Age | Commit message (Expand) | Author |
2017-03-09 | clamp funds at +-30000, not SHRT_MIN/MAX | /dev/humancontroller |
2017-03-09 | never pass a NULL ent to G_UseTargets() | /dev/humancontroller |
2017-03-09 | refactor stuff | /dev/humancontroller |
2017-03-09 | use standard time representation | /dev/humancontroller |
2017-03-09 | use MIN() instead of min() | /dev/humancontroller |
2017-03-09 | make strrchr() and strchr() standard-conformant | /dev/humancontroller |
2017-03-09 | remove trailing '\n' characters from error strings | /dev/humancontroller |
2017-03-09 | use floatint_t | /dev/humancontroller |
2017-03-09 | class-specific landing bobbing amounts | /dev/humancontroller |
2017-03-09 | fix distortion of 2D acceleration | /dev/humancontroller |
2017-03-09 | implement the range marker functionality, use it to create buildable range ma... | /dev/humancontroller |
2017-03-09 | fix noclipping players affecting other players | /dev/humancontroller |
2017-03-09 | improve the usability of noclip, notarget, give and godmode: | /dev/humancontroller |
2017-03-09 | rewrite the mover team code | /dev/humancontroller |
2017-03-09 | add a string duplicating function into the game module | /dev/humancontroller |
2017-03-09 | alter trigger wait timers a bit, remove duplicate code | /dev/humancontroller |
2017-03-09 | allow maps to override buildpoint limits | /dev/humancontroller |
2017-03-09 | make the ignore functionality even transmission-complete, moving the necessar... | /dev/humancontroller |
2017-03-09 | unset clientPersistant_t::humanItemSelection when leaving the spawn queue, fo... | /dev/humancontroller |
2017-03-09 | fix trigger linkage after trap_SetBrushModel(); always allow firing at a trig... | /dev/humancontroller |
2017-03-09 | ensure that ent->classname is always non-null (for entity numbers up to level... | /dev/humancontroller |
2017-03-09 | make buildable placement precise | /dev/humancontroller |
2017-03-09 | allow configurable teleporter ejection speed | /dev/humancontroller |
2017-03-09 | when stopping follow mode, keep the view origin and stop | /dev/humancontroller |
2017-03-09 | change setviewpos to work as it sounds like | /dev/humancontroller |
2017-03-09 | refactor stuff | /dev/humancontroller |
2017-03-09 | remove some redundant statements | /dev/humancontroller |
2017-03-09 | stop depending on the system-reserved _DEBUG preprocessor-define | /dev/humancontroller |
2017-03-09 | never set groundEntityNum to -1, use ENTITYNUM_NONE instead | /dev/humancontroller |
2017-03-09 | stop creeping off-the-ground players | /dev/humancontroller |
2017-03-09 | never use a passEntityNum of -1 in trace calls, use ENTITYNUM_NONE instead | /dev/humancontroller |
2017-03-09 | always spawn corpses where the model coincides with the ending state of the d... | /dev/humancontroller |
2017-03-09 | do not treat a clipmask of 0 as MASK_DEADSOLID in some cases | /dev/humancontroller |
2017-03-09 | fix trigger_stage activation upon stage jumps | /dev/humancontroller |
2017-03-09 | fix unlagged not being used at all for overly large latencies | /dev/humancontroller |
2017-03-09 | fix weapons remaining held and usable after selling them | /dev/humancontroller |
2017-03-09 | allow duplicate GUIDs | /dev/humancontroller |
2017-03-09 | remove the abusable levelshot command and related hacks | /dev/humancontroller |
2017-03-09 | implement the entity 64-bit client-masking extension | /dev/humancontroller |
2017-03-09 | stop using PERS_SCORE from the server component | /dev/humancontroller |
2017-03-09 | stop embedding/displaying version information in various cases | /dev/humancontroller |
2017-03-09 | do not publish gamestats | /dev/humancontroller |
2017-02-08 | add missing trailing '\n's from strings to execute; add double quotes around ... | /dev/humancontroller |
2017-02-08 | fix a sizeof() error in Cmd_CallVote_f() | /dev/humancontroller |
2017-02-08 | fix the potential use of uninitialized memory in Svcmd_LayoutSave_f() | /dev/humancontroller |
2017-02-07 | in the vote calling functions, protect against the dreaded exploit of '\n'-in... | /dev/humancontroller |
2017-02-07 | fix some usages of abs(), part 2: potentially gamelogic-changing changes | /dev/humancontroller |
2015-06-08 | merge some changes from the old "gpp" branch: edit version tags and the set t... | /dev/humancontroller |
2014-06-17 | Various adjustments so it compiles | Tim Angus |
2013-03-27 | Fix some warnings caused by lack of noreturn | Tim Angus |