Age | Commit message (Collapse) | Author |
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* Swarm lifetime reduced 6000 -> 3000
* Damage reduced 100 -> 80
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differences
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* The time clients are alive is recorded in seconds.
* Award free funds regardless of death. Funds will be given
- when the client is alive every g_freeFundPeriod if
g_freeFundPeriod is positive (otherwise no free funds are
given).
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- they are now awarded regardless of deaths
- use a cvar (g_freeKillPeriod) instead of a #define as the interval
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* Pulse rifle clipsize reduced 50->40
* Pulse rifle max clips increased 4->5
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* Dretch damage reduced 40->36
* Dretch repeat reduced 700->500
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* Dretch damage increased 36->40
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* Increased mdriver damage 38->40
* Decreased hive swarm speed 384->320
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* Repeaters will no longer suicide
* If a buildable doesn't belong to a zone, deconstruct will immediately deconstruct
* A power source can no longer be replaced by one of its dependants
* Dead repeaters will queue from the reactor
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* By default, repeater BP queue return is instant
* Repeaters can be built at stage 1
* Increase the alien build point and build queue time defaults by 50%
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* Add g_humanRepeaterAllowOverlap defaulting to 1
* Add a build error message when building a repeater would cause a power zone to overlap
* Lower DC range from 10,000 -> 1,000
* Repeaters will suicide if they are *inside* of another power zone
* Unpowered buildables no longer take away BP from the main reactor zone
* Repeaters will only power the BP that can be built from them
* Repeaters can now be moved
* Don't set s.misc anymore since BP is calculated server-side
* Fix G_IsDCCBuilt( ) so that it can return true even if a DC is built farther than DC_RANGE units from position 0, 0, 0
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* Fix a load of 1.f style floats to 1.0f
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* s/ALIEN_CREDITS_PER_FRAG/ALIEN_CREDITS_PER_KILL/
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FIXME: currently limited to 3 targets due to netcode restrictions
FIXME: this code could probably use some general cleanup as well
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* Score points from killing buildables is now 1.5x
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* score /= 5
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is back to 30**3
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- Builder credits are still to-do, but we decided to see how the rest of the numbers work before adding that into the mix
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* Store player class regeneration rates as floats
* Only calculate regen modifier once if replenishing multiple health
points simultaneously
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* Fix event names in bg_misc.c (was making debugging difficult)
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+ swarms are much faster
+ 3 second lifetime instead of 1500*4 unit leash (changme)
+ swarms target the nearest human instead of chasing the same one until death
+ hive repeat 5 sec -> 3 sec
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A regen rate of 4 hp/s now means you regenerate one health point every
quarter of a second (fixes #28)
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* Reduce upgraded pounce range to regular + 6 instead of 8 (the model size difference is 6, not 8)
* Introduced upgraded goon pounce range (regular goon range + 6)
* Increased hive health 125->175
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* Remove humanBuildPointsPowered as it isn't used nor is it likely to be
* Ensure that alien buildables no longer count for BP after they exploded
* Don't restore the BP for a destroyed building as soon as it is destroyed -
instead, add them to a global queue and restore them slowly, as determined
by g_<team>BuildQueueTime
* Remove G_IsOvermindBuilt in favour of level.overmindPresent which did
pretty much the same thing
This resolves issue #6
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* Dretch value reduced 175*1.2 -> 150*1.2
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* fix more configs that contain copies of them selves (Amanieu)
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* Marauder slash range increased 72->80
* Barb repeat rate reduced 1500->1200
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* updated help files
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because it's not particularly useful after that point
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