
Christopher Schwarz
2013-01-03
Revert "* Give mass driver a small width (5u for now)" since the dretch bbox ...
Roman Tetelman
2013-01-03
* Give mass driver a small width (5u for now)
Roman Tetelman
2013-01-03
* Reduced pounce range 64->54
Asa Kravets
2013-01-03
* shut up annoying noise when aiming ckit on build timer at damaged buildables
Roman Tetelman
2013-01-03
* ckit repairs automatically without having to press mouse2 (fixes issue #3)
Roman Tetelman
2013-01-03
* fix for location not updating while following a player (reported by megatog...
Roman Tetelman
2013-01-03
* aliens were getting the wrong hitsound when attacking human buildables
Roman Tetelman
2013-01-03
* Fix compiler warning about G_FindOvermind
Ben Millwood
2013-01-03
* Allow boosters to give poison within the first 30 seconds of the game
Ben Millwood
2013-01-03
* fix for aliens being unable to attack nodes from directly above
Roman Tetelman
2013-01-03
* fix for wide traces not causing bleeding on non-players
Roman Tetelman
2013-01-03
* fix for a lot of weapons not causing buildable bleeding
Roman Tetelman
2013-01-03
* buildable bleed wip code
Roman Tetelman
2013-01-03
* add cg_unlagged to allow clients to disable backward reconcilliation for th...
Roman Tetelman
2013-01-03
* wide traces (most alien attacks) now prefer the target in the crosshairs if...
Roman Tetelman
2013-01-03
* Use BG_PrimaryWeapon() in G_ForceWeaponChange() to reduce code duplication
M. Kristall
2013-01-03
* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,
Tim Angus
2013-01-03
* Merge clientSession_t::sessionTeam and clientSession_t::spectatorState
Tim Angus
2013-01-03
Balance changes
Asa Kravets
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