Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-03-09 | implement a function to safely remove any entity | /dev/humancontroller | |
2017-03-09 | expose the zaps global variable | /dev/humancontroller | |
2017-03-09 | theoretically allow non-player entities to telefrag other entities | /dev/humancontroller | |
2017-03-09 | give buildable placeholders the "builder" classname; give the ↵ | /dev/humancontroller | |
"func_door_model_clip_brush" classname to clip brush entities for func_door_model entities | |||
2017-03-09 | when spawning buildables, replace the "builder" entity with a buildable ↵ | /dev/humancontroller | |
(instead of allocating a new entity), to retain the entity number | |||
2017-03-09 | make some code more robust against disappearance of entities | /dev/humancontroller | |
2017-03-09 | after spawning, do not charge the lucifer cannon until all buttons are up | /dev/humancontroller | |
2017-03-09 | allow players to spawn at any origin (without spawn buildables); pull the ↵ | /dev/humancontroller | |
triggers of buildables when players spawn from them fix up the use of pointers in ClientSpawn() | |||
2017-03-09 | constize the input-only parameters of a bunch of functions | /dev/humancontroller | |
2017-03-09 | do not "exit the level" multiple times when using admin/console commands | /dev/humancontroller | |
2017-03-09 | fix the formulas in BG_EvaluateTrajectoryDelta() | /dev/humancontroller | |
2017-03-09 | always use ent->clipmask as pm->tracemask; move special casing to setting ↵ | /dev/humancontroller | |
ent->clipmask in ClientSpawn() | |||
2017-03-09 | synchronize ent->health with ent->client->ps.stats[STAT_HEALTH] | /dev/humancontroller | |
when healing, keep the health untouched if the health is already above the "maximum" | |||
2017-03-09 | implement setivo: layout-based overriding of intermission views | /dev/humancontroller | |
2017-03-09 | implement layout arithmetic and the addlayout command | /dev/humancontroller | |
layout arithmetic features: layout filtering by buildable team or type, loading of union of filtered layouts, saving filtered layouts addlayout: an admin command to place layout elements into the game | |||
2017-03-09 | retain the developer mode setting across map changes | /dev/humancontroller | |
2017-03-09 | allow calling for specific layouts in votes, where applicable | /dev/humancontroller | |
2017-03-09 | implement setnextmap: an admin command to set the next map and layout | /dev/humancontroller | |
2017-03-09 | add G_LayoutExists() and use it | /dev/humancontroller | |
2017-03-09 | fix up G_MapExists(), and use it more | /dev/humancontroller | |
2017-03-09 | rename g_layouts to g_nextLayout; add a different set of cvars: g_layouts, ↵ | /dev/humancontroller | |
g_layouts2, ..., g_layouts9 also remove the latching property | |||
2017-03-09 | execute map configuration scripts before loading the map | /dev/humancontroller | |
emit exec commands for the map configuration scripts before emitting any map or map_restart commands. during loading, if it is detected, that the scripts were not executed in advance (ie., on the first map load, or when subsequent map or map_restart commands are sent from the console), then emit exec commands for the scripts and restart the map | |||
2017-03-09 | begin rewriting the voting code to be structured in the representation of votes | /dev/humancontroller | |
with this, at least, the "vote action will restart the map" check can be performed in a non-hacky way | |||
2017-03-09 | add G_PerformMapChange() and G_PerformMapRestart(), and use them | /dev/humancontroller | |
currently, they abstract the use of trap_SendConsoleCommand() this change happens to add an instance of ``level.restarted = qtrue;'' | |||
2017-03-09 | remove some fancy hacks from the missile bounce code | /dev/humancontroller | |
2017-03-09 | remove all occurrences of the useless SVF_USE_CURRENT_ORIGIN | /dev/humancontroller | |
2017-03-09 | fix mover placement bugs resulting in from the stupid use of InitMover() | /dev/humancontroller | |
2017-03-09 | use r.currentAngles a bit more (for later use) | /dev/humancontroller | |
2017-03-09 | try to synchronize ent->r.currentAngles with ent->client->ps.viewangles a bit | /dev/humancontroller | |
2017-03-09 | drop the use of the origin and angles fields of entityState_t in the game module | /dev/humancontroller | |
clear the r.currentAngles field for brushmodel-related entities using the ''angle'' spawn var | |||
2017-03-09 | allow misc_particle_system entities to use the angles spawn variable | /dev/humancontroller | |
2017-03-09 | fix a building self-explosion epsilon issue | /dev/humancontroller | |
2017-03-09 | do not sink underwater | /dev/humancontroller | |
2017-03-09 | do not overclip | /dev/humancontroller | |
2017-03-09 | do not force lucifer cannon users to stop attacking in order to charge again | /dev/humancontroller | |
2017-03-09 | always bring up a blueprint, but always print an error if appropriate | /dev/humancontroller | |
2017-03-09 | increase MAX_BUILDLOG | /dev/humancontroller | |
2017-03-09 | increase MAX_UNLAGGED_MARKERS to support higher sv_fps values with unlagged | /dev/humancontroller | |
2017-03-09 | implement setdevmode: an admin command to switch developer mode on or off | /dev/humancontroller | |
2017-03-09 | also use configstring #CS_LOCATIONS+0 for storing location names | /dev/humancontroller | |
includes some refactoring | |||
2017-03-09 | remove a redundant condition | /dev/humancontroller | |
2017-03-09 | remove redundant code | /dev/humancontroller | |
2017-03-09 | remove some '\n's from strings passed to error calls | /dev/humancontroller | |
2017-03-09 | clamp funds at +-30000, not SHRT_MIN/MAX | /dev/humancontroller | |
2017-03-09 | never pass a NULL ent to G_UseTargets() | /dev/humancontroller | |
2017-03-09 | refactor stuff | /dev/humancontroller | |
2017-03-09 | use standard time representation | /dev/humancontroller | |
2017-03-09 | use MIN() instead of min() | /dev/humancontroller | |
2017-03-09 | make strrchr() and strchr() standard-conformant | /dev/humancontroller | |
2017-03-09 | remove trailing '\n' characters from error strings | /dev/humancontroller | |