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The server software used for the Der Bunker Tremulous servers.
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g_weapon.c
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2006-04-09
* Removed CS_SCORE? config strings -- they were unused
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Move the game source from mod/src/ to src/
Tim Angus
2005-12-10
* Moved existing src directory out the way whilst I merge ioq3
Tim Angus
2005-12-08
* Reduced Dragoon pounce range to 64 from 96
Tim Angus
2005-11-27
* Fixed death by poison MOD s/antitox/medkit/
Tim Angus
2005-11-24
* 3D particles
Tim Angus
2005-11-20
* Abstract attachment system
Tim Angus
2005-10-15
* Increased Tesla damage frequency
Tim Angus
2005-10-03
* Removed jump pad code (and associated media loading)
Tim Angus
2005-09-02
* Added width to zap trace
Tim Angus
2005-09-01
* Reworked how weapon changes are performed, fixing bugs in the process
Tim Angus
2005-08-31
* Reimplemented how buildables play damage sounds to not use the event system
Tim Angus
2005-08-06
* Reverted to non-interruptable level 1 grab
Tim Angus
2005-08-05
* Basilisk needs less time to regain grabbing ability after being hit
Tim Angus
2005-08-05
* Disabled weapon dropping after buying ammo for now
Tim Angus
2005-08-03
* Build timer does not go up so much when building repeaters
Tim Angus
2005-07-31
* Removed anticamp code
Tim Angus
2005-07-18
* Repeater is now free
Tim Angus
2005-07-17
* Plugged the "sell and buy gets you full ammo" exploit
Tim Angus
2005-07-02
* Turrets can now be grabbed by lev1s, which slows them down
Tim Angus
2005-06-29
* Fixed a bug where menus would appear during demo playback
Tim Angus
2005-06-27
* Fixed all the warnings reported after turning on -Wall
Tim Angus
2005-06-05
* Added flashing alien icon if already at maximum class
Tim Angus
2004-10-17
* Gave some of the shared functions more sensible names
Tim Angus
2004-10-02
* Fixed Who's uncreation bug
Tim Angus
2004-09-29
* A smattering of fondulations
Tim Angus
2004-08-20
* Slowed lasgun down
Tim Angus
2004-07-28
* Bug fix to battlesuit/hydra interaction
Tim Angus
2004-05-16
* Fixed the gigantic spawn queue fuck up
Tim Angus
2004-03-28
* Fixed bug where upgraded chimera's electrical attack sometimes didn't work
Tim Angus
2004-03-15
* Added knockback scaling
Tim Angus
2004-03-03
* Fixed chasecam engagement bug
Tim Angus
2004-02-14
* Fixed vieworg leaving PVS on death for classes with small BBOX
Tim Angus
2004-01-31
* lcannon blast radius is more sane
Tim Angus
2004-01-30
* Rethought custom footsteps a bit -- now includes clunk sounds
Tim Angus
2004-01-25
* Fixed two serious particle system bugs
Tim Angus
2004-01-22
* Particle system should complain less if it can't find a specific system
Tim Angus
2004-01-13
* Reduced strength of teslagen
Tim Angus
2004-01-12
* Poison now does 30 damage max
Tim Angus
2004-01-11
* Sorted out hydra gas screwups
Tim Angus
2004-01-07
* Moved slowblob to advanced builder
Tim Angus
2004-01-05
* Added shotgun
Tim Angus
2003-12-21
* Added a means of overriding class and buildable media settings via cfg file
Tim Angus
2003-09-27
* weapon.cfg files changed a bit to include sections for alternate fire modes
Tim Angus
2003-09-24
* Impact and muzzle flashes now use new particle system
Tim Angus
2003-09-12
* Removed the func_door_model auto scaling and positioning code - it didn't work
Tim Angus
2003-08-31
* Changed the variable names pteam, pclass and pitem to be more descriptive
Tim Angus
2003-08-30
* Poison kills are now properly credited
Tim Angus
2003-08-30
* Rewrote TeslaGen AI
Tim Angus
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